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Priest: Difference between revisions

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Line 44: Line 44:
=== Active ===
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-high-heal.webp|75px|link=]]</div>
   <div>[[File:Skill-damnation.webp|75px|link=]]</div>
   <div><b>High Heal</b> — "Restores a large amount of HP to a single ally, scaling with INT and VIT."</div>
   <div><b>Damnation</b> — "Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable."</div>
</div>
</div>
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Cast Time:''' 1.0 seconds
* '''Damage:''' 100% MATK per level
* '''Cooldown:''' 1.5 seconds
* '''Scaling:''' +3% MATK per Int [+366% MATK]; +1% MATK per Vit [+135% MATK]
* '''Cost:''' 30 + 10 mana per level
* '''Area:''' Medium
* +6% Healing per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cooldown:''' 3 seconds
* +4% Healing per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Cost:''' 20 + 10 mana per level
* '''Effect:''' Single-target heal
* '''Debuff Applied:''' Damnation
** '''Damage From Melee:''' +5% + 2% per level
** '''Damage From Ranged:''' +5% + 2% per level
** '''Damage From Magic:''' +5% + 2% per level
** '''Duration:''' 5 seconds


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-divinity.webp|75px|link=]]</div>
   <div>[[File:Skill-divinity.webp|75px|link=]]</div>
   <div><b>Divinity</b> — "Enters a transcendent state of grace, amplifying healing and protection."</div>
   <div><b>Divinity</b> — "Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration."</div>
</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' High Heal Lv1, Status Recovery Lv1
* '''Cast Time:''' 3 seconds
* '''Cast Time:''' 3 seconds
* '''Cost:''' 60 + 30 mana per level
* '''Cost:''' 60 + 30 mana per level
* '''Buff Applied:''' Divine Protection
* '''Buff Applied:''' Divinity
** '''Healing Power:''' +5% per level
** '''Healing:''' +5% per level
** '''Mana Cost:''' +20% per level
** '''MP Cost:''' +20% per level
** '''Duration:''' 60 seconds
** '''Duration:''' 60 seconds per level
* '''Buff Applied:''' Divine Protection — "Blesses nearby allies with a radiant shield of faith, fortifying body and spirit against harm."
** '''Area:''' Large
** '''VIT:''' +2 per level
** '''Duration:''' 60 seconds per level


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-sanctuary.webp|75px|link=]]</div>
   <div>[[File:Skill-exorcism.webp|75px|link=]]</div>
   <div><b>Sanctuary</b> — "Creates a blessed field that heals allies and damages undead over time."</div>
   <div><b>Exorcism</b> — "Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath."</div>
</div>
</div>
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Cast Time:''' 2.5 seconds
* '''Damage:''' 37.5% MATK per level
* '''Cooldown:''' 5 seconds
* '''Scaling:''' +2% MATK per Int [+244% MATK]; +1% MATK per Vit [+135% MATK]
* '''Cost:''' 45 + 15 mana per level
* '''Hits:''' 2
* '''Duration:''' 2 + 1 seconds per level
* '''Area:''' Large
* '''Area:''' Large
* '''Effect:''' Regenerates HP for allies and damages Undead within area
* '''Cast Time:''' 0.5 seconds per level
* '''Duration:''' 10 seconds
* '''Cooldown:''' 8 seconds
* '''Cost:''' 40 + 20 mana per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fanaticism.webp|75px|link=]]</div>
  <div><b>Fanaticism</b> — "Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath."</div>
</div>
* '''Requires:''' Mace, Book, Sword
* '''Cost:''' 20 + 10 mana per level
* '''Buff Applied:''' Fanaticism
** '''Attack Speed:''' +5% per level
** '''Crit:''' +5 per level
** '''Chance to autocast Smite when attacking:''' +5% per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-high-heal.webp|75px|link=]]</div>
  <div><b>High Heal</b> — "Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost."</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 100% per level
* '''Scaling:''' +5% per Int [+610%]; +1% per Vit [+135%]
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 10 seconds
* '''Cost:''' 60 + 30 mana per level


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-sacred-ground.webp|75px|link=]]</div>
   <div>[[File:Skill-radiance.webp|75px|link=]]</div>
   <div><b>Sacred Ground</b> — "Reduces ground damage for allies standing within its blessing."</div>
   <div><b>Radiance</b> — "Blesses a weapon with holy light, converting its attacks to Holy element."</div>
</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 40 + 20 mana per level
* '''Buff Applied:''' Sacred Ground
* '''Buff Applied:''' Radiance
** '''Effect:''' −50% Ground Damage
** '''Effect:''' Enchant weapon with Holy element
** '''Duration:''' 60 seconds
** '''Duration:''' 60 seconds per level


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-status-recovery.webp|75px|link=]]</div>
   <div>[[File:Skill-sacred-ground.webp|75px|link=]]</div>
   <div><b>Status Recovery</b> — "Removes all harmful status effects from a single ally."</div>
   <div><b>Sacred Ground</b> — "Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle."</div>
</div>
</div>
* '''Max Level:''' 5
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Cast Time:''' 1.0 seconds
* '''Duration:''' 2 + 1 seconds per level
* '''Cooldown:''' 3 seconds
* '''Area:''' Large
* '''Cost:''' 20 + 10 mana per level
* '''Cast Time:''' 1 seconds per level
* '''Effect:''' Cures all debuffs on target
* '''Cooldown:''' 8 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Buff Applied:''' Sacred Ground
** '''Damage From Ground:''' −50%
** '''Duration:''' 1 seconds


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-salvation.webp|75px|link=]]</div>
   <div>[[File:Skill-salvation.webp|75px|link=]]</div>
   <div><b>Salvation</b> — "Revives a fallen ally with a portion of HP restored."</div>
   <div><b>Salvation</b> — "Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit."</div>
</div>
</div>
* '''Max Level:''' 5
* '''Revive with health/mana:''' 20%
* '''Cast Time:''' 3.5 seconds
* '''Area:''' Large
* '''Cast Time:''' 5 seconds
* '''Cooldown:''' 60 seconds
* '''Cooldown:''' 60 seconds
* '''Cost:''' 80 + 40 mana per level
* '''Cost:''' 400 mana
* '''Effect:''' Revives one ally
* '''Restored HP:''' 20% + 10% per level


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-damnation.webp|75px|link=]]</div>
   <div>[[File:Skill-sanctuary.webp|75px|link=]]</div>
   <div><b>Damnation</b> — "Inflicts holy retribution on shadow-aligned foes, reducing their resistances."</div>
   <div><b>Sanctuary</b> — "Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance."</div>
</div>
</div>
* '''Max Level:''' 5
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Cast Time:''' 1.0 seconds
* '''Healing:''' 12.5% per level
* '''Cooldown:''' 2 seconds
* '''Scaling:''' +1% per Int [+122%]; +1% per Vit [+135%]
* '''Cost:''' 30 mana
* '''Effect:''' Knockback
* '''Debuff Applied:''' Damnation
* '''Duration:''' 2 + 1 seconds per level
** '''Effect:''' −15% Holy Resistance, −10% Healing Received
* '''Area:''' Large
** '''Duration:''' 6 seconds
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 40 + 20 mana per level


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-turn-undead.webp|75px|link=]]</div>
   <div>[[File:Skill-smite.webp|75px|link=]]</div>
   <div><b>Turn Undead</b> — "Chance to instantly smite undead and shadow foes with divine judgment."</div>
   <div><b>Smite</b> — "Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force."</div>
</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Mace, Book, Sword
* '''Requires:''' Damnation Lv1
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Cast Time:''' 0.4 seconds per level
* '''Damage:''' 50% per level ATK + MATK
* '''Cooldown:''' 1 second
* '''Scaling:''' +2% ATK + MATK per Int [+244% ATK + MATK]; +2% ATK + MATK per Str [+4% ATK + MATK]
* '''Cost:''' 5 + 5 mana per level
* '''Area:''' Medium
* '''Damage:''' 777% to Undead or Shadow enemies
* '''Cooldown:''' 3 seconds
* '''Chance:''' 2% × Lv + (INT ÷ 5) + (LUK ÷ 5) + Missing HP% × 20
* '''Cost:''' 20 + 10 mana per level
* '''Status:''' Stun
** '''Cannot Attack or Move'''
** '''Flee Disabled'''
** '''Block Disabled'''
** '''Duration:''' 1.5 seconds
** '''Chance:''' 3% per level
* '''Debuff Applied:''' Smite
** '''Holy Resistance:''' −5% − 2% per level
** '''Duration:''' 10 seconds


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-radiance.webp|75px|link=]]</div>
   <div>[[File:Skill-status-recovery.webp|75px|link=]]</div>
   <div><b>Radiance</b> — "Blesses a weapon with holy light, converting attacks to Holy element."</div>
   <div><b>Status Recovery</b> — "Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control."</div>
</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Requires:''' Zeal Lv1, Mace Mastery Lv1
* '''Cost:''' 40 + 20 mana per level
* '''Cost:''' 40 + 20 mana per level
* '''Buff Applied:''' Holy Enchant
* '''Effect:''' Cures Stun; Cures Frozen
** '''Effect:''' Changes weapon element to Holy
** '''Duration:''' 60 seconds


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-smite.webp|75px|link=]]</div>
   <div>[[File:Skill-turn-undead.webp|75px|link=]]</div>
   <div><b>Smite</b> — "Strikes an enemy with divine energy, dealing holy damage."</div>
   <div><b>Turn Undead</b> — "Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20"</div>
</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* '''Cast Time:''' 0.75 seconds
* '''Scaling:''' +3% MATK per Int [+366% MATK]; +1% MATK per Vit [+135% MATK]
* '''Cooldown:''' 1.5 seconds
* '''Cast Time:''' 1 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cooldown:''' 3 seconds
* '''Damage:''' 120% + 40% per level
* '''Cost:''' 40 + 20 mana per level


=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-zeal.webp|75px|link=]]</div>
   <div>[[File:Skill-zeal.webp|75px|link=]]</div>
   <div><b>Zeal</b> — "Increases attack speed and critical rate through unwavering faith."</div>
   <div><b>Zeal</b> — "Inspires an ally with fervent conviction, boosting all damage for a duration."</div>
</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 60 + 30 mana per level
* '''Effect:''' +5% Attack Speed, +5 Crit per level
* '''Buff Applied:''' Zeal
** '''ATK:''' +3 per level
** '''MATK:''' +3 per level
** '''Duration:''' 60 seconds per level


=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
   <div>[[File:Skill-mace-mastery.webp|75px|link=]]</div>
   <div>[[File:Skill-mace-mastery.webp|75px|link=]]</div>
   <div><b>Mace Mastery</b> — "Increases ATK and MATK when wielding a mace."</div>
   <div><b>Mace Mastery</b> — "Enhances attack power when using maces and books."</div>
</div>
* '''Max Level:''' 10
* '''Effect:''' +3 ATK, +2 MATK per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fanaticism.webp|75px|link=]]</div>
  <div><b>Fanaticism</b> — "Greatly enhances speed and fervor, automatically casting Smite while attacking."</div>
</div>
</div>
* '''Max Level:''' 5
* '''Mace ATK:''' +2 per level
* '''Buff Applied:''' Fanaticism
* '''Book ATK:''' +2 per level
** '''Attack Speed:''' +5% per level
* '''Attack Speed:''' +1% per level
** '''Crit:''' +5 per level
** '''Effect:''' Autocasts Smite on attack
** '''Duration:''' 60 seconds


== Attributes ==
== Attributes ==

Revision as of 21:14, 1 November 2025

Join the Playtest on Steam Now: SpiritVale


Priest



Class Overview
Role Healing
Support
Melee Holy
Weapons Staff
Mace
Attributes
STR 1
AGI 9
VIT 12
INT 12
DEX 9
LUK 1




Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.

Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.

How to Job Change

To advance into the Priest class, you must first meet the following requirements:

  • Job Level 50 as an Acolyte

Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.

Where to find the Priest Master

Priest Skills

These skills are unique to the Priest class.

Active

Damnation — "Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable."
  • Element: Holy
  • Damage: 100% MATK per level
  • Scaling: +3% MATK per Int [+366% MATK]; +1% MATK per Vit [+135% MATK]
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Damnation
    • Damage From Melee: +5% + 2% per level
    • Damage From Ranged: +5% + 2% per level
    • Damage From Magic: +5% + 2% per level
    • Duration: 5 seconds
Divinity — "Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration."
  • Cast Time: 3 seconds
  • Cost: 60 + 30 mana per level
  • Buff Applied: Divinity
    • Healing: +5% per level
    • MP Cost: +20% per level
    • Duration: 60 seconds per level
  • Buff Applied: Divine Protection — "Blesses nearby allies with a radiant shield of faith, fortifying body and spirit against harm."
    • Area: Large
    • VIT: +2 per level
    • Duration: 60 seconds per level
Exorcism — "Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath."
  • Element: Holy
  • Damage: 37.5% MATK per level
  • Scaling: +2% MATK per Int [+244% MATK]; +1% MATK per Vit [+135% MATK]
  • Hits: 2
  • Duration: 2 + 1 seconds per level
  • Area: Large
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 40 + 20 mana per level
Fanaticism — "Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath."
  • Requires: Mace, Book, Sword
  • Cost: 20 + 10 mana per level
  • Buff Applied: Fanaticism
    • Attack Speed: +5% per level
    • Crit: +5 per level
    • Chance to autocast Smite when attacking: +5% per level
    • Duration: 60 seconds per level
High Heal — "Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost."
  • Element: Holy
  • Healing: 100% per level
  • Scaling: +5% per Int [+610%]; +1% per Vit [+135%]
  • Cast Time: 2 seconds
  • Cooldown: 10 seconds
  • Cost: 60 + 30 mana per level
Radiance — "Blesses a weapon with holy light, converting its attacks to Holy element."
  • Cost: 40 + 20 mana per level
  • Buff Applied: Radiance
    • Effect: Enchant weapon with Holy element
    • Duration: 60 seconds per level
Sacred Ground — "Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle."
  • Element: Holy
  • Duration: 2 + 1 seconds per level
  • Area: Large
  • Cast Time: 1 seconds per level
  • Cooldown: 8 seconds
  • Cost: 40 + 20 mana per level
  • Buff Applied: Sacred Ground
    • Damage From Ground: −50%
    • Duration: 1 seconds
Salvation — "Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit."
  • Revive with health/mana: 20%
  • Area: Large
  • Cast Time: 5 seconds
  • Cooldown: 60 seconds
  • Cost: 400 mana
Sanctuary — "Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance."
  • Element: Holy
  • Healing: 12.5% per level
  • Scaling: +1% per Int [+122%]; +1% per Vit [+135%]
  • Effect: Knockback
  • Duration: 2 + 1 seconds per level
  • Area: Large
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 40 + 20 mana per level
Smite — "Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force."
  • Requires: Mace, Book, Sword
  • Element: Holy
  • Damage: 50% per level ATK + MATK
  • Scaling: +2% ATK + MATK per Int [+244% ATK + MATK]; +2% ATK + MATK per Str [+4% ATK + MATK]
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 20 + 10 mana per level
  • Status: Stun
    • Cannot Attack or Move
    • Flee Disabled
    • Block Disabled
    • Duration: 1.5 seconds
    • Chance: 3% per level
  • Debuff Applied: Smite
    • Holy Resistance: −5% − 2% per level
    • Duration: 10 seconds
Status Recovery — "Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control."
  • Cooldown: 3 seconds
  • Cost: 40 + 20 mana per level
  • Effect: Cures Stun; Cures Frozen
Turn Undead — "Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20"
  • Element: Holy
  • Damage: 50% MATK per level
  • Scaling: +3% MATK per Int [+366% MATK]; +1% MATK per Vit [+135% MATK]
  • Cast Time: 1 seconds
  • Cooldown: 3 seconds
  • Cost: 40 + 20 mana per level
Zeal — "Inspires an ally with fervent conviction, boosting all damage for a duration."
  • Cost: 60 + 30 mana per level
  • Buff Applied: Zeal
    • ATK: +3 per level
    • MATK: +3 per level
    • Duration: 60 seconds per level

Passive

Mace Mastery — "Enhances attack power when using maces and books."
  • Mace ATK: +2 per level
  • Book ATK: +2 per level
  • Attack Speed: +1% per level

Attributes

Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.

Primary Attributes
INT Core stat for spell power and mana pool.
Increases MATK and MDEF; significantly improves healing potency.
VIT Just as important as INT for healing output.
Raises HP, defenses, and contributes directly to Priest healing power.
DEX Improves casting responsiveness.
Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
Secondary Attributes
AGI Excellent for melee-oriented Priests.
Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
STR Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
LUK General crit chance/damage.
May influence Turn Undead success chance and secondary melee builds.

Additional Guides

Here is a full list of all build guides currently for the Priest Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting