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== Attributes ==
== Attributes ==
''Priest is the advanced upgrade of Acolyte; healing scales primarily with INT and VIT.''
''Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.''


{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
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! colspan="2" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
|-
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Core stat for spell power and mana pool.<br />Increases MATK and MDEF; greatly improves healing potency.
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Core stat for spell power and mana pool.<br />Increases MATK and MDEF; significantly improves healing potency.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Main survivability and healing co-scaler.<br />Raises HP and defenses; many Priest heals scale with VIT.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Just as important as INT for healing output.<br />Raises HP, defenses, and contributes directly to Priest healing power.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Casting responsiveness and reliability.<br />Reduces cast time (CTR); helps with Block when using shields.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Improves casting responsiveness.<br />Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
|- class="middle-header"
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Shortens post-cast delay for smoother rotations; ASPD/FLEE are minor for casters.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Excellent for melee-oriented Priests.<br />Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.

Revision as of 20:59, 1 November 2025

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Priest



Class Overview
Role Healing
Support
Melee Holy
Weapons Staff
Mace
Attributes
STR 1
AGI 9
VIT 12
INT 12
DEX 9
LUK 1




Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.

Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.

How to Job Change

To advance into the Priest class, you must first meet the following requirements:

  • Job Level 50 as an Acolyte

Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.

Where to find the Priest Master

Priest Skills

These skills are unique to the Priest class.

Active

High Heal — "Restores a large amount of HP to a single ally, scaling with INT and VIT."
  • Max Level: 10
  • Cast Time: 1.0 seconds
  • Cooldown: 1.5 seconds
  • Cost: 30 + 10 mana per level
  • +6% Healing per INT
  • +4% Healing per VIT
  • Effect: Single-target heal
Divinity — "Enters a transcendent state of grace, amplifying healing and protection."
  • Max Level: 5
  • Requires: High Heal Lv1, Status Recovery Lv1
  • Cast Time: 3 seconds
  • Cost: 60 + 30 mana per level
  • Buff Applied: Divine Protection
    • Healing Power: +5% per level
    • Mana Cost: +20% per level
    • Duration: 60 seconds
Sanctuary — "Creates a blessed field that heals allies and damages undead over time."
  • Max Level: 10
  • Cast Time: 2.5 seconds
  • Cooldown: 5 seconds
  • Cost: 45 + 15 mana per level
  • Area: Large
  • Effect: Regenerates HP for allies and damages Undead within area
  • Duration: 10 seconds
Sacred Ground — "Reduces ground damage for allies standing within its blessing."
  • Max Level: 5
  • Buff Applied: Sacred Ground
    • Effect: −50% Ground Damage
    • Duration: 60 seconds
Status Recovery — "Removes all harmful status effects from a single ally."
  • Max Level: 5
  • Cast Time: 1.0 seconds
  • Cooldown: 3 seconds
  • Cost: 20 + 10 mana per level
  • Effect: Cures all debuffs on target
Salvation — "Revives a fallen ally with a portion of HP restored."
  • Max Level: 5
  • Cast Time: 3.5 seconds
  • Cooldown: 60 seconds
  • Cost: 80 + 40 mana per level
  • Effect: Revives one ally
  • Restored HP: 20% + 10% per level
Damnation — "Inflicts holy retribution on shadow-aligned foes, reducing their resistances."
  • Max Level: 5
  • Cast Time: 1.0 seconds
  • Cooldown: 2 seconds
  • Cost: 30 mana
  • Debuff Applied: Damnation
    • Effect: −15% Holy Resistance, −10% Healing Received
    • Duration: 6 seconds
Turn Undead — "Chance to instantly smite undead and shadow foes with divine judgment."
  • Max Level: 10
  • Requires: Damnation Lv1
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Damage: 777% to Undead or Shadow enemies
  • Chance: 2% × Lv + (INT ÷ 5) + (LUK ÷ 5) + Missing HP% × 20
Radiance — "Blesses a weapon with holy light, converting attacks to Holy element."
  • Max Level: 5
  • Requires: Zeal Lv1, Mace Mastery Lv1
  • Cost: 40 + 20 mana per level
  • Buff Applied: Holy Enchant
    • Effect: Changes weapon element to Holy
    • Duration: 60 seconds
Smite — "Strikes an enemy with divine energy, dealing holy damage."
  • Element: Holy
  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cooldown: 1.5 seconds
  • Cost: 10 + 5 mana per level
  • Damage: 120% + 40% per level

Passive

Zeal — "Increases attack speed and critical rate through unwavering faith."
  • Max Level: 5
  • Effect: +5% Attack Speed, +5 Crit per level
Mace Mastery — "Increases ATK and MATK when wielding a mace."
  • Max Level: 10
  • Effect: +3 ATK, +2 MATK per level
Fanaticism — "Greatly enhances speed and fervor, automatically casting Smite while attacking."
  • Max Level: 5
  • Buff Applied: Fanaticism
    • Attack Speed: +5% per level
    • Crit: +5 per level
    • Effect: Autocasts Smite on attack
    • Duration: 60 seconds

Attributes

Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.

Primary Attributes
INT Core stat for spell power and mana pool.
Increases MATK and MDEF; significantly improves healing potency.
VIT Just as important as INT for healing output.
Raises HP, defenses, and contributes directly to Priest healing power.
DEX Improves casting responsiveness.
Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
Secondary Attributes
AGI Excellent for melee-oriented Priests.
Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
STR Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
LUK General crit chance/damage.
May influence Turn Undead success chance and secondary melee builds.

Additional Guides

Here is a full list of all build guides currently for the Priest Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting