Scout: Difference between revisions
More actions
No edit summary |
No edit summary |
||
| Line 13: | Line 13: | ||
| LUK = 1 | | LUK = 1 | ||
}} | }} | ||
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div> | |||
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);"> | |||
“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''” | |||
</div> | |||
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. | Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. | ||
| Line 28: | Line 21: | ||
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. | As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. | ||
== General Skills == | |||
{{GeneralSkillInfoBox}} | |||
== Scout Skills == | |||
These skills are unique to the Scout class. | |||
=== Active === | |||
Content will be added by the community. | |||
=== Passive === | |||
Content will be added by the community. | |||
== Attributes == | |||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | |||
|- | |||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | |||
'''Primary Attributes''' | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe DEX role for Scout. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe AGI role for Scout. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | |||
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe STR role for Scout. | |||
|- | |||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | |||
'''Secondary Attributes''' | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Scout. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Scout. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | |||
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Scout. | |||
|} | |||
== Early Game Leveling == | |||
=== Levels 1–10 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
---- | |||
=== Levels 10–30 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
---- | |||
=== Levels 30–40 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
=== Recommended Low-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Mid Game Leveling == | |||
=== Levels 40–60 === | |||
Content here. | |||
Recommended Map: | |||
* | |||
Stat Priority: | |||
* | |||
=== Levels 60–80 === | |||
Content here. | |||
Recommended Map: | |||
* | |||
Stat Priority: | |||
* | |||
=== Recommended Mid-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Late Game Leveling == | |||
=== Levels 80–100 === | |||
Content here. | |||
Stat Priority: | |||
* | |||
=== Levels 100+ === | |||
Content here. | |||
Stat Priority: | |||
This should be the final stat allocation section, where every possible stat has been put into place. | |||
=== Recommended High-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Endgame Overview == | |||
[[Placeholder]] | |||
== Tips and Tricks == | |||
[[Placeholder]] | |||
== Additional Guides == | |||
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Scout_Builds --> | |||
{{:Guides:Scout Builds}} | |||
== See Also == | == See Also == | ||
{{Template:Navbox}} | {{Template:Navbox}} | ||
<noinclude>[[Category:Classes]]</noinclude> | <noinclude> | ||
[[Category:Classes]] | |||
</noinclude> | |||
Revision as of 18:37, 10 September 2025
Join the Playtest on Steam Now: SpiritVale
| Class Overview | |
|---|---|
| Role | Ranged Mobility |
| Weapons | Bow |
| Attributes | |
| 1 | |
| 9 | |
| 1 | |
| 9 | |
| 12 | |
| 1 | |
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.
General Skills
These skills are available to all classes.
Active
- Max Level: 1
- Cost: 10 mana
- Cures: Poison
- Cures: Blind
- Cures: Silence
- Max Level: 1
- Cost: 20 mana
- Buff Applied: Haste
- Agi: +2 per level
- Atk Spd: +2% per level
- Move Spd: +25%
- Duration: 60 seconds per level
- Cures: Slow
- Max Level: 1
- Element:
Holy - Healing: 50% per level
- +1% per
INT - +1% per
VIT - Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
Passive
- Max Level: 1
- Move speed: 15% + 10% per level
- Attack speed: 50% + 10% per level
- Max Level: 5
- Flee: +8 per level
- Max Level: 5
- HP: +100 per level
- Max Level: 5
- MP: +40 per level
- Max Level: 5
- MP Regen: +2 per level
- Max MP recovered per second: +0.2% per level
Scout Skills
These skills are unique to the Scout class.
Active
Content will be added by the community.
Passive
Content will be added by the community.
Attributes
|
Primary Attributes | |
|---|---|
| Placeholder — community to describe DEX role for Scout. | |
| Placeholder — community to describe AGI role for Scout. | |
| Placeholder — community to describe STR role for Scout. | |
|
Secondary Attributes | |
| Placeholder — community to describe VIT role for Scout. | |
| Placeholder — community to describe INT role for Scout. | |
| Placeholder — community to describe LUK role for Scout. | |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Scout Class: