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Scout

From SpiritVale Wiki
Revision as of 17:00, 12 September 2025 by Eviand (talk | contribs) (Scout Skills)

Join the Playtest on Steam Now: SpiritVale


Scout


Class Overview
Role Ranged
Mobility
Weapons Bow
Attributes
STR 1
AGI 9
VIT 1
INT 9
DEX 12
LUK 1




A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.

Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.

Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.

As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Scout Skills

These skills are unique to the Scout class.

Active

Arrow Shower — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.

  • Max Level: 10
  • Requires: Ranged
  • Damage: 30% ATK per level
  • DEX Scaling: +1% ATK per level
  • Hits: 2
  • Duration: 2.5 + 0.5 seconds per level
  • Area: Medium
  • Cast Time: 1.5 seconds
  • Cooldown: 4 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage

Force Shot — A powerful shot that knocks the target back on impact.

  • Max Level: 10
  • Requires: Ranged
  • Damage: 100% + 40% ATK per level
  • DEX Scaling: +2% ATK per level
  • Cast Time: 0.5 seconds
  • Cooldown: 1 second
  • Cost: 3 + 1 mana per level
  • Combo Finisher: +50% damage
  • Debuff Applied: Knockback

Mark Target — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.

  • Max Level: 5
  • Cost: 10 mana
  • Debuff Applied: Marked
    • Crit Def: −10% −2% per level
    • Total Flee: −10% −2% per level
    • Duration: 10 + 2 seconds per level

Slow Trap — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.

  • Max Level: 5
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 10 + 5 mana per level
  • Combo Ready: 4 seconds
  • Debuff Applied: Slow
    • Move Speed: −50%
    • Cast Speed: −25%
    • Attack Speed: −25%
    • Duration: 1 second

Sniper’s Nest — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.

  • Max Level: 5
  • Cooldown: 5 seconds
  • Cost: 20 mana
  • Buff Applied: Sniper’s Nest
    • Attack Speed: +4% per level
    • Ranged Damage: +4% per level
    • Cannot Move
    • Duration: 5 seconds

Strafing Volley — Fires a rapid sequence of arrows at a single target.

  • Max Level: 10
  • Requires: Ranged
  • Damage: 100% + 20% ATK per level
  • AGI Scaling: +2% ATK per level
  • Hits: 1 + 0.35 per level
  • Cost: 3 + 1 mana per level
  • Combo Ready: 4 seconds

Volatile Bolt — An arrow that explodes on impact, dealing area damage around the target.

  • Max Level: 10
  • Requires: Ranged
  • Damage: 75% ATK per level
  • DEX Scaling: +4% ATK per level
  • Area: Medium
  • Cast Time: 1 second
  • Cooldown: 4 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage

Passive

Auto Strafe — Chance to autocast Strafing Volley when attacking.

  • Max Level: 10
  • Chance: +5% per level

Precise Aim — Increases range and hit rate.

  • Max Level: 5
  • Range: +1 per level
  • Hit: +2 per level

Steady Hands — Improves control and precision, enhancing dexterity-based actions.

  • Max Level: 10
  • Bow ATK: +2 per level
  • DEX: +1 per level

Attributes

Primary Attributes

DEX Placeholder — community to describe DEX role for Scout.
AGI Placeholder — community to describe AGI role for Scout.
STR Placeholder — community to describe STR role for Scout.

Secondary Attributes

VIT Placeholder — community to describe VIT role for Scout.
INT Placeholder — community to describe INT role for Scout.
LUK Placeholder — community to describe LUK role for Scout.

Early Game Leveling

Levels 1–10

Content here.

Recommended Maps:

Stat Priority:


Levels 10–30

Content here.

Recommended Maps:

Stat Priority:


Levels 30–40

Content here.

Recommended Maps:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Mid Game Leveling

Levels 40–60

Content here.

Recommended Map:

Stat Priority:

Levels 60–80

Content here.

Recommended Map:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Late Game Leveling

Levels 80–100

Content here.

Stat Priority:

Levels 100+

Content here.

Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Endgame Overview

Placeholder

Tips and Tricks

Placeholder

Additional Guides

Here is a full list of all build guides currently for the Scout Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting