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Scout: Difference between revisions

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== Attributes ==
== Attributes ==


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{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
 
|-
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
'''Secondary Attributes'''
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when playing in Sniper’s Nest, but it is not a primary focus.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
| style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
|}
|}


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