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Join the Playtest on Steam Now: SpiritVale

Revision as of 20:58, 8 September 2025 by Eviand (talk | contribs)

Join the Playtest on Steam Now: SpiritVale


Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

General Skills

These skills are available to all classes.

Active

Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element: Holy
  • Healing: 50% per level
  • +1% per INT
  • +1% per VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level

Passive

Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

Knight Skills

These skills are unique to the Knight class.

Active

Spear Quicken — Increases offensive power when wielding a sword or spear.

  • Max Level: WIP
  • Requires: Spear, Sword
  • Cost: 20 mana
  • Buff Applied: Spear Quicken
    • Attack Speed: +5% per level
    • Hit: +8 per level
    • AGI Scaling: +2%
    • Duration: 60 seconds per level

Impale — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.

  • Max Level: WIP
  • Requires: Spear, Sword
  • Combo Finisher: +50% damage
  • Damage: 100% + 40% ATK per level
  • VIT Scaling: +2% ATK
  • DEX Scaling: +1% ATK
  • Hits: 2
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level

Piercing Flurry — Lunge forward with rapid jabs, striking multiple enemies in a line.

  • Max Level: WIP
  • Requires: Spear, Sword
  • Combo Ready: 4 seconds
  • Damage: 100% +40% ATK per level
  • VIT Scaling: +2% ATK
  • STR Scaling: +1% ATK
  • Hits: 3
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level

Endure — Prevents flinching from damage.

  • Max Level: WIP
  • Cost: 10 mana
  • Buff Applied: Endure
    • Effect: Immune to flinching
    • MDEF: +5 per level
    • Duration: 5 + 5 seconds per level

Taunt — Forces affected targets to focus all basic attacks on you.

  • Max Level: WIP
  • Cooldown: 1 second
  • Cost: 10 mana
  • Debuff Applied: Taunt
    • Attack: +5% +2% per level
    • Damage From Melee: +5% +2% per level (This is a buff to an enemy who is afflicted with Taunt)
    • Duration: 5 + 2 seconds per level

Reflect Shield — Reflects damage when shield is equipped.

  • Max Level: WIP
  • Requires: Shield
  • Cost: 20 mana
  • Buff Applied: Reflect Shield
    • Reflect Damage: +10% per level
    • Duration: 60 seconds per level

Counter Stance — Take a defensive stance and retaliate with a counter slash when struck.

  • Max Level: WIP
  • Cooldown: 3 seconds
  • Cost: 10 mana
  • Buff Applied: Counter
    • Block: +100%
    • Crit: +100
    • Negative Effect on Player: Cannot Attack or Move, Flee Disabled
    • Duration: 2 seconds


  • Special Attack: Counter Slash
  • Combo Finisher: +50% damage
  • Damage Reflected: 50% +10% per level
  • VIT Scaling: +1% ATK
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 1.5 seconds

Fortify — Massively increases defensive capabilities.

  • Max Level: WIP
  • Cost: 20 mana
  • Buff Applied: Fortify
    • HP: +4% per level
    • Healing Received: +4% per level
    • VIT: +2 per level
    • Duration: 60 seconds per level

Weapon Throw — Hurl your weapon forward in a spinning path, damaging enemies as it returns.

  • Max Level: WIP
  • Combo Finisher: +50% damage
  • Damage: 100% +30% ATK per level
  • VIT Scaling: +1% ATK
  • DEX Scaling: +1% ATK
  • Effect: Knockback
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff Applied: Slow
    • Effect: Move Spd -50%, Cast Spd -25%, Atk Spd -25%
    • Duration: 3 seconds

Air Cutter — Sweep your weapon in a swift arc, staggering enemies around you.

  • Max Level: WIP
  • Requires: Spear, Sword
  • Combo Finisher: +50% damage
  • Damage: 100% +40% ATK per level
  • VIT Scaling: +2% ATK
  • STR Scaling: +1% ATK
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff Applied: Stagger
    • Effect: Block -100%, Damage From Melee +5% +2% per level
    • Duration: 3 seconds

Passive

Spear Mastery — Enhances attack power of spears and swords. Increases maximum health.

  • Max Level: WIP
  • Spear ATK: +2 per level
  • Sword ATK: +2 per level
  • HP: +35 per level

Shield Mastery — Improves block rate and defenses when equipping a shield.

  • Max Level: WIP
  • Block: +2% per level
  • DEF: +2 per level
  • MDEF: +2 per level

See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriest
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting