Knight
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Class Overview | |
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Role | Melee Tank |
Weapons | Spear Shield |
Attributes | |
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“A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.”
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.
The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.
As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Knight Skills
These skills are unique to the Knight class.
Active
Spear Quicken — Increases offensive power when wielding a sword or spear.
- Max Level: 5
- Requires: Spear, Sword
- Cost: 20 mana
- Buff Applied: Spear Quicken
- Attack Speed: +5% per level
- Hit: +8 per level
AGI Scaling: +2%
- Duration: 60 seconds per level
Impale — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
- Max Level: 5
- Requires: Spear, Sword
- Combo Finisher: +50% damage
- Damage: 100% + 40% ATK per level
VIT Scaling: +2% ATK
DEX Scaling: +1% ATK
- Hits: 2
- Area: Small
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
Piercing Flurry — Lunge forward with rapid jabs, striking multiple enemies in a line.
- Max Level: 5
- Requires: Spear, Sword
- Combo Ready: 4 seconds
- Damage: 100% +40% ATK per level
VIT Scaling: +2% ATK
STR Scaling: +1% ATK
- Hits: 3
- Area: Small
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
Endure — Prevents flinching from damage.
- Max Level: 5
- Cost: 10 mana
- Buff Applied: Endure
- Effect: Immune to flinching
- MDEF: +5 per level
- Duration: 5 + 5 seconds per level
Taunt — Forces affected targets to focus all basic attacks on you.
- Max Level: 5
- Cooldown: 1 second
- Cost: 10 mana
- Debuff Applied: Taunt
- Attack: +5% +2% per level
- Damage From Melee: +5% +2% per level (This is a buff to an enemy who is afflicted with Taunt)
- Duration: 5 + 2 seconds per level
Reflect Shield — Reflects damage when shield is equipped.
- Max Level: 5
- Requires: Shield
- Cost: 20 mana
- Buff Applied: Reflect Shield
- Reflect Damage: +10% per level
- Duration: 60 seconds per level
Counter Stance — Take a defensive stance and retaliate with a counter slash when struck.
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 10 mana
- Buff Applied: Counter
- Block: +100%
- Crit: +100
- Negative Effect on Player: Cannot Attack or Move, Flee Disabled
- Duration: 2 seconds
- Special Attack: Counter Slash
- Combo Finisher: +50% damage
- Damage Reflected: 50% +10% per level
VIT Scaling: +1% ATK
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 1.5 seconds
Fortify — Massively increases defensive capabilities.
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Fortify
- HP: +4% per level
- Healing Received: +4% per level
VIT: +2 per level
- Duration: 60 seconds per level
Weapon Throw — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
- Max Level: 5
- Combo Finisher: +50% damage
- Damage: 100% +30% ATK per level
VIT Scaling: +1% ATK
DEX Scaling: +1% ATK
- Effect: Knockback
- Area: Medium
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Debuff Applied: Slow
- Effect: Move Spd -50%, Cast Spd -25%, Atk Spd -25%
- Duration: 3 seconds
Air Cutter — Sweep your weapon in a swift arc, staggering enemies around you.
- Max Level: 5
- Requires: Spear, Sword
- Combo Finisher: +50% damage
- Damage: 100% +40% ATK per level
VIT Scaling: +2% ATK
STR Scaling: +1% ATK
- Area: Medium
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Debuff Applied: Stagger
- Effect: Block -100%, Damage From Melee +5% +2% per level
- Duration: 3 seconds
Passive
Spear Mastery — Enhances attack power of spears and swords. Increases maximum health.
- Max Level: 10
- Spear ATK: +2 per level
- Sword ATK: +2 per level
- HP: +35 per level
Shield Mastery — Improves block rate and defenses when equipping a shield.
- Max Level: 5
- Block: +2% per level
- DEF: +2 per level
- MDEF: +2 per level
Attributes
Primary Attributes | |
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The main source of a Knight’s physical power. Increases ATK and directly scales with most Knight skills. |
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The backbone of Knight survivability. Raises HP, physical defense, and scales with both offensive and defensive abilities. |
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Increases attack speed (ASPD) and dodge (FLEE). Also synergizes with Spear Quicken to further boost skill performance. |
Secondary Attributes | |
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Increases HIT and block rate. Helps Knights land their attacks reliably, and is usually taken to ~50. |
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Expands MP pool and boosts regen, helping with skill uptime. Optional if using -MP cost artifacts or focusing on auto-attack builds. This also affects MDEF, making it important for magic-heavy combat. |
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Raises critical chance and critical damage. Best for niche crit-focused builds rather than general play. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Recommended End Game Gear
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Knight Class: