Wizard
More actions
Join the Playtest on Steam Now: SpiritVale
Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.
Class Overview | |
---|---|
Role | Elemental Magic |
Weapons | Staff |
Attributes | |
![]() |
1 |
![]() |
9 |
![]() |
1 |
![]() |
12 |
![]() |
9 |
![]() |
1 |
How to Job Change
To advance into the Wizard class, you must first meet the following requirements:
- Job Level 50 as a Mage
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.
Where to find the master
- Master: [Class Master]
- Primary Location: [Map] [Nearby Landmark?]
General Skills
These are skills that every class has access to, and can be leveled by all players.
Active | ||
---|---|---|
|
|
|
Passive | ||||
---|---|---|---|---|
|
|
|
|
|
Wizard Skills
These skills are unique to the Wizard class.
Active
Fire Pillar —
- Element: Fire
- Max Level: 10
- Damage: 20% MATK per level
- +3% MATK per INT
- Hits: 2
- Duration: 5 seconds
- Area: Small
- Cast Time: 0.75 seconds
- Cost: 20 + 10 mana per level
Meteor — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
- Element: Fire
- Max Level: 10
- Damage: 200% MATK per level
- +10% MATK per INT
- Hits: 1 per level
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stun
- Cannot Attack or Move
- Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level
Chain Lightning —
- Element: Wind
- Max Level: 10
- Damage: 120% MATK per level
- +6% MATK per INT
- Chains: 1 + 0.5 per level
- Hits: 1 per level
- Effect: Knockback
- Cast Time: 0.7 seconds per level
- Cooldown: 1 second
- Cost: 30 + 15 mana per level
Tempest — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
- Element: Wind
- Max Level: 10
- Damage: 50% MATK per level
- +3% MATK per INT
- Hits: 1 per level
- Effect: Knockback
- Duration: 5 seconds
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
Arcane Sigil — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
- Max Level: 10
- Cast Time: 0.75 seconds
- Cooldown: 10 seconds
- Cost: 20 mana
- Buff Applied: Mana Overload
- MATK: +3% per level
- MP Cost: +15% per level
- Duration: 1 second
Hydro Vortex — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
- Element: Water
- Max Level: 10
- Damage: 30% MATK per level
- +2% MATK per INT
- Hits: 1
- Effect: Pull
- Duration: 2 + 0.3 seconds per level
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 30 + 15 mana per level
Freezing Field — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
- Element: Water
- Max Level: 10
- Damage: 50% MATK per level
- +3% MATK per INT
- Hits: 1
- Duration: 5 seconds
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Soak
- Wind Resistance: −25%
- Duration: 2 + 1 seconds per level
- Debuff Applied: Frozen
- Cannot Attack or Move
- Flee Disabled
- Duration: 2 + 1 seconds per level
- Chance: 15% per level
Earth Wall — Creates an impassable area.
- Element: Earth
- Max Level: 10
- Cast Time: 0.75 seconds
- Cost: 20 + 10 mana per level
Earthquake —
- Element: Earth
- Max Level: 10
- Damage: 50% MATK per level
- +3% MATK per INT
- Waves: 1 + 0.5 per level
- Hits: 1 per level
- Area: Medium
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stone
- Fire Resistance: −25%
- Duration: 2 + 0.5 seconds per level
- Debuff Applied: Stun
- Cannot Attack or Move
- Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level
Attributes
Wizard is the advanced upgrade of Mage; stat priorities remain the same.
Primary Attributes | |
---|---|
INT | The core damage stat for Wizards. Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. |
DEX | Essential for casting responsiveness. Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. |
VIT | The backbone of Wizard survivability. Increases HP and physical defense, offsetting the class’s naturally low health pool. |
AGI | Key to faster spell chaining. Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. |
Secondary Attributes | |
STR | Increases melee ATK for physical hits. Not relevant to Wizard damage, which is spell-based. |
LUK | Raises critical chance and critical damage in general. Wizard spells cannot crit, so LUK doesn’t boost spell damage. |
Additional Guides
Here is a full list of all build guides currently for the Wizard Class: