Rogue
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Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Class Overview | |
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Role | Melee Poison |
Weapons | Dagger |
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Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Rogue Skills
These skills are unique to the Rogue class.
Active
- Max Level: 10
- Requires: Dagger, Sword
- Damage: 75% ATK per level
- +4% ATK per AGI per level
- Hits: 4
- Area: Large
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Cloaking
- Effect: Grants invisibility (detectable by bosses and shadow monsters)
- Move Speed: −25% + 5% per level
- Crit: +10 per level
- Duration: 10 + 4 seconds per level
- Max Level: 5
- Element: Poison
- Cost: 20 mana
- Buff Applied: Enchant Poison
- Effect: Applies Poison on basic attacks; critical hits apply 2 stacks
- Duration: 60 seconds per level
- Debuff Applied: Poison
- Effect: Deals stacking damage over time
- Duration: 5 seconds
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Lightning Reflexes
- Attack Speed: +6% per level
- Flee: +1 per level
- Duration: 60 seconds per level
- Max Level: 10
- Damage: 50% ATK per level
- +3% ATK per AGI per level
- Hits: 2
- Cooldown: 2 seconds
- Cost: 5 + 2 mana per level
- Combo Finisher: +50% damage
- Max Level: 5
- Cooldown: 10 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Elusive
- Chance to Dodge Attacks & Targeted Skills: +25%
- Duration: 2 seconds
- Max Level: 10
- Element: Poison
- Damage: 100% + 20% ATK per level
- +2% ATK per AGI per level
- Combo Ready: 4 seconds
- Cost: 3 + 1 mana per level
- Debuff Applied: Poison
- Effect: Deals stacking damage over time
- Duration: 5 seconds
- Chance: 50% + 5% per level
Passive
- Max Level: 10
- Dagger ATK: +2 per level
- Sword ATK: +2 per level
- Double Attack: +3% per level
- Max Level: 5
- Dual Wield ATK/MATK: 50% + 10% per level
Attributes
Primary Attributes | |
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INT | The core offensive stat for Summoners. Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. |
STR | A key damage stat that fuels Summoner skill power. Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds. |
AGI | Vital for enhancing pet performance. Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. |
VIT | The foundation of Summoner durability. Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. |
Secondary Attributes | |
DEX | Provides accuracy and contributes slightly to block chance through synergy with pets. Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond. |
LUK | Increases critical chance and critical damage, which pets can also benefit from in theory. Not commonly built for Summoners, but can appear in experimental crit-based pet setups. |
Job Advancement
Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
Advanced Classes | ||
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Shinobi | ??? | ??? |
Additional Guides
Here is a full list of all build guides currently for the Rogue Class: