Equipment
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Equipment
Equipment Types
Equipment is divided into multiple categories. Each serves a different role, whether for offense, defense, or utility.
- Accessory
- Axe
- Book
- Chest (armor)
- Dagger
- Face
- Headgear
- Legwear
- Mace
- Ranged (bows, guns, crossbows, etc.)
- Shield
- Shoes
- Spear
- Staff
- Sword
- Utility
Primary Stats
Primary stats are based on the weapon type (Atk, Matk) for weapons, Block for shields, Move Spd for Shoes and Def, Mdef, Flee, Hp, Mp, Hp Regen, Mp Regen for armor in general. Many of the primary stats scale with the refine level of the equipment.
Secondary Stats
Secondary stats are fixed for every specific piece of equipment but cover a larger range of different effects including resistance to elements and skill damage. Unless explicitly stated they do not scale with the refine level.
Bonus Stats
Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.
Equipment Modifier Rolls | ||
Stat | Type | Maximum Roll |
---|---|---|
Weapons | ||
Hit | Flat (+) | +15 |
Attack | Flat (+) / Percentage (%) | +5 / +5% |
Magic Attack | Flat (+) / Percentage (%) | +5 / +5% |
Health on Hit | Flat (+) | +10 |
Critical Chance | Percentage (%) | +10% |
Critical Damage | Percentage (%) | +10% |
Damage (Magic / Melee / Ranged) | Percentage (%) | +10% |
Chest | ||
HP | Percentage (%) | +10% |
MP | Percentage (%) | +10% |
Defense (DEF) | Flat (+) | +5 |
Healing Received | Percentage (%) | +10% |
Magic Defense (MDEF) | Flat (+) | +5 |
Damage Taken (Magic / Melee / Ranged) | Percentage (%) | –5% |
Shield | ||
HP | Percentage (%) | +10% |
MP | Percentage (%) | +10% |
Defense (DEF) | Flat (+) | +5 |
Healing Received | Percentage (%) | +10% |
Magic Defense (MDEF) | Flat (+) | +5 |
Damage Taken (Magic / Melee / Ranged) | Percentage (%) | –5% |
Legwear | ||
Hit | Flat (+) | +15 |
Flee | Flat (+) | +15 |
HP Regeneration | Percentage (%) | +25% |
MP Regeneration | Percentage (%) | +25% |
Healing Received | Percentage (%) | +10% |
MP Cost Reduction | Percentage (%) | –10% |
Health Leech Power | Percentage (%) | +10% |
Shoes | ||
Cast Speed | Percentage (%) | +15% |
Attack Speed | Percentage (%) | +10% |
Movement Speed | Percentage (%) | +10% |
Each row represents a possible random modifier. Flat (+) adds a fixed amount; Percentage (%) scales with your current value. Where both exist (e.g., Attack, Magic Attack), the maximums are shown as Flat / %. Negative values (–) represent reductions, such as damage taken or MP cost. |