Knight: Difference between revisions
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== General Skills == | == General Skills == | ||
Revision as of 01:40, 28 November 2025
Join the Playtest on Steam Now: SpiritVale
| Class Overview | |
|---|---|
| Role | Melee Tank |
| Weapons | Spear Shield |
| Attributes | |
| 9 | |
| 1 | |
| 12 | |
| 1 | |
| 9 | |
| 1 | |
General Skills
These skills are available to all classes.
Active
Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
- Max Level: 1
- Cost: 10 mana
- Cures: Poison
- Cures: Blind
- Cures: Silence
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
- Max Level: 1
- Cost: 20 mana
- Buff Applied: Haste
- Agi: +2 per level
- Atk Spd: +2% per level
- Move Spd: +25%
- Duration: 60 seconds per level
- Cures: Slow
Heal — "Channels holy energy to restore health to a target ally."
- Max Level: 1
- Element:
Holy - Healing: 50% per level
- +1% per
INT - +1% per
VIT - Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
Passive
Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
- Max Level: 1
- Move speed: 15% + 10% per level
- Attack speed: 50% + 10% per level
Increased Flee — "Improves evasion against physical attacks."
- Max Level: 5
- Flee: +8 per level
Increased Health — "Increases maximum health."
- Max Level: 5
- HP: +100 per level
Increased Mana — "Expands total mana capacity."
- Max Level: 5
- MP: +40 per level
Increased Recovery — "Accelerates mana regeneration."
- Max Level: 5
- MP Regen: +2 per level
- Max MP recovered per second: +0.2% per level
Knight Skills
These skills are unique to the Knight class.
Active
Air Cutter — "Sweep your weapon in a swift arc, staggering enemies around you."
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT - +1% ATK per
STR - +1% ATK per
DEX - Area: Medium
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Debuff Applied: Stagger
- Effect: Block Disabled; Damage From Melee: +5% + 2% per level
- Duration: 3 seconds
Counter Stance — "Take a defensive stance and retaliate with a counter slash when struck."
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 10 mana
- Buff Applied: Counter
- Block: +100%; Crit: +100
- Negative Effect on Player: Cannot Attack or Move; Flee Disabled
- Duration: 2 seconds
- Special Attack: Counter Slash
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Damage Reflected: 50% + 10% per level
- +1% ATK per
VIT - Area: Medium
- Debuff Applied: Stun
- Effect: Cannot Attack or Move; Flee Disabled; Block Disabled
- Duration: 1.5 seconds
Endure — "Prevents flinching from damage."
- Max Level: 5
- Cost: 10 mana
- Buff Applied: Endure
- Effect: Immune to Flinching from damage
- DEF: +5 per level; MDEF: +5 per level
- Duration: 60 seconds per level
Fortify — "Massively increases defensive capabilities."
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Fortify
- HP: +4% per level; Healing Received: +4% per level
- +2
VIT per level - Duration: 60 seconds per level
Impale — "Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo."
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT - +1% ATK per
STR - +1% ATK per
DEX - Hits: 2
- Area: Small
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
Piercing Flurry — "Lunge forward with rapid jabs, striking multiple enemies in a line."
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT - +1% ATK per
STR - +1% ATK per
DEX - Hits: 3
- Area: Small
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
Reflect Shield
- Max Level: 5
- Requires: Shield
- Cost: 20 mana
- Buff Applied: Reflect Shield
- Reflect Damage: +10% per level
- Duration: 60 seconds per level
Spear Quicken — "Increases offensive power when wielding a sword or spear."
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Cost: 20 mana
- Buff Applied: Spear Quicken
- Atk Spd: +5% per level
- Hit: +8 per level
- Skills gain AGI scaling: +2%
- Duration: 60 seconds per level
Taunt — "Forces affected targets to focus all basic attacks on you."
- Max Level: 5
- Area: Large
- Cooldown: 1 second
- Cost: 10 mana
- Debuff Applied: Taunt
- Damage From Melee: +5% + 2% per level
- Duration: 5 + 2 seconds per level
Weapon Throw — "Hurl your weapon forward in a spinning path, damaging enemies as it returns."
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Damage: 100% + 30% ATK per level
- +1% ATK per
VIT - +1% ATK per
STR - +1% ATK per
DEX - Effect: Knockback
- Area: Medium
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Debuff Applied: Slow
- Effect: Movement Speed −50%; Cast Speed −25%; Attack Speed −25%
- Duration: 3 seconds
Passive
Increased Regeneration — "Improves natural health recovery over time."
- Max Level: 5
- HP Regen: +5 per level
- Max HP recovered per second: +0.2% per level
Shield Mastery — "Improves block rate and defences when equipping a shield."
- Max Level: 5
- Block: +2% per level
- DEF: +2% per level
- MDEF: +2% per level
Spear Mastery — "Enhances attack power of spears and swords. Increases maximum health."
- Max Level: 10
- Spear ATK: +2 per level
- Sword ATK: +2 per level
- Scythe ATK: +2 per level
- HP: +35 per level
Twohand Parry — "Allows two-handed weapons to block attacks."
- Max Level: 5
- Requires: Sword, Axe, Spear, Scythe
- Requires: Two Handed
- Block: +6% per level
Attributes
| Primary Attributes | |
|---|---|
| The main source of a Knight’s physical power. Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. | |
| The backbone of Knight survivability. Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles. | |
| A supportive stat that enhances mobility and tempo. Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance. | |
| Secondary Attributes | |
| Provides accuracy and block rate, giving a baseline benefit to all physical classes. Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats. | |
| Expands MP and slightly improves regeneration, offering situational support for skill uptime. Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling. | |
| Increases critical chance and critical damage, which all classes benefit from in theory. For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles. | |
Job Advancement
Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
| Advanced Classes | ||
|---|---|---|
| Paladin | Draconmancer | ??? |
Additional Guides
Here is a full list of all build guides currently for the Knight Class: