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Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

These skills are unique to the Knight class.

Air Cutter
Sweep your weapon in a swift arc, staggering enemies around you.
Level Select
Level 5 / 5
TypeMelee
ElementNeutral
TargetEnemy
Cast TypeNone
Requirements
Required SkillsImpale (Lv.1)
Required WeaponsSpear, Sword, Mace
Mechanics
AreaDistance: 4
Size: Medium
TimingCooldown: 3s
Resource CostMP: 22
ComboType: Finisher, Bonus: 50%
Damage and Scaling
Main Damage300% Attack
Scaling2% Attack Per Vitality
1% Attack Per Strength
1% Attack Per Dexterity
1% Attack Per Agility
Modifiers
FlagsCombat: Ignore Block
Special: Self Centered
Status Effects
AppliesTarget – Stagger (Duration: 4s, Chance: 100%)
Counter Stance
Take a defensive stance and retaliate with a counter slash when struck.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Requirements
Required SkillsReflect Shield (Lv.1)
Mechanics
TimingCooldown: 3s
Resource CostMP: 10
Status Effects
AppliesTarget – Counter (Duration: 2s, Chance: 100%)
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Mechanics
Range10
Resource CostMP: 10
Status Effects
RemovesPoison, Blind, Silence – 100%
Endure
Prevents flinching from damage.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Requirements
Required SkillsTaunt (Lv.1)
Mechanics
Resource CostMP: 10
Status Effects
AppliesTarget – Endure (Duration: 300s, Chance: 100%)
Fortify
Massively increases defensive capabilities.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Requirements
Required SkillsShield Mastery (Lv.1)
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Fortify (Duration: 300s, Chance: 100%)
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Haste (Duration: 0s, Chance: 100%)
RemovesSlow – 100%
Heal
Channels holy energy to restore health to a target ally.
Level Select
Level 1 / 1
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Mechanics
Range10
TimingCooldown: 3s
Resource CostMP: 10
Damage and Scaling
Healing50% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
Impale
Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
Level Select
Level 5 / 5
TypeMelee
ElementNeutral
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsPiercing Flurry (Lv.1)
Required WeaponsSpear, Sword, Mace
Mechanics
AreaDistance: 1
Size: Small
TimingCooldown: 3s
Resource CostMP: 22
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 2
Damage and Scaling
Main Damage300% Attack
Scaling2% Attack Per Vitality
1% Attack Per Strength
1% Attack Per Dexterity
1% Attack Per Agility
Modifiers
FlagsSpecial: Self Centered
Piercing Flurry
Lunge forward with rapid jabs, striking multiple enemies in a line.
Level Select
Level 5 / 5
TypeMelee
ElementNeutral
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsSpear Mastery (Lv.1)
Required WeaponsSpear, Sword, Mace
Mechanics
AreaDistance: 2
Size: Small
TimingCooldown: 3s
Resource CostMP: 22
ComboType: Ready, Duration: 4s
Special MechanicsHits: 3
Damage and Scaling
Main Damage300% Attack
Scaling2% Attack Per Vitality
1% Attack Per Strength
1% Attack Per Dexterity
1% Attack Per Agility
Modifiers
FlagsSpecial: Self Centered
Reflect Shield
Enchants the target's shield with retaliatory force, reflecting a portion of damage back at attackers when they strike.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Requirements
Required SkillsFortify (Lv.1)
Required WeaponsShield
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Reflect Shield (Duration: 300s, Chance: 100%)
Spear Quicken
Increases offensive power when wielding a sword or spear.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Requirements
Required SkillsImpale (Lv.1)
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Spear Quicken (Duration: 300s, Chance: 100%)
Taunt
Forces affected targets to focus all basic attacks on you.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetEnemy
Cast TypeNone
Mechanics
AreaDistance: 10
Size: Large
TimingCooldown: 1s
Resource CostMP: 10
Special MechanicsTaunt - Skill Area + 10
Status Effects
AppliesTarget – Taunt (Duration: 15s, Chance: 100%)
Notes
NotesWhile Taunt's status is active on enemy targets, they are forced to attack the user of the skill.
Weapon Throw
Hurl your weapon forward in a spinning path, damaging enemies as it returns.
Level Select
Level 5 / 5
TypeRanged
ElementNeutral
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsImpale (Lv.1)
Required WeaponsSpear, Sword, Mace
Mechanics
Range10
AreaDistance: 2
Size: Small
TimingCooldown: 3s
Resource CostMP: 22
ComboType: Finisher, Bonus: 50%
Special MechanicsKnockback: 4
Damage and Scaling
Main Damage250% Attack
Scaling1% Attack Per Vitality
1% Attack Per Strength
1% Attack Per Dexterity
1% Attack Per Agility
Status Effects
AppliesTarget – Slow (Duration: 4s, Chance: 100%)
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv
Increased Regeneration
Improves natural health recovery over time.
General
Max Level5
Passive Effects
Health Regeneration5 / Lv
Max Health Regeneration0.2 / Lv
Shield Mastery
Improves block rate and defences when equipping a shield.
General
Max Level5
Passive Effects
Shield Block1 / Lv
Defense Multiplier1 / Lv
Magic Defense Multiplier1 / Lv
Spear Mastery
Enhances attack power of spears and swords. Increases maximum health.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Spear
Weapon Attack2 / Lv, Sword
Weapon Attack2 / Lv, Mace
Health Points35 / Lv
Twohand Parry
Allows two-handed weapons to block attacks.
General
Max Level5
Requirements
Required StancesTwo Handed
Passive Effects
Block Chance6 / Lv
Notes
Notes
  • While this passive is learned the player will be able to block attacks while wielding a weapon with both hands.
Primary Attributes
STR The main source of a Knight’s physical power.
Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
VIT The backbone of Knight survivability.
Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
AGI A supportive stat that enhances mobility and tempo.
Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
Secondary Attributes
DEX Provides accuracy and block rate, giving a baseline benefit to all physical classes.
Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
INT Expands MP and slightly improves regeneration, offering situational support for skill uptime.
Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
LUK Increases critical chance and critical damage, which all classes benefit from in theory.
For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.


Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Paladin ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Knight Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
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