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Revision as of 21:59, 12 December 2025 by Eviand (talk | contribs) (Passive)
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Wizard



Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.

Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.

How to Job Change

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Wizard Master

To advance into the Wizard class, you must first meet the following requirements:

  • Job Level 50 as a Mage

Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.

Where to find the Wizard Master

These skills are unique to the Wizard class.

Arcane Sigil
Creates a Magic zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
Level Select
Level 10 / 10
Type
None
Element
Neutral
Target
Ally
Cast Type
None
AreaDistance: 4
Size: Medium
TimingCooldown: 6s
Duration: 12s
Resource CostMP: 20
Special MechanicsMax Instances: 1
AppliesTarget – Mana Overload (Duration: 4s, Chance: 100%)
Chain Lightning
Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.
Level Select
Level 10 / 10
Type
Magic
Element
Wind
Target
Enemy
Cast Type
Target
Range12
TimingCast Time: 5s
Cooldown: 1s
Duration: 5s
Resource CostMP: 180
Special MechanicsChains: 6
Hits: 10
Knockback: 10
Main Damage1200% Magic Attack
Scaling6% Magic Attack Per Intelligence
Earth Wall
Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield.
Level Select
Level 10 / 10
Type
None
Element
Earth
Target
Enemy
Cast Type
Ground
Range12
AreaDistance: 5
Size: Medium
TimingDuration: 12s
Resource CostMP: 120
Special MechanicsMax Instances: 3
Wall: 1
AppliesTarget – Fire Exposure (Duration: 10s, Chance: 100%)
Earthquake
Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.
Level Select
Level 10 / 10
Type
Magic
Element
Earth
Target
Enemy
Cast Type
Ground
Range12
AreaDistance: 3
Size: Medium
TimingCast Time: 8s
Cooldown: 6s
Duration: 3s
Resource CostMP: 240
Special MechanicsHits: 10
Instances: 6
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
FlagsCombat: Pierce
AppliesTarget – Stun (Duration: 3s, Chance: 150%)
Target – Fire Exposure (Duration: 10s, Chance: 100%)
Fire Pillar
Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.
Level Select
Level 10 / 10
Type
Magic
Element
Fire
Target
Enemy
Cast Type
Ground
Range12
AreaDistance: 3
Size: Medium
TimingCast Time: 0.25s
Duration: 5s
Resource CostMP: 120
Special MechanicsHits: 2
Max Instances: 3
Main Damage200% Magic Attack
Scaling3% Magic Attack Per Intelligence
AppliesTarget – Water Exposure (Duration: 10s, Chance: 100%)
Freezing Field
Unleashes a flurry of jagged ice, freezing and battering enemies in its wake.
Level Select
Level 10 / 10
Type
Magic
Element
Water
Target
Enemy
Cast Type
Ground
Range12
AreaDistance: 7
Size: Large
TimingCast Time: 8s
Cooldown: 6s
Duration: 5s
Resource CostMP: 240
Special MechanicsHits: 1
Main Damage800% Magic Attack
Scaling4% Magic Attack Per Intelligence
AppliesTarget – Frozen (Duration: 12s, Chance: 100%)
Target – Wind Exposure (Duration: 10s, Chance: 100%)
Hydro Vortex
Unleashes a violent spiral of water, dragging enemies into its raging current.
Level Select
Level 10 / 10
Type
Magic
Element
Water
Target
Enemy
Cast Type
Ground
Range12
AreaDistance: 7
Size: Large
TimingCast Time: 6s
Cooldown: 6s
Duration: 5s
Resource CostMP: 180
Special MechanicsHits: 1
Pull: 3
Main Damage600% Magic Attack
Scaling3% Magic Attack Per Intelligence
AppliesTarget – Wind Exposure (Duration: 10s, Chance: 100%)
Meteor
Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash.
Level Select
Level 10 / 10
Type
Magic
Element
Fire
Target
Enemy
Cast Type
Ground
Range12
AreaDistance: 7
Size: Large
TimingCast Time: 8s
Cooldown: 6s
Resource CostMP: 240
Special MechanicsHits: 10
Main Damage3000% Magic Attack
Scaling15% Magic Attack Per Intelligence
AppliesTarget – Stun (Duration: 3s, Chance: 150%)
Target – Water Exposure (Duration: 10s, Chance: 100%)
Tempest
A furious gale tears across the battlefield, scattering and striking all caught in its path.
Level Select
Level 10 / 10
Type
Magic
Element
Wind
Target
Enemy
Cast Type
Ground
Range12
AreaDistance: 7
Size: Large
TimingCast Time: 6s
Cooldown: 6s
Duration: 5s
Resource CostMP: 240
Special MechanicsHits: 10
Knockback: 6
Main Damage800% Magic Attack
Scaling4% Magic Attack Per Intelligence
AppliesTarget – Earth Exposure (Duration: 10s, Chance: 100%)

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes
INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

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Here is a full list of all build guides currently for the Wizard Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
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