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  | LUK = 1
  | LUK = 1
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div>


<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous. 
<!-- Please add page text below -->
 
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield. 
 
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. 
 
== General Skills ==
{{GeneralSkillInfoBox}}
 
== Rogue Skills ==
These skills are unique to the Rogue class.
 
=== Active ===
Content will be added by the community.
 
=== Passive ===
Content will be added by the community.
 
== Attributes ==
 
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe AGI role for Rogue.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe DEX role for Rogue.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe STR role for Rogue.
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
'''Secondary Attributes'''
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Rogue.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Rogue.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Rogue.
|}
 
== Early Game Leveling ==
 
=== Levels 1–10 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 10–30 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 30–40 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Mid Game Leveling ==


<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
=== Levels 40–60 ===
Content here.


“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”
Recommended Map:
*


</div>
Stat Priority:
== Description ==
*


Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous. 
=== Levels 60–80 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Late Game Leveling ==
 
=== Levels 80–100 ===
Content here.
 
Stat Priority:
*
 
=== Levels 100+ ===
Content here.
 
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
 
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Endgame Overview ==
[[Placeholder]]


Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield. 
== Tips and Tricks ==
[[Placeholder]]


As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. 
== Additional Guides ==


<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Rogue_Builds -->


{{:Guides:Rogue Builds}} 


<!-- No edits passes this point -->
</div>
== See Also ==
== See Also ==


{{Template:Navbox}}
{{Template:Navbox}}
<noinclude>[[Category:Classes]]</noinclude>
<noinclude>
[[Category:Classes]]
</noinclude>

Revision as of 18:37, 10 September 2025



Rogue


Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1


A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

General Skills

Template:GeneralSkillInfoBox

Rogue Skills

These skills are unique to the Rogue class.

Active

Content will be added by the community.

Passive

Content will be added by the community.

Attributes

Primary Attributes

AGI Placeholder — community to describe AGI role for Rogue.
DEX Placeholder — community to describe DEX role for Rogue.
STR Placeholder — community to describe STR role for Rogue.

Secondary Attributes

VIT Placeholder — community to describe VIT role for Rogue.
INT Placeholder — community to describe INT role for Rogue.
LUK Placeholder — community to describe LUK role for Rogue.

Early Game Leveling

Levels 1–10

Content here.

Recommended Maps:

Stat Priority:


Levels 10–30

Content here.

Recommended Maps:

Stat Priority:


Levels 30–40

Content here.

Recommended Maps:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Mid Game Leveling

Levels 40–60

Content here.

Recommended Map:

Stat Priority:

Levels 60–80

Content here.

Recommended Map:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Late Game Leveling

Levels 80–100

Content here.

Stat Priority:

Levels 100+

Content here.

Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Endgame Overview

Placeholder

Tips and Tricks

Placeholder

Additional Guides

Here is a full list of all build guides currently for the Rogue Class:


See Also

Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special