Rogue: Difference between revisions
From SpiritVale Wiki
More actions
Line 117: | Line 117: | ||
'''Primary Attributes''' | '''Primary Attributes''' | ||
|- | |- | ||
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File: | | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Rogues.<br />Increases melee ATK and directly scales the damage of dagger skills and ambush abilities, forming the foundation of Rogue burst and sustained DPS. | ||
|- | |- | ||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The speed engine for Rogues.<br />Raises ASPD and FLEE to increase hit frequency and poison application while reinforcing the class’s evasive playstyle. | ||
|- | |- | ||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and AoE attacks increase risk. | ||
|- | |- | ||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | | | style="background:#ffffff; padding:6px; text-align:left;" | The crit tuner for Rogues.<br />Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal. | ||
|- | |- | ||
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ||
Line 133: | Line 133: | ||
|- | |- | ||
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides HIT, ranged ATK, block, and CTR bonuses.<br />Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds. | ||
|- | |- | ||
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | | | style="background:#ffffff; padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br />Not valuable for Rogues, whose damage comes from physical dagger skills and poisons that scale with STR/AGI rather than INT. | ||
|} | |} | ||