Rogue: Difference between revisions
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div> | |||
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous. | |||
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield. | |||
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | |||
== General Skills == | |||
{{GeneralSkillInfoBox}} | |||
== Rogue Skills == | |||
These skills are unique to the Rogue class. | |||
=== Active === | |||
Content will be added by the community. | |||
=== Passive === | |||
Content will be added by the community. | |||
== Attributes == | |||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | |||
|- | |||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | |||
'''Primary Attributes''' | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe AGI role for Rogue. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe DEX role for Rogue. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | |||
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe STR role for Rogue. | |||
|- | |||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | |||
'''Secondary Attributes''' | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Rogue. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | |||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Rogue. | |||
|- | |||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | |||
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Rogue. | |||
|} | |||
== Early Game Leveling == | |||
=== Levels 1–10 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
---- | |||
=== Levels 10–30 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
---- | |||
=== Levels 30–40 === | |||
Content here. | |||
Recommended Maps: | |||
* | |||
Stat Priority: | |||
* | |||
=== Recommended Low-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Mid Game Leveling == | |||
=== Levels 40–60 === | |||
Content here. | |||
Recommended Map: | |||
* | |||
Stat Priority: | |||
* | |||
=== Levels 60–80 === | |||
Content here. | |||
Recommended Map: | |||
* | |||
Stat Priority: | |||
* | |||
=== Recommended Mid-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Late Game Leveling == | |||
=== Levels 80–100 === | |||
Content here. | |||
Stat Priority: | |||
* | |||
=== Levels 100+ === | |||
Content here. | |||
Stat Priority: | |||
This should be the final stat allocation section, where every possible stat has been put into place. | |||
=== Recommended High-Level Gear === | |||
{{RecommendedItemInfoBox | |||
| WeaponOneName = | |||
| WeaponOneMap = | |||
| WeaponOneAttribute = | |||
| WeaponOneModifierOne = | |||
| WeaponOneModifierTwo = | |||
| WeaponOneCard1 = | |||
| WeaponOneCard2 = | |||
| WeaponOneCard3 = | |||
| WeaponOneCard4 = | |||
| WeaponTwoName = | |||
| WeaponTwoMap = | |||
| WeaponTwoAttribute = | |||
| WeaponTwoModifierOne = | |||
| WeaponTwoModifierTwo = | |||
| WeaponTwoCard1 = | |||
| WeaponTwoCard2 = | |||
| WeaponTwoCard3 = | |||
| WeaponTwoCard4 = | |||
| ChestName = | |||
| ChestMap = | |||
| ChestAttribute = | |||
| ChestModifierOne = | |||
| ChestModifierTwo = | |||
| ChestCard1 = | |||
| ChestCard2 = | |||
| LegwearName = | |||
| LegwearMap = | |||
| LegwearAttribute = | |||
| LegwearModifierOne = | |||
| LegwearModifierTwo = | |||
| LegwearCard1 = | |||
| LegwearCard2 = | |||
| ShoeName = | |||
| ShoeMap = | |||
| ShoeAttribute = | |||
| ShoeModifierOne = | |||
| ShoeModifierTwo = | |||
| ShoeCard1 = | |||
| ShoeCard2 = | |||
| HeadgearName = | |||
| HeadgearMap = | |||
| HeadgearAttribute = | |||
| HeadgearCard1 = | |||
| HeadgearCard2 = | |||
| FaceName = | |||
| FaceMap = | |||
| FaceAttribute = | |||
| FaceCard1 = | |||
| FaceCard2 = | |||
| UtilityName = | |||
| UtilityMap = | |||
| UtilityAttribute = | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
| AccessoryOneName = | |||
| AccessoryOneMap = | |||
| AccessoryOneAttribute= | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
| AccessoryTwoName = | |||
| AccessoryTwoMap = | |||
| AccessoryTwoAttribute= | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | |||
== Endgame Overview == | |||
[[Placeholder]] | |||
== Tips and Tricks == | |||
[[Placeholder]] | |||
== Additional Guides == | |||
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Rogue_Builds --> | |||
{{:Guides:Rogue Builds}} | |||
== See Also == | == See Also == | ||
{{Template:Navbox}} | {{Template:Navbox}} | ||
<noinclude>[[Category:Classes]]</noinclude> | <noinclude> | ||
[[Category:Classes]] | |||
</noinclude> |
Revision as of 18:37, 10 September 2025
Join the Playtest on Steam Now: SpiritVale
Class Overview | |
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Role | Melee Poison |
Weapons | Dagger |
Attributes | |
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Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
General Skills
These are skills that every class has access to, and can be leveled by all players.
Active | ||
---|---|---|
|
|
|
Passive | ||||
---|---|---|---|---|
|
|
|
|
|
Rogue Skills
These skills are unique to the Rogue class.
Active
Content will be added by the community.
Passive
Content will be added by the community.
Attributes
Primary Attributes | |
---|---|
![]() |
Placeholder — community to describe AGI role for Rogue. |
![]() |
Placeholder — community to describe DEX role for Rogue. |
![]() |
Placeholder — community to describe STR role for Rogue. |
Secondary Attributes | |
![]() |
Placeholder — community to describe VIT role for Rogue. |
![]() |
Placeholder — community to describe INT role for Rogue. |
![]() |
Placeholder — community to describe LUK role for Rogue. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Rogue Class: