Rogue
More actions
Join the Playtest on Steam Now: SpiritVale
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Class Overview | |
---|---|
Role | Melee Poison |
Weapons | Dagger |
Attributes | |
![]() |
9 |
![]() |
12 |
![]() |
1 |
![]() |
1 |
![]() |
9 |
![]() |
1 |
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
General Skills
These are skills that every class has access to, and can be leveled by all players.
Active | ||
---|---|---|
|
|
|
Passive | ||||
---|---|---|---|---|
|
|
|
|
|
Rogue Skills
These skills are unique to the Rogue class.
Active
- Max Level: 10
- Requires: Dagger, Sword
- Damage: 75% ATK per level
- +4% ATK per AGI per level
- Hits: 4
- Area: Large
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Cloaking
- Effect: Grants invisibility (detectable by bosses and shadow monsters)
- Move Speed: −25% + 5% per level
- Crit: +10 per level
- Duration: 10 + 4 seconds per level
- Max Level: 5
- Element: Poison
- Cost: 20 mana
- Buff Applied: Enchant Poison
- Effect: Applies Poison on basic attacks; critical hits apply 2 stacks
- Duration: 60 seconds per level
- Debuff Applied: Poison
- Effect: Deals stacking damage over time
- Duration: 5 seconds
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Lightning Reflexes
- Attack Speed: +6% per level
- Flee: +1 per level
- Duration: 60 seconds per level
- Max Level: 10
- Damage: 50% ATK per level
- +3% ATK per AGI per level
- Hits: 2
- Cooldown: 2 seconds
- Cost: 5 + 2 mana per level
- Combo Finisher: +50% damage
- Max Level: 5
- Cooldown: 10 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Elusive
- Chance to Dodge Attacks & Targeted Skills: +25%
- Duration: 2 seconds
- Max Level: 10
- Element: Poison
- Damage: 100% + 20% ATK per level
- +2% ATK per AGI per level
- Combo Ready: 4 seconds
- Cost: 3 + 1 mana per level
- Debuff Applied: Poison
- Effect: Deals stacking damage over time
- Duration: 5 seconds
- Chance: 50% + 5% per level
Passive
- Max Level: 10
- Dagger ATK: +2 per level
- Sword ATK: +2 per level
- Double Attack: +3% per level
- Max Level: 5
- Dual Wield ATK/MATK: 50% + 10% per level
Attributes
Primary Attributes | |
---|---|
INT | The core offensive stat for Summoners. Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. |
STR | A key damage stat that fuels Summoner skill power. Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds. |
AGI | Vital for enhancing pet performance. Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. |
VIT | The foundation of Summoner durability. Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. |
Secondary Attributes | |
DEX | Provides accuracy and contributes slightly to block chance through synergy with pets. Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond. |
LUK | Increases critical chance and critical damage, which pets can also benefit from in theory. Not commonly built for Summoners, but can appear in experimental crit-based pet setups. |
Additional Guides
Here is a full list of all build guides currently for the Rogue Class: