Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Revision as of 21:57, 12 December 2025 by Eviand (talk | contribs) (Rogue Skills)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Join the Playtest on Steam Now: SpiritVale


Rogue


Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

Rogue Skills

These skills are unique to the Rogue class.

Active

 
Blade Dance
Unleashes a flurry of strikes around you.
Level Select
Level 10 / 10
TypeMelee
ElementNeutral
TargetEnemy
Cast TypeNone
Required SkillsCloaking (Lv.1)
Required WeaponsDagger, Sword, Twinblade
AreaDistance: 7
Size: Large
TimingCooldown: 3s
Resource CostMP: 60
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 4
Main Damage750% Attack
Scaling4% Attack Per Agility
FlagsSpecial: Self Centered
 
Cloaking
Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Required SkillsShadow Step (Lv.1)
TimingCooldown: 3s
Resource CostMP: 20
ComboType: Ready, Duration: 4s
AppliesTarget – Cloaking (Duration: 30s, Chance: 100%)
 
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Range10
Resource CostMP: 10
RemovesPoison, Blind, Silence – 100%
 
Enchant Poison
Imbue your weapon with the Poison element, converting your physical damage to Poison for the duration.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Required SkillsVenom Strike (Lv.1)
Resource CostMP: 20
FlagsCombat: Requires Weapon
AppliesTarget – Enchant Poison (Duration: 300s, Chance: 100%)
 
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Resource CostMP: 20
AppliesTarget – Haste (Duration: 0s, Chance: 100%)
RemovesSlow – 100%
 
Heal
Channels holy energy to restore health to a target ally.
Level Select
Level 1 / 1
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Range10
TimingCooldown: 3s
Resource CostMP: 10
Healing50% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
 
Lightning Reflexes
Movement becomes instinct, action becomes lightning.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Required SkillsSmoke Screen (Lv.1)
Resource CostMP: 20
AppliesTarget – Lightning Reflexes (Duration: 300s, Chance: 100%)
 
Shadow Step
Teleports behind a target and strikes.
Level Select
Level 10 / 10
TypeMelee
ElementNeutral
TargetEnemy
Cast TypeTarget
Required SkillsDagger Mastery (Lv.1)
Range10
TimingCooldown: 2s
Resource CostMP: 25
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 2
Main Damage500% Attack
Scaling3% Attack Per Agility
FlagsMovement: Teleport
 
Smoke Screen
Creates a blinding mist.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetEnemy
Cast TypeGround
Required SkillsDagger Mastery (Lv.1)
AreaDistance: 7
Size: Large
TimingCooldown: 5s
Duration: 10s
Resource CostMP: 20
ComboType: Ready, Duration: 4s
AppliesTarget – Blind (Duration: 1s, Chance: 100%)
 
Venom Coating
A venomous sheen coats the blade, each strike delivering a silent death.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Required SkillsEnchant Poison (Lv.1)
Resource CostMP: 20
FlagsCombat: Requires Weapon
AppliesTarget – Venom Coating (Duration: 300s, Chance: 100%)
 
Venom Strike
Strikes a target with a chance to inflict poison
Level Select
Level 10 / 10
TypeMelee
ElementNeutral
TargetEnemy
Cast TypeTarget
Required SkillsDagger Mastery (Lv.1)
Resource CostMP: 13
ComboType: Ready, Duration: 4s
Special MechanicsHits: 4.5
Main Damage300% Attack
Scaling2% Attack Per Agility
AppliesTarget – Poison (Duration: 5s, Chance: 100%)

Passive

 
Dagger Mastery
Enhances attack power of daggers and swords.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Dagger
Weapon Attack2 / Lv, Sword
Weapon Attack2 / Lv, Twinblade
Multistrike5 / Lv
 
Dual Wield Mastery
Unlocks the ability to wield a weapon in each hand.
General
Max Level5
Passive Effects
Dual WieldBase 50, 10 / Lv
Notes
Notes
  • When this passive is learned the player may equip certain weapons in both hands.
 
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
 
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
 
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
 
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
 
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv

Attributes

Primary Attributes
  AGI The defining stat for Rogues.
Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
  DEX Provides accuracy to reliably hit agile enemies with FLEE.
Also grants a small amount of extra ASPD to support smoother rotations.
  LUK Increases both crit chance and crit damage.
Helps amplify overall DPS, especially for crit-focused Rogue builds.
  STR Contributes to auto-attack power and physical scaling.
Works alongside AGI to improve poison damage and basic attack pressure.
Secondary Attributes
  VIT Enhances survivability by increasing HP and physical defense.
Useful for Rogues who play aggressively or engage frequently in melee range.
  INT Expands MP for more frequent skill usage.
A minor stat overall, but can improve comfort during longer encounters.

Job Advancement

Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Shinobi ??? ???



Additional Guides

Here is a full list of all build guides currently for the Rogue Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting