Warrior
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Class Overview | |
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Role | Melee Crit |
Weapons | Axe |
Attributes | |
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Warriors embody raw physical power, specializing in heavy axes to deliver crushing blows against their foes. Designed for players who enjoy straightforward, aggressive combat, the Warrior thrives on dealing high amounts of damage in wide arcs, overwhelming opponents through strength alone.
While primarily known as a melee damage dealer, the Warrior also excels at critical strikes and burst potential, making them especially dangerous in close-quarters encounters. Their reliance on axes provides slower but devastating swings, rewarding careful positioning and timing.
As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Passive | ||||
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Warrior Skills
These skills are unique to the Warrior class.
Active

- Max Level: 5
- Requires: Axe, Sword
- Cost: 20 mana
- Buff Applied: Axe Quicken
- Attack Speed: +6% per level
- Crit: +4 per level
- Duration: 60 seconds per level

- Max Level: 10
- Damage: 100% + 25% ATK per level
- +2% ATK per
STR
- Combo Ready: 4 seconds
- Cost: 3 + 1 mana per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 3 seconds
- Chance: 2.5% per level

- Max Level: 5
- Damage: 100% ATK per level
- +3% ATK per
STR
- Area: Medium
- Combo Ready: 4 seconds
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level

- Max Level: 10
- Requires: Axe, Sword
- Damage: 50% ATK per level
- +3% ATK per
STR
- Hits: 2
- Area: Medium
- Cooldown: 4 seconds
- Cost: 5 + 2 mana per level
- Combo Finisher: +50% damage

- Max Level: 5
- Requires: Axe, Sword
- Damage: 100% ATK per level
- +3% ATK per
STR
- Area: Large
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
- Effect: Pull

- Max Level: 10
- Requires: Axe, Sword
- Damage: 50% ATK per level
- +3% ATK per
STR
- Hits: 2
- Area: Medium
- Duration: 3 seconds
- Cooldown: 6 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
- Restriction: Cannot Attack, Cannot Cast Skills
Passive

- Max Level: 10
- Axe ATK: +2 per level
- Sword ATK: +2 per level
- Crit: +1 per level

- Max Level: 5
- Dual Wield ATK/MATK: 50% + 10% per level
Attributes
Primary Attributes | |
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The defining stat of Warriors. Boosts melee ATK directly and scales with nearly all Warrior damage skills, making it the top priority for maximizing burst and sustained damage. |
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The source of critical consistency. Increases CRIT chance and CRIT DMG, empowering Warriors’ burst windows and enhancing the impact of heavy-hitting skills like Bash and Whirlwind. |
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The backbone of Warrior durability. Raises HP and DEF, providing survivability during cooldown downtime or when opting into shield-based builds for safer farming and leveling. |
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Ensures reliable hits and defensive options. Improves HIT for accuracy and contributes to block rate, making it valuable for maintaining consistency and utility in both offense and defense. |
Secondary Attributes | |
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Provides ASPD and FLEE, offering smoother attack chains. However, Warrior skills are cooldown-based and do not strongly benefit from faster auto-attacks, leaving AGI as a situational pick. |
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Expands MP and improves MDEF as a general stat. While Warriors can experience mana issues, INT is not an efficient fix compared to gear, artifacts, or cards, and is rarely invested in. |
Additional Guides
Here is a full list of all build guides currently for the Warrior Class: