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Attributes: Difference between revisions

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  | PageHeader = Attributes
  | PageHeader = Attributes
  }}
  }}
{| class="infobox" style="float:right; width:100%; max-width:400px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center;"
|-
! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:1px 1px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px; word-wrap:break-word; overflow-wrap:break-word;" |
'''Attribute Summary'''
|-
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Strength.png|25px]]<br/>[[#Strength_(STR)|Strength (STR)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Vitality.png|25px]]<br/>[[#Vitality_(VIT)|Vitality (VIT)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Dexterity.png|25px]]<br/>[[#Dexterity_(DEX)|Dexterity (DEX)]]
|-
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Melee ATK
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | HP<br/>DEF
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Ranged ATK<br/>HIT<br/>BLOCK<br/>CTR
|-
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Agility.png|25px]]<br/>[[#Agility_(AGI)|Agility (AGI)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Intelligence.png|25px]]<br/>[[#Intelligence_(INT)|Intelligence (INT)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Luck.png|25px]]<br/>[[#Luck_(LUK)|Luck (LUK)]]
|-
| style="background:#ffffff; padding:4px;" | FLEE<br/>ASPD
| style="background:#ffffff; padding:4px;" | MATK<br/>MP<br/>MDEF
| style="background:#ffffff; padding:4px;" | CRIT<br/>CRIT DMG
|}


The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate.   
The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate.   
Line 68: Line 89:
[[File:Luck.png|75px]]   
[[File:Luck.png|75px]]   
* Increases CRIT   
* Increases CRIT   
* Increases CRIT DMG
* Increases CRIT DMG  


== Stats ==
== Stats ==
Line 134: Line 155:
* Increased by Dexterity and Intelligence.   
* Increased by Dexterity and Intelligence.   
* '''Cast Time Reduction:''' X% (capped at 90%).   
* '''Cast Time Reduction:''' X% (capped at 90%).   
== Attributes Summary ==
{| class="infobox" style="float:none; width:100%; max-width:600px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center;"
|-
! colspan="6" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:1px 1px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px; word-wrap:break-word; overflow-wrap:break-word;" |
'''Attribute Summary'''
|-
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Strength.png|25px]]<br/>[[#Strength_(STR)|Strength (STR)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Vitality.png|25px]]<br/>[[#Vitality_(VIT)|Vitality (VIT)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Dexterity.png|25px]]<br/>[[#Dexterity_(DEX)|Dexterity (DEX)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Agility.png|25px]]<br/>[[#Agility_(AGI)|Agility (AGI)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Intelligence.png|25px]]<br/>[[#Intelligence_(INT)|Intelligence (INT)]]
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Luck.png|25px]]<br/>[[#Luck_(LUK)|Luck (LUK)]]
|-
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Melee ATK
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | HP<br/>DEF
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Ranged ATK<br/>HIT<br/>BLOCK<br/>CTR
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | FLEE<br/>ASPD
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | MATK<br/>MP<br/>MDEF
| style="background:#ffffff; padding:4px;" | CRIT<br/>CRIT DMG
|}


== See Also ==
== See Also ==


* [[Classes]] – Learn about Base Classes, Job Levels, and skill progression. 
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* [[Refinement]] – How to enhance equipment for additional stats. 
* [[Card]] – System for adding bonus effects and improving attributes.
<noinclude>[[Category:Game Systems]]</noinclude>
<noinclude>[[Category:Game Systems]]</noinclude>