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Classes: Difference between revisions

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* When enough experience is gained, the character earns a Job Level and receives a single skill point.   
* When enough experience is gained, the character earns a Job Level and receives a single skill point.   
* Skill points are spent in the '''Skills''' tab to unlock or improve abilities.   
* Skill points are spent in the '''Skills''' tab to unlock or improve abilities.   
* Each class has more skills than available job points, so it is not possible to unlock every skill.
* Each class has more skills than available job points, so it is not possible to unlock every skill.
* There are currently two different forms of job level progression for players, depending on the class chosen.
 
** If a class does not have access to an advanced job, there are a total of '''70 Job Levels''' that can be gained, providing 70 skill points in total (including the point from Level 1).
There are currently two different job progression paths depending on the class chosen
** If a class does have access to an advanced job they instead have '''50 Job Levels''', and at Level 50 they may change their class into their improved version, granting an additional '''70 Job Levels''' to be spent on either their base or advanced class.
 
* Classes without access to an advanced job can gain a total of '''70 Job Levels''', providing 70 skill points in total (including the point from Level 1).
* Classes with access to an advanced job instead gain '''50 Job Levels''' as their base form. At '''Job Level 50''' they may advance to their improved class, unlocking a further '''70 Job Levels'''. These points can be spent freely on skills from either the base or advanced job.


== Base Classes ==
== Base Classes ==
Line 108: Line 110:
* '''Example Skills:''' Summon Cat, Soul Strike, Fury Bond, Dissonance Well   
* '''Example Skills:''' Summon Cat, Soul Strike, Fury Bond, Dissonance Well   


'''See Also:''' [[Summoner]]   
'''See Also:''' [[Summoner]]
 
== Advanced Classes ==
 
Advanced classes cannot be chosen at the start of the game. Instead, they become available as progression paths at '''Job Level 50''' by speaking to a class representative. 
 
=== [[Wizard]] ===
[[File:Meteor.png|75px|link=Wizard]] 
* The advanced form of the Mage, channeling destructive elemental magic at its most powerful. 
* Masters overwhelming area-of-effect spells that can devastate entire groups of enemies. 
* Requires precise positioning, timing, and resource management to maximize impact. 
* '''Weapon:''' Staff 
* '''Role:''' Elemental Magic 
* '''Main Stat:''' Intelligence (INT) 
* '''Example Skills:''' Meteor, Tempest, Hydro Vortex, Earthquake 
 
'''See Also:''' [[Wizard]]   


== Base Class Summary ==
== Base Class Summary ==
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| style="background:#ffffff; padding:4px;" | INT
| style="background:#ffffff; padding:4px;" | INT
|}
|}
== Advanced Class Summary ==
{| class="infobox" style="float:none; width:100%; max-width:900px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center;"
|-
! colspan="4" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px;" |
'''Advanced Class Progression'''
|-
! style="background:#e6e3f0; text-align:center; padding:6px; border-bottom:1px solid #eee;" | Base Class
! style="background:#e6e3f0; text-align:center; padding:6px; border-bottom:1px solid #eee;" | Advanced Class I
! style="background:#e6e3f0; text-align:center; padding:6px; border-bottom:1px solid #eee;" | Advanced Class II
! style="background:#e6e3f0; text-align:center; padding:6px; border-bottom:1px solid #eee;" | Advanced Class III
|-
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee; text-align:left;" | [[File:WarriorIcon.webp|25px]] [[Warrior]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
|-
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee; text-align:left;" | [[File:KnightIcon.webp|25px]] [[Knight]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
|-
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee; text-align:left;" | [[File:RogueIcon.webp|25px]] [[Rogue]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
|-
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee; text-align:left;" | [[File:ScoutIcon.webp|25px]] [[Scout]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
|-
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee; text-align:left;" | [[File:MageIcon.webp|25px]] [[Mage]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | [[File:Meteor.png|25px]] [[Wizard]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
|-
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee; text-align:left;" | [[File:AcolyteIcon.webp|25px]] [[Acolyte]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
| style="background:#ffffff; padding:6px; border-bottom:1px solid #eee;" | –
|-
| style="background:#ffffff; padding:6px; text-align:left;" | [[File:SummonerIcon.webp|25px]] [[Summoner]]
| style="background:#ffffff; padding:6px;" | –
| style="background:#ffffff; padding:6px;" | –
| style="background:#ffffff; padding:6px;" | –
|}


== See Also ==
== See Also ==

Revision as of 14:35, 13 September 2025



Classes



Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.

Each character has two levels:

  • Base Level — determines attribute points.
  • Job Level — determines skill points and class growth.

Job Levels

In addition to Base Level, which provides attribute points, every character also has a Job Level.

  • All classes begin at Job Level 1 as their base class.
  • When enough experience is gained, the character earns a Job Level and receives a single skill point.
  • Skill points are spent in the Skills tab to unlock or improve abilities.
  • Each class has more skills than available job points, so it is not possible to unlock every skill.

There are currently two different job progression paths depending on the class chosen:

  • Classes without access to an advanced job can gain a total of 70 Job Levels, providing 70 skill points in total (including the point from Level 1).
  • Classes with access to an advanced job instead gain 50 Job Levels as their base form. At Job Level 50 they may advance to their improved class, unlocking a further 70 Job Levels. These points can be spent freely on skills from either the base or advanced job.

Base Classes

The seven base classes are chosen at character creation. Each class provides a distinct playstyle, weapon preference, and combat role.

  • A raw melee combatant focused on overwhelming damage and brutal offense.
  • Excels at high physical damage and wide attack patterns.
  • Ideal for players who want straightforward, powerful combat.
  • Weapon: Axe
  • Role: Melee, Crit
  • Main Stat: Strength (STR)
  • Example Skills: Bash, Vortex Slash, Whirlwind, Axe Quicken

See Also: Warrior

  • A balanced melee fighter trained in spear and shield combat.
  • Durable and dependable, ideal for frontline roles.
  • Specializes in absorbing damage and protecting allies.
  • Weapon: Spear (with Shield)
  • Role: Melee, Tank
  • Main Stat: Vitality (VIT)
  • Example Skills: Piercing Flurry, Taunt, Endure, Fortify

See Also: Knight

  • A nimble melee fighter blending agility, poison, and precision.
  • Specializes in fast-paced hit-and-run tactics.
  • Ideal for players who like trickery and adaptability.
  • Weapon: Dagger
  • Role: Melee, Poison
  • Main Stat: Agility (AGI)
  • Example Skills: Shadow Step, Smoke Screen, Enchant Poison, Lightning Reflexes

See Also: Rogue

  • A mobile ranged fighter specializing in precision and kiting.
  • Excels at sustained ranged DPS and mobility.
  • Perfect for players who prefer striking from a distance.
  • Weapon: Bow
  • Role: Ranged Physical Damage
  • Main Stat: Dexterity (DEX)
  • Example Skills: Strafing Volley, Force Shot, Arrow Shower, Volatile Bolt

See Also: Scout

  • A student of elemental magic, casting destructive spells from range.
  • Excels at powerful area attacks and burst damage.
  • Requires skilled timing and positioning.
  • Weapon: Staff
  • Role: Elemental Magic
  • Main Stat: Intelligence (INT)
  • Example Skills: Fireball, Ice Shard, Thunder Storm, Earth Spikes

See Also: Mage

  • A faithful healer who channels holy light to protect allies.
  • Excels in healing, support, and anti-undead abilities.
  • Provides strong team utility and sustain.
  • Weapon: Book
  • Role: Healing, Support, Holy Magic
  • Main Stat: Intelligence (INT)
  • Example Skills: Sanctuary, Benediction, Sacred Aegis, Exorcism

See Also: Acolyte

  • A mystical conjurer who fights alongside summoned companions.
  • Excels at battlefield control and magical bonds.
  • Provides flexible support and hybrid damage.
  • Weapon: Mace
  • Role: Summoning, Dark Magic
  • Main Stat: Intelligence (INT)
  • Example Skills: Summon Cat, Soul Strike, Fury Bond, Dissonance Well

See Also: Summoner

Advanced Classes

Advanced classes cannot be chosen at the start of the game. Instead, they become available as progression paths at Job Level 50 by speaking to a class representative.

File:Meteor.png

  • The advanced form of the Mage, channeling destructive elemental magic at its most powerful.
  • Masters overwhelming area-of-effect spells that can devastate entire groups of enemies.
  • Requires precise positioning, timing, and resource management to maximize impact.
  • Weapon: Staff
  • Role: Elemental Magic
  • Main Stat: Intelligence (INT)
  • Example Skills: Meteor, Tempest, Hydro Vortex, Earthquake

See Also: Wizard

Base Class Summary

Base Class Comparison

Class Weapon Role Main Stat
Warrior Axe Melee, Crit STR
Knight Spear (Shield) Melee, Tank VIT
Rogue Dagger Melee, Poison AGI
Scout Bow Ranged Physical Damage DEX
Mage Staff Elemental Magic INT
Acolyte Book Healing, Support, Holy Magic INT
Summoner Mace Summoning, Dark Magic INT

Advanced Class Summary

Advanced Class Progression

Base Class Advanced Class I Advanced Class II Advanced Class III
Warrior
Knight
Rogue
Scout
Mage File:Meteor.png Wizard
Acolyte
Summoner


See Also

Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special