Warrior: Difference between revisions
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<div style="margin:1.25em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);"> | <div style="margin:1.25em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);"> | ||
“''A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.''” | “''A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.''” | ||
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As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might. | As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might. | ||
== Warrior Skills == | |||
These skills are unique to the Warrior class. | |||
=== Active === | |||
Content will be added by the community. | |||
=== Passive === | |||
Content will be added by the community. | |||
== Attributes == | |||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | |||
|- | |||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | |||
'''Primary Attributes''' | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe STR role for Warrior. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Warrior. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | |||
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe AGI role for Warrior. | |||
|- | |||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | |||
'''Secondary Attributes''' | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe DEX role for Warrior. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Warrior. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | |||
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Warrior. | |||
|} | |||
== Early Game Leveling == | |||
=== Levels 1–10 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
---- | |||
=== Levels 10–30 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
---- | |||
=== Levels 30–40 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
=== Recommended Low-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Mid Game Leveling == | |||
=== Levels 40–60 === | |||
Content here. | |||
Recommended Map: | |||
* | |||
Stat Priority: | |||
* | |||
=== Levels 60–80 === | |||
Content here. | |||
Recommended Map: | |||
* | |||
Stat Priority: | |||
* | |||
=== Recommended Mid-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Late Game Leveling == | |||
=== Levels 80–100 === | |||
Content here. | |||
Stat Priority: | |||
* | |||
=== Levels 100+ === | |||
Content here. | |||
Stat Priority: | |||
This should be the final stat allocation section, where every possible stat has been put into place. | |||
=== Recommended High-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Endgame Overview == | |||
[[Placeholder]] | |||
== Tips and Tricks == | |||
[[Placeholder]] | |||
== Additional Guides == | |||
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Warrior_Builds --> | |||
{{:Guides:Warrior Builds}} | |||
== See Also == | == See Also == | ||
{{Template:Navbox}} | {{Template:Navbox}} | ||
<noinclude>[[Category:Classes]]</noinclude> | <noinclude> | ||
[[Category:Classes]] | |||
</noinclude> | |||
Revision as of 18:01, 10 September 2025
Join the Playtest on Steam Now: SpiritVale
| Class Overview | |
|---|---|
| Role | Melee Crit |
| Weapons | Axe |
| Attributes | |
| 12 | |
| 9 | |
| 9 | |
| 1 | |
| 1 | |
| 1 | |
“A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.”
Description
Warriors embody raw physical power, specializing in heavy axes to deliver crushing blows against their foes. Designed for players who enjoy straightforward, aggressive combat, the Warrior thrives on dealing high amounts of damage in wide arcs, overwhelming opponents through strength alone.
While primarily known as a melee damage dealer, the Warrior also excels at critical strikes and burst potential, making them especially dangerous in close-quarters encounters. Their reliance on axes provides slower but devastating swings, rewarding careful positioning and timing.
As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might.
Warrior Skills
These skills are unique to the Warrior class.
Active
Content will be added by the community.
Passive
Content will be added by the community.
Attributes
|
Primary Attributes | |
|---|---|
| Placeholder — community to describe STR role for Warrior. | |
| Placeholder — community to describe VIT role for Warrior. | |
| Placeholder — community to describe AGI role for Warrior. | |
|
Secondary Attributes | |
| Placeholder — community to describe DEX role for Warrior. | |
| Placeholder — community to describe INT role for Warrior. | |
| Placeholder — community to describe LUK role for Warrior. | |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Warrior Class: