Card System: Difference between revisions
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== Description == | |||
Cards are collectible enhancements that can be inserted into equipment to grant special bonuses. Almost every piece of equipment includes at least one slot for cards, making them a core part of character progression and customization. Players can mix and match cards to tailor their builds for offense, defense, or utility. | |||
== How to Obtain Cards == | |||
Cards drop from monsters throughout the world. | |||
* '''Drop Rates:''' Most cards have a drop chance between 1% and 3%. | |||
* '''Boss Cards:''' Powerful boss monsters have unique cards with stronger effects, but these are often the rarest and most sought after. | |||
== Card Sockets on Equipment == | |||
Most equipment, including weapons, armor, and accessories, comes with one or more card sockets. The number of sockets depends on the item type and rarity. | |||
* Weapons typically feature offensive-focused card slots. | |||
* Armor and accessories provide defensive or utility-based slots. | |||
== Socketing Cards into Equipment == | |||
Players can insert cards into equipment by clicking on the card within their inventory which will ask them if they wish to socket that card. | |||
* Once placed, the card’s effects are immediately applied to the equipment. | |||
* Equipment only has a certain number of spots available for cards. | |||
== Removing Cards from Equipment == | |||
Cards can be removed from equipment by using the card removal merchant in Nevaris. | |||
* Removing a card preserves both the card and the equipment, but costs [[Gold]]. | |||
== See Also == | == See Also == | ||
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<noinclude>[[Category:Game Systems]]</noinclude> | <noinclude>[[Category:Game Systems]]</noinclude> |