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Wizard

From SpiritVale Wiki
Revision as of 20:48, 13 September 2025 by Eviand (talk | contribs)

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Wizard


Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




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General Skills

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Wizard Skills

These skills are unique to the Wizard class.

Active

Fire Pillar

  • Element: Fire
  • Max Level: 10
  • Damage: 20% MATK per level
  • +MATK per INT: +3% per level [+423% MATK]
  • Hits: 2
  • Duration: 5 seconds
  • Area: Small
  • Cast Time: 0.75 seconds
  • Cost: 20 + 10 mana per level

Meteor — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.

  • Element: Fire
  • Max Level: 10
  • Damage: 200% MATK per level
  • +MATK per INT: +10% per level [+1410% MATK]
  • Hits: 1 per level
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stun
    • Cannot Attack or Move
    • Flee Disabled
    • Duration: 3 seconds
    • Chance: 15% per level

Chain Lightning

  • Element: Wind
  • Max Level: 10
  • Damage: 120% MATK per level
  • +MATK per INT: +6% per level [+846% MATK]
  • Chains: 1 + 0.5 per level
  • Hits: 1 per level
  • Effect: Knockback
  • Cast Time: 0.7 seconds per level
  • Cooldown: 1 second
  • Cost: 30 + 15 mana per level

Tempest — A furious windstorm erupts across the battlefield, striking and scattering all caught within.

  • Element: Wind
  • Max Level: 10
  • Damage: 50% MATK per level
  • +MATK per INT: +3% per level [+423% MATK]
  • Hits: 1 per level
  • Effect: Knockback
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level

Arcane Sigil — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.

  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Buff Applied: Mana Overload
    • MATK: +3% per level
    • MP Cost: +15% per level
    • Duration: 1 second

Hydro Vortex — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.

  • Element: Water
  • Max Level: 10
  • Damage: 30% MATK per level
  • +MATK per INT: +2% per level [+282% MATK]
  • Hits: 1
  • Effect: Pull
  • Duration: 2 + 0.3 seconds per level
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 30 + 15 mana per level

Freezing Field — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.

  • Element: Water
  • Max Level: 10
  • Damage: 50% MATK per level
  • +MATK per INT: +3% per level [+438% MATK]
  • Hits: 1
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Soak
    • Wind Resistance: −25%
    • Duration: 2 + 1 seconds per level
  • Debuff Applied: Frozen
    • Cannot Attack or Move
    • Flee Disabled
    • Duration: 2 + 1 seconds per level
    • Chance: 15% per level

Earth Wall — Creates an impassable area.

  • Element: Earth
  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cost: 20 + 10 mana per level

Earthquake

  • Element: Earth
  • Max Level: 10
  • Damage: 50% MATK per level
  • +MATK per INT: +3% per level [+438% MATK]
  • Waves: 1 + 0.5 per level
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stone
    • Fire Resistance: −25%
    • Duration: 2 + 0.5 seconds per level
  • Debuff Applied: Stun
    • Cannot Attack or Move
    • Flee Disabled
    • Duration: 3 seconds
    • Chance: 15% per level

Attributes

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes

INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.

Secondary Attributes

STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

Here is a full list of all build guides currently for the Wizard Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting