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“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”
“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”
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Revision as of 17:43, 10 September 2025

Join the Playtest on Steam Now: SpiritVale


Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Knight Skills

These skills are unique to the Knight class.

Active

Spear Quicken — Increases offensive power when wielding a sword or spear.

  • Max Level: 5
  • Requires: Spear, Sword
  • Cost: 20 mana
  • Buff Applied: Spear Quicken
    • Attack Speed: +5% per level
    • Hit: +8 per level
    • AGI Scaling: +2%
    • Duration: 60 seconds per level

Impale — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.

  • Max Level: 5
  • Requires: Spear, Sword
  • Combo Finisher: +50% damage
  • Damage: 100% + 40% ATK per level
  • VIT Scaling: +2% ATK
  • DEX Scaling: +1% ATK
  • Hits: 2
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level

Piercing Flurry — Lunge forward with rapid jabs, striking multiple enemies in a line.

  • Max Level: 5
  • Requires: Spear, Sword
  • Combo Ready: 4 seconds
  • Damage: 100% +40% ATK per level
  • VIT Scaling: +2% ATK
  • STR Scaling: +1% ATK
  • Hits: 3
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level

Endure — Prevents flinching from damage.

  • Max Level: 5
  • Cost: 10 mana
  • Buff Applied: Endure
    • Effect: Immune to flinching
    • MDEF: +5 per level
    • Duration: 5 + 5 seconds per level

Taunt — Forces affected targets to focus all basic attacks on you.

  • Max Level: 5
  • Cooldown: 1 second
  • Cost: 10 mana
  • Debuff Applied: Taunt
    • Attack: +5% +2% per level
    • Damage From Melee: +5% +2% per level (This is a buff to an enemy who is afflicted with Taunt)
    • Duration: 5 + 2 seconds per level

Reflect Shield — Reflects damage when shield is equipped.

  • Max Level: 5
  • Requires: Shield
  • Cost: 20 mana
  • Buff Applied: Reflect Shield
    • Reflect Damage: +10% per level
    • Duration: 60 seconds per level

Counter Stance — Take a defensive stance and retaliate with a counter slash when struck.

  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 10 mana
  • Buff Applied: Counter
    • Block: +100%
    • Crit: +100
    • Negative Effect on Player: Cannot Attack or Move, Flee Disabled
    • Duration: 2 seconds


  • Special Attack: Counter Slash
  • Combo Finisher: +50% damage
  • Damage Reflected: 50% +10% per level
  • VIT Scaling: +1% ATK
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 1.5 seconds

Fortify — Massively increases defensive capabilities.

  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Fortify
    • HP: +4% per level
    • Healing Received: +4% per level
    • VIT: +2 per level
    • Duration: 60 seconds per level

Weapon Throw — Hurl your weapon forward in a spinning path, damaging enemies as it returns.

  • Max Level: 5
  • Combo Finisher: +50% damage
  • Damage: 100% +30% ATK per level
  • VIT Scaling: +1% ATK
  • DEX Scaling: +1% ATK
  • Effect: Knockback
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff Applied: Slow
    • Effect: Move Spd -50%, Cast Spd -25%, Atk Spd -25%
    • Duration: 3 seconds

Air Cutter — Sweep your weapon in a swift arc, staggering enemies around you.

  • Max Level: 5
  • Requires: Spear, Sword
  • Combo Finisher: +50% damage
  • Damage: 100% +40% ATK per level
  • VIT Scaling: +2% ATK
  • STR Scaling: +1% ATK
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff Applied: Stagger
    • Effect: Block -100%, Damage From Melee +5% +2% per level
    • Duration: 3 seconds

Passive

Spear Mastery — Enhances attack power of spears and swords. Increases maximum health.

  • Max Level: 10
  • Spear ATK: +2 per level
  • Sword ATK: +2 per level
  • HP: +35 per level

Shield Mastery — Improves block rate and defenses when equipping a shield.

  • Max Level: 5
  • Block: +2% per level
  • DEF: +2 per level
  • MDEF: +2 per level

Attributes

Primary Attributes

STR The main source of a Knight’s physical power.
Increases ATK and directly scales with most Knight skills.
VIT The backbone of Knight survivability.
Raises HP, physical defense, and scales with both offensive and defensive abilities.
AGI Increases attack speed (ASPD) and dodge (FLEE).
Also synergizes with Spear Quicken to further boost skill performance.

Secondary Attributes

DEX Increases HIT and block rate.
Helps Knights land their attacks reliably, but isn't needed in high amounts.
INT Expands MP pool and boosts regen, helping with skill uptime.
Optional if using -MP cost artifacts or focusing on auto-attack builds. This also affects MDEF, making it important for magic-heavy combat.
LUK Raises critical chance and critical damage.
Best for niche crit-focused builds rather than general play.

Early Game Leveling

Levels 1–10

Content here.

Recommended Maps:

Stat Priority:


Levels 10–30

Content here.

Recommended Maps:

Stat Priority:


Levels 30–40

Content here.

Recommended Maps:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Mid Game Leveling

Levels 40–60

Content here.

Recommended Map:

Stat Priority:

Levels 60–80

Content here.

Recommended Map:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Late Game Leveling

Levels 80–100

Content here.

Stat Priority:

Levels 100+

Content here.

Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Endgame Overview

Placeholder

Tips and Tricks

Placeholder

Additional Guides

Here is a full list of all build guides currently for the Knight Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting