Classes
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Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.
Each character has two levels:
- Base Level — determines attribute points.
- Job Level — determines skill points and class growth.
Job Levels
In addition to Base Level, which provides attribute points, every character also has a Job Level.
- All classes begin at Job Level 1 as their base class.
- When enough experience is gained, the character earns a Job Level and receives a single skill point.
- Skill points are spent in the Skills tab to unlock or improve abilities.
- Each class has more skills than available job points, so it is not possible to unlock every skill.
There are currently two different job progression paths depending on the class chosen:
- Classes without access to an advanced job can gain a total of 70 Job Levels, providing 70 skill points in total (including the point from Level 1).
- Classes with access to an advanced job instead gain 50 Job Levels as their base form. At Job Level 50 they may advance to their improved class, unlocking a further 70 Job Levels. These points can be spent freely on skills from either the base or advanced job.
Base Classes
The seven base classes are chosen at character creation. Each class provides a distinct playstyle, weapon preference, and combat role.
- A raw melee combatant focused on overwhelming damage and brutal offense.
- Excels at high physical damage and wide attack patterns.
- Ideal for players who want straightforward, powerful combat.
- Weapon: Axe
- Role: Melee, Crit
- Main Stat: Strength (STR)
- Example Skills: Bash, Vortex Slash, Whirlwind, Axe Quicken
See Also: Warrior
- A balanced melee fighter trained in spear and shield combat.
- Durable and dependable, ideal for frontline roles.
- Specializes in absorbing damage and protecting allies.
- Weapon: Spear (with Shield)
- Role: Melee, Tank
- Main Stat: Vitality (VIT)
- Example Skills: Piercing Flurry, Taunt, Endure, Fortify
See Also: Knight
- A nimble melee fighter blending agility, poison, and precision.
- Specializes in fast-paced hit-and-run tactics.
- Ideal for players who like trickery and adaptability.
- Weapon: Dagger
- Role: Melee, Poison
- Main Stat: Agility (AGI)
- Example Skills: Shadow Step, Smoke Screen, Enchant Poison, Lightning Reflexes
See Also: Rogue
- A mobile ranged fighter specializing in precision and kiting.
- Excels at sustained ranged DPS and mobility.
- Perfect for players who prefer striking from a distance.
- Weapon: Bow
- Role: Ranged Physical Damage
- Main Stat: Dexterity (DEX)
- Example Skills: Strafing Volley, Force Shot, Arrow Shower, Volatile Bolt
See Also: Scout
- A student of elemental magic, casting destructive spells from range.
- Excels at powerful area attacks and burst damage.
- Requires skilled timing and positioning.
- Weapon: Staff
- Role: Elemental Magic
- Main Stat: Intelligence (INT)
- Example Skills: Fireball, Ice Shard, Thunder Storm, Earth Spikes
See Also: Mage
- A faithful healer who channels holy light to protect allies.
- Excels in healing, support, and anti-undead abilities.
- Provides strong team utility and sustain.
- Weapon: Book
- Role: Healing, Support, Holy Magic
- Main Stat: Intelligence (INT)
- Example Skills: Sanctuary, Benediction, Sacred Aegis, Exorcism
See Also: Acolyte
- A mystical conjurer who fights alongside summoned companions.
- Excels at battlefield control and magical bonds.
- Provides flexible support and hybrid damage.
- Weapon: Mace
- Role: Summoning, Dark Magic
- Main Stat: Intelligence (INT)
- Example Skills: Summon Cat, Soul Strike, Fury Bond, Dissonance Well
See Also: Summoner
Advanced Classes
Advanced classes cannot be chosen at the start of the game. Instead, they become available as progression paths at Job Level 50 by speaking to a class representative.
- The advanced form of the Mage, channeling destructive elemental magic at its most powerful.
- Masters overwhelming area-of-effect spells that can devastate entire groups of enemies.
- Requires precise positioning, timing, and resource management to maximize impact.
- Weapon: Staff
- Role: Elemental Magic
- Main Stat: Intelligence (INT)
- Example Skills: Meteor, Tempest, Hydro Vortex, Earthquake
See Also: Wizard
Base Class Summary
Base Class Comparison | |||
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Class | Weapon | Role | Main Stat |
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Axe | Melee, Crit | STR |
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Spear (Shield) | Melee, Tank | VIT |
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Dagger | Melee, Poison | AGI |
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Bow | Ranged Physical Damage | DEX |
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Staff | Elemental Magic | INT |
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Book | Healing, Support, Holy Magic | INT |
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Mace | Summoning, Dark Magic | INT |
Advanced Class Summary
Advanced Class Progression | |||
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Base Class | Advanced Class I | Advanced Class II | Advanced Class III |
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