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Equipment

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Equipment



Equipment Types

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Equipment is divided into multiple categories. Each serves a different role, whether for offense, defense, or utility.

  • Accessory
  • Axe
  • Book
  • Chest (armor)
  • Dagger
  • Face
  • Headgear
  • Legwear
  • Mace
  • Ranged (bows, guns, crossbows, etc.)
  • Shield
  • Shoes
  • Spear
  • Staff
  • Sword
  • Utility

Primary stats are based on the weapon type (Atk, Matk) for weapons, Block for shields, Move Spd for Shoes and Def, Mdef, Flee, Hp, Mp, Hp Regen, Mp Regen for armor in general. Many of the primary stats scale with the refine level of the equipment.

Secondary Stats

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Secondary stats are fixed for every specific piece of equipment but cover a larger range of different effects including resistance to elements and skill damage. Unless explicitly stated they do not scale with the refine level.

Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.

Equipment Modifier Rolls
Stat Type Maximum Roll
Weapons
Hit Flat (+) +15
Attack Flat (+) / Percentage (%) +5 / +5%
Magic Attack Flat (+) / Percentage (%) +5 / +5%
Health on Hit Flat (+) +10
Critical Chance Percentage (%) +10%
Critical Damage Percentage (%) +10%
Damage (Magic / Melee / Ranged) Percentage (%) +10%
Chest
HP Percentage (%) +10%
MP Percentage (%) +10%
Defense (DEF) Flat (+) +5
Healing Received Percentage (%) +10%
Magic Defense (MDEF) Flat (+) +5
Damage Taken (Magic / Melee / Ranged) Percentage (%) –5%
Shield
HP Percentage (%) +10%
MP Percentage (%) +10%
Defense (DEF) Flat (+) +5
Healing Received Percentage (%) +10%
Magic Defense (MDEF) Flat (+) +5
Damage Taken (Magic / Melee / Ranged) Percentage (%) –5%
Legwear
Hit Flat (+) +15
Flee Flat (+) +15
HP Regeneration Percentage (%) +25%
MP Regeneration Percentage (%) +25%
Healing Received Percentage (%) +10%
MP Cost Reduction Percentage (%) –10%
Health Leech Power Percentage (%) +10%
Shoes
Cast Speed Percentage (%) +15%
Attack Speed Percentage (%) +10%
Movement Speed Percentage (%) +10%
Each row represents a possible random modifier. Flat (+) adds a fixed amount; Percentage (%) scales with your current value. Where both exist (e.g., Attack, Magic Attack), the maximums are shown as Flat / %. Negative values (–) represent reductions, such as damage taken or MP cost.
Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
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