Rogue: Difference between revisions
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! colspan="2 | ! colspan="2" | '''Primary Attributes''' | ||
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| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. |
Revision as of 01:54, 23 September 2025
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Class Overview | |
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Role | Melee Poison |
Weapons | Dagger |
Attributes | |
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Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Rogue Skills
These skills are unique to the Rogue class.
Active
Blade Dance — Unleashes a flurry of strikes around you.
- Max Level: 10
- Requires: Dagger, Sword
- Damage: 75% ATK per level
- +4% ATK per
AGI per level
- Hits: 4
- Area: Large
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
Cloaking — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Cloaking
- Grants invisibility (detectable by bosses and shadow monsters)
- Move Speed: −25% + 5% per level
- Crit: +10 per level
- Duration: 10 + 4 seconds per level
Enchant Poison — A venomous sheen coats the blade, each strike delivering a silent death.
- Max Level: 5
- Element:
Poison
- Cost: 20 mana
- Buff Applied: Enchant Poison
- Applies
Poison on basic attacks; critical hits apply 2 stacks
- Duration: 60 seconds per level
- Applies
- Debuff Applied:
Poison
- Deals stacking damage over time
- Duration: 5 seconds
Lightning Reflexes — Movement becomes instinct, action becomes lightning.
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Lightning Reflexes
- Attack Speed: +6% per level
- Flee: +1 per level
- Duration: 60 seconds per level
Shadow Step — Teleports behind a target and strikes.
- Max Level: 10
- Damage: 50% ATK per level
- +3% ATK per
AGI per level
- Hits: 2
- Cooldown: 2 seconds
- Cost: 5 + 2 mana per level
- Combo Finisher: +50% damage
Smoke Screen — Creates a blinding mist.
- Max Level: 5
- Cooldown: 10 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Elusive
- Chance to dodge attacks & targeted skills: +25%
- Duration: 2 seconds
Venom Strike — Strikes a target with a chance to inflict poison.
- Max Level: 10
- Element:
Poison
- Damage: 100% + 20% ATK per level
- +2% ATK per
AGI per level
- Combo Ready: 4 seconds
- Cost: 3 + 1 mana per level
- Debuff Applied:
Poison
- Deals stacking damage over time
- Duration: 5 seconds
- Chance: 50% + 5% per level
Passive
Dagger Mastery — Enhances attack power of daggers and swords. Increases attack speed.
- Max Level: 10
- Dagger ATK: +2 per level
- Sword ATK: +2 per level
- Double Attack: +3% per level
Dual Wield Mastery — Unlocks the ability to wield a weapon in each hand.
- Max Level: 5
- Dual Wield ATK/MATK: 50% + 10% per level
Attributes
Primary Attributes | |
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The core offensive stat for Summoners. Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. |
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A key damage stat that fuels Summoner skill power. Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds. |
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Vital for enhancing pet performance. Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. |
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The foundation of Summoner durability. Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. |
Secondary Attributes | |
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Provides accuracy and contributes slightly to block chance through synergy with pets. Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond. |
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Increases critical chance and critical damage, which pets can also benefit from in theory. Not commonly built for Summoners, but can appear in experimental crit-based pet setups. |
Additional Guides
Here is a full list of all build guides currently for the Rogue Class: