Equipment
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Equipment Types
edit edit sourceEquipment is divided into multiple categories. Each serves a different role, whether for offense, defense, or utility.
- Accessory
- Axe
- Book
- Chest (armor)
- Dagger
- Face
- Headgear
- Legwear
- Mace
- Ranged (bows, guns, crossbows, etc.)
- Shield
- Shoes
- Spear
- Staff
- Sword
- Utility
Primary Stats
edit edit sourcePrimary stats are based on the weapon type (Atk, Matk) for weapons, Block for shields, Move Spd for Shoes and Def, Mdef, Flee, Hp, Mp, Hp Regen, Mp Regen for armor in general. Many of the primary stats scale with the refine level of the equipment.
Secondary Stats
edit edit sourceSecondary stats are fixed for every specific piece of equipment but cover a larger range of different effects including resistance to elements and skill damage. Unless explicitly stated they do not scale with the refine level.
Bonus Stats
edit edit sourceBonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.
Equipment Modifier Rolls | ||
---|---|---|
Slot | Stat | Maximum Roll |
Ranged Weapons (incl. Stormpiercer) | ||
Attack | Flat (+) / Multiplier | +5 |
Magic Attack | Flat (+) / Multiplier | +5 |
Ranged Damage | Multiplier | +10 |
Magic Damage | Multiplier | +10 |
Critical Chance | Flat (+) | +10 |
Critical Damage | Multiplier | +10 |
Health on Hit | Flat (+) | +10 |
Melee Weapons | ||
Attack | Flat (+) / Multiplier | +5 |
Magic Attack | Flat (+) / Multiplier | +5 |
Melee Damage | Multiplier | +10 |
Magic Damage | Multiplier | +10 |
Critical Chance | Flat (+) | +10 |
Critical Damage | Multiplier | +10 |
Health on Hit | Flat (+) | +10 |
Chest / Shield | ||
HP | Multiplier | +10 |
MP | Multiplier | +10 |
Defense (DEF) | Flat (+) | +5 |
Magic Defense (MDEF) | Flat (+) | +5 |
Healing Received | Multiplier | +10 |
Damage Taken (Melee) | Multiplier | –5 |
Damage Taken (Magic) | Multiplier | –5 |
Shoes | ||
Cast Speed | Multiplier | +15 |
Attack Speed | Multiplier | +10 |
Movement Speed | Multiplier | +10 |
Legwear | ||
HP Regeneration | Multiplier | +25 |
MP Regeneration | Multiplier | +25 |
Health Leech Power | Multiplier | +10 |
Flee | Flat (+) | +15 |
Hit | Flat (+) | +15 |
MP Cost Reduction | Multiplier | –10 |
Accessories / Face / Utility / Head | ||
HP | Multiplier | +2 |
Attack | Multiplier | +2 |
Magic Attack | Multiplier | +2 |
Each row represents a possible random modifier. Flat (+) adds a fixed amount; Multiplier scales with your current value. Negative values (–) represent reductions, such as damage taken or MP cost.