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Mage: Difference between revisions

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| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases magic attack, raises MP, and improves magic defense.<br />For Mages this is the main damage stat that scales the power of all spells.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for Mages.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
|-
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases Block with shields, but more importantly provides cast time reduction (CTR) to shorten cast times for a smoother rotations.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases HP and physical defense. It adds survivability as they have the least amount of health in the game.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Mage survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
|-
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="background:#ffffff; padding:6px; text-align:left;" | Agility reduces the cast delay for using multiple spells in quick succession. It shortens the delay after casting so multiple spells can be chained more quickly.
| style="background:#ffffff; padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
 
|-
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
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|-
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases attack with melee weapons. Mage spells do not have any scaling for physical damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Mage damage, which is spell-based.
|-
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Increases critical chance and critical damage. Mage spells cannot critically strike, and does not increase spell damage.
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Mage spells cannot crit, so LUK doesn’t boost spell damage.
|}
|}



Revision as of 18:46, 11 September 2025

Join the Playtest on Steam Now: SpiritVale


Mage


Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.

Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.

The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.

As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Mage Skills

These skills are unique to the Mage class.

Active

Earthbolt — Harnesses the pulse of the earth to strike a single foe with crushing, earthen might.

  • Max Level: 10
  • Element: Earth
  • Damage: 100% MATK per level
  • INT Scaling: +5% MATK
  • Hits: 1 per level
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Buff Applied: Earth Attunement
    • Earth Damage: +3% per level
    • Duration: 10 seconds

Earth Spikes — The ground erupts in a burst of jagged stone, impaling enemies from below.

  • Max Level: 10
  • Element: Earth
  • Damage: 50% MATK per level
  • INT Scaling: +3% MATK
  • Hits: 0.5 + 0.5 per level
  • Area: Medium
  • Cast Time: 0.75 seconds
  • Cooldown: 1 second
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Stone
    • Fire Resistance: –25%
    • Duration: 2 + 0.5 seconds per level
  • Debuff Applied: Slow
    • Move Speed: –50%
    • Cast Speed: –25%
    • Attack Speed: –25%
    • Duration: 2 + 0.5 seconds per level
    • Chance: 50% + 5% per level

Energy Shield — A shimmering arcane barrier absorbs harm until its energy fades, redirecting a portion of incoming damage to MP instead of HP.

  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Energy Shield
    • Damage Reduction: +10% per level
    • Duration: 60 seconds per level

Fireball — Casts a fiery orb that explodes on impact, leaving behind a firewall at the impact zone.

  • Max Level: 10
  • Element: Fire
  • Damage: 50% MATK per level
  • INT Scaling: +3% MATK
  • Area: Medium
  • Cast Time: 0.75 seconds
  • Cooldown: 1 second
  • Cost: 20 + 10 mana per level
  • Effect: Knockback
  • Ground AoE: Firewall
    • Element: Fire
    • Damage: 100% MATK
    • INT Scaling: +2% MATK
    • Hit Limit: 2 + 1 per level
    • Area: Small
    • Duration: 2 + 1 seconds per level
    • Effect: Knockback

Firebolt — Launches a concentrated flame that scorches a single enemy with fire-element magical damage.

  • Max Level: 10
  • Element: Fire
  • Damage: 100% MATK per level
  • INT Scaling: +5% MATK
  • Hits: 1 per level
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Buff Applied: Fire Attunement
    • Fire Damage: +3% per level
    • Duration: 10 seconds

Icebolt — Hurls a shard of ice to deal water-element magical damage to a single enemy.

  • Max Level: 10
  • Element: Water
  • Damage: 100% MATK per level
  • INT Scaling: +5% MATK
  • Hits: 1 per level
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Buff Applied: Water Attunement
    • Water Damage: +3% per level
    • Duration: 10 seconds

Ice Shard — Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies.

  • Max Level: 10
  • Element: Water
  • Damage: 50% MATK per level
  • INT Scaling: +3% MATK
  • Area: Medium
  • Cast Time: 0.75 seconds
  • Cooldown: 1 second
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Soak
    • Wind Resistance: –25%
    • Duration: 2 + 1 seconds per level
  • Debuff Applied: Frozen
    • Cannot Attack or Move
    • Flee Disabled
    • Duration: 2 + 1 seconds per level
    • Chance: 50% + 5% per level

Thunderbolt — Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element magical damage.

  • Max Level: 10
  • Element: Wind
  • Damage: 100% MATK per level
  • INT Scaling: +5% MATK
  • Hits: 1 per level
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Buff Applied: Wind Attunement
    • Wind Damage: +3% per level
    • Duration: 10 seconds

Thunder Storm — Calls down a storm of lightning over a target area, striking all enemies within.

  • Max Level: 10
  • Element: Wind
  • Damage: 100% MATK per level
  • INT Scaling: +5% MATK
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 0.7 seconds per level
  • Cooldown: 2 seconds
  • Cost: 25 + 12 mana per level

Passive

Wand Mastery — Boosts magical attack when wielding a wand or book.

  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Cast Speed: +1% per level

Attributes

Primary Attributes

INT The core damage stat for Mages.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Mage survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.

Secondary Attributes

STR Increases melee ATK for physical hits.
Not relevant to Mage damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Mage spells cannot crit, so LUK doesn’t boost spell damage.

Early Game Leveling

Levels 1–10

Content here.

Recommended Maps:

Stat Priority:


Levels 10–30

Content here.

Recommended Maps:

Stat Priority:


Levels 30–40

Content here.

Recommended Maps:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Mid Game Leveling

Levels 40–60

Content here.

Recommended Map:

Stat Priority:

Levels 60–80

Content here.

Recommended Map:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Late Game Leveling

Levels 80–100

Content here.

Stat Priority:

Levels 100+

Content here.

Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Endgame Overview

Placeholder

Tips and Tricks

Placeholder

Additional Guides

Here is a full list of all build guides currently for the Mage Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting