Equipment: Difference between revisions
From SpiritVale Wiki
More actions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
| PageImage = | | PageImage = | ||
| PageHeader = Equipment | | PageHeader = Equipment | ||
}} | |||
Equipment | == Equipment Types == | ||
Equipment is divided into multiple categories. Each serves a different role, whether for offense, defense, or utility. | |||
* '''Accessory''' | |||
* '''Axe''' | |||
* '''Book''' | |||
* '''Chest''' (armor) | |||
* '''Dagger''' | |||
* '''Face''' | |||
* '''Headgear''' | |||
* '''Legwear''' | |||
* '''Mace''' | |||
* '''Ranged''' (bows, guns, crossbows, etc.) | |||
* '''Shield''' | |||
* '''Shoes''' | |||
* '''Spear''' | |||
* '''Staff''' | |||
* '''Sword''' | |||
* '''Utility''' | |||
== Primary Stats == | |||
Primary stats are based on the weapon type (Atk, Matk) for weapons, Block for shields, Move Spd for Shoes and Def, Mdef, Flee, Hp, Mp, Hp Regen, Mp Regen for armor in general. Many of the primary stats scale with the refine level of the equipment. | Primary stats are based on the weapon type (Atk, Matk) for weapons, Block for shields, Move Spd for Shoes and Def, Mdef, Flee, Hp, Mp, Hp Regen, Mp Regen for armor in general. Many of the primary stats scale with the refine level of the equipment. | ||
== Secondary Stats == | |||
Secondary stats are | Secondary stats are fixed for every specific piece of equipment but cover a larger range of different effects including resistance to elements and skill damage. Unless explicitly stated they do not scale with the refine level. | ||
== Bonus Stats == | |||
Bonus stats are random rolls on | Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | ||
{| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:separate; border-spacing:0;" | {| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:separate; border-spacing:0;" | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size: | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px;" | | ||
'''Equipment Modifier Rolls''' | '''Equipment Modifier Rolls''' | ||
|- | |- | ||
Line 23: | Line 41: | ||
! style="background:#ffffff; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Type | ! style="background:#ffffff; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Type | ||
! style="background:#ffffff; padding:6px; border-bottom:1px solid #ddd;" | Maximum Roll | ! style="background:#ffffff; padding:6px; border-bottom:1px solid #ddd;" | Maximum Roll | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons | ||
Line 54: | Line 71: | ||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | ||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest | ||
Line 81: | Line 97: | ||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | ||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5% | | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5% | ||
|- | |- | ||
| colspan="3" style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-bottom-left-radius:8px; border-bottom-right-radius:8px; text-align:left;" | | | colspan="3" style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-bottom-left-radius:8px; border-bottom-right-radius:8px; text-align:left;" | | ||
Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. | ||
|} | |} | ||
{{Template:Navbox}} | {{Template:Navbox}} | ||
<noinclude>[[Category:Game Systems]]</noinclude> | <noinclude>[[Category:Game Systems]]</noinclude> |