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Paladin



Class Overview
Role Tank
Support
Melee Holy
Weapons Sword
Mace
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




Shieldbearers of the sacred path who stand at the front lines, guarding allies with holy steel and punishing foes with radiant justice.

Knights who swear themselves to the light may advance to the Paladin, a holy warrior who fuses heavy armor, defensive prowess, and sacred magic. Paladins excel at protecting their party with shields, barriers, and auras while dealing Holy damage to punish enemies who threaten their allies. They fight in close range with swords, maces, and shields, using divine power to endure and retaliate.

How to Job Change

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Paladin Master

To advance into the Paladin class, you must first meet the following requirements:

  • Job Level 50 as a Knight

Once these requirements are met, speak to the Paladin Master to permanently upgrade your character to Paladin.

Where to find the Paladin Master

Paladin Skills

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These skills are unique to the Paladin class.

Aegis of Light
Invoke a radiant barrier of faith, blocking all incoming attacks for a short time, for you and nearby allies.
Level Select
Level 4 / 4
Type
None
Element
Neutral
Target
Ally
Cast Type
None
Required SkillsHoly Shield (Lv.1)
AreaDistance: 10
Size: Large
TimingCooldown: 30s
Resource CostMP: 60
AppliesTarget – Aegis (Duration: 3s, Chance: 100%)
Consecration
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow.
Level Select
Level 10 / 10
Type
Healing
Element
Holy
Target
Ally
Cast Type
None
Required SkillsSacrifice (Lv.1)
AreaDistance: 6
Size: Large
TimingCooldown: 8s
Duration: 8s
Resource CostMP: 60
ComboType: Ready, Duration: 4s
Special MechanicsHoly Light - Skill Area + 3
Healing100% Healing
Scaling1% Healing Per Vitality
AppliesTarget – Consecration (Duration: 1s, Chance: 100%)
TriggersOn Completion → Consecrated Ground
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Conviction Aura
Inspire allies with unwavering resolve, increasing their physical and magical strength.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Aura
Required SkillsFaith (Lv.1)
AreaDistance: 7
Size: Large
Resource CostMP: 20
FlagsSpecial: Exclusive
AppliesTarget – Conviction (Duration: 1s, Chance: 100%)
Defiance Aura
Radiate unyielding faith that lessens the force of ranged and magical attacks for allies nearby.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Aura
Required SkillsFaith (Lv.1)
AreaDistance: 7
Size: Large
Resource CostMP: 20
FlagsSpecial: Exclusive
AppliesTarget – Defiance (Duration: 1s, Chance: 100%)
Divine Punishment
Call down a rain of radiant swords from above, piercing the unworthy with sustained holy fury.
Level Select
Level 10 / 10
Type
Magic
Element
Holy
Target
Enemy
Cast Type
Ground
Required SkillsSacrifice (Lv.1)
Required WeaponsSpear, Sword, Mace
Range10
AreaDistance: 6
Size: Large
TimingCast Time: 1s
Cooldown: 3s
Duration: 1.5s
Resource CostMP: 120
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 1
Main Damage1000% Attack/Magic Attack
Scaling3% Attack/Magic Attack Per Intelligence
3% Attack/Magic Attack Per Strength
FlagsCombat: Trigger Hit
Special: Hybrid
AppliesTarget – Blind (Duration: 4s, Chance: 100%)
Grand Cross
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power.
Level Select
Level 10 / 10
Type
Magic
Element
Holy
Target
Enemy
Cast Type
None
Required SkillsJudgement Blade (Lv.3)
Required WeaponsSpear, Sword, Mace
AreaDistance: 7
Size: Large
TimingCast Time: 0.75s
Cooldown: 3s
Duration: 3s
Resource CostMP: 120
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 3
Main Damage700% Attack/Magic Attack
Scaling2% Attack/Magic Attack Per Intelligence
2% Attack/Magic Attack Per Strength
FlagsCombat: Trigger Hit
Special: Hybrid
Gryphon Riding
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted.
Level Select
Level 1 / 1
Type
None
Element
Neutral
Target
Self
Cast Type
None
Resource CostMP: 20
Special MechanicsGryphon_B - Mount
NotesThe player's movement speed is increased by 25%
The player is not dismounted during combat
High Guard
Enter a steadfast stance, raising your shield high to protect nearby allies from incoming harm.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Aura
Required SkillsHoly Shield (Lv.1)
Required WeaponsShield
AreaDistance: 7
Size: Large
Resource CostMP: 20
AppliesTarget – High Guard (Duration: 1s, Chance: 100%)
Self – Raise Shield (Duration: 1s, Chance: 100%)
Holy Shield
Bless your shield with divine protection, hardening your defenses against both steel and sorcery.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Self
Cast Type
None
Required SkillsFaith (Lv.1)
Required WeaponsShield
Resource CostMP: 20
AppliesTarget – Holy Shield (Duration: 300s, Chance: 100%)
Judgement Blade
Summon a radiant blade that cleaves through foes, dealing holy damage and leaving them slowed and exposed to further strikes.
Level Select
Level 10 / 10
Type
Magic
Element
Holy
Target
Enemy
Cast Type
Ground
Required SkillsSacrifice (Lv.1)
Required WeaponsSpear, Sword, Mace
Range10
AreaDistance: 2
Size: Small
TimingCooldown: 3s
Duration: 0.1s
Resource CostMP: 60
ComboType: Ready, Duration: 4s
Special MechanicsHits: 3
Main Damage500% Attack/Magic Attack
Scaling2% Attack/Magic Attack Per Intelligence
2% Attack/Magic Attack Per Strength
FlagsCombat: Pierce, Trigger Hit
Special: Hybrid, Self Centered
AppliesTarget – Slow (Duration: 4s, Chance: 100%)
Life Bond
Link your life to an ally’s, taking their wounds upon yourself.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Bond
Cast Type
Target
Required SkillsSanctify (Lv.1)
Range10
TimingCast Time: 1s
Cooldown: 10s
Resource CostMP: 20
FlagsSpecial: Bond
AppliesTarget – Life Bond (Duration: 300s, Chance: 100%)
Sacrifice
Offer a portion of your own vitality to channel divine power, converting pain into radiant strength.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Self
Cast Type
Aura
Required SkillsFaith (Lv.1)
Resource CostMP: 20
AppliesTarget – Sacrifice (Duration: 1s, Chance: 100%)
Sanctify
Bless your armor with divine light, transforming your element to Holy.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
None
Required SkillsFaith (Lv.1)
TimingCast Time: 1s
Resource CostMP: 140
AppliesTarget – Sanctify (Duration: 300s, Chance: 100%)
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.
Shield Bash
Charge forward with your shield, sending out a shockwave that staggers and stuns nearby enemies.
Level Select
Level 5 / 5
Type
Melee
Element
Neutral
Target
Enemy
Cast Type
Ground
Required SkillsHoly Shield (Lv.1)
Required WeaponsShield
Range10
AreaDistance: 4
Size: Medium
TimingCooldown: 3s
Resource CostMP: 22
ComboType: Ready, Duration: 4s
Special MechanicsKnockback: 4
Reflect Damage500% Attack
Scaling3% Attack Per Vitality
FlagsMovement: Charge
AppliesTarget – Stagger (Duration: 4s, Chance: 100%)
Target – Slow (Duration: 4s, Chance: 100%)
Shield Throw
Hurl your shield forward, striking multiple enemies as divine light arcs between them before returning to your hand.
Level Select
Level 10 / 10
Type
Ranged
Element
Neutral
Target
Enemy
Cast Type
Target
Required SkillsShield Bash (Lv.3)
Required WeaponsShield
Range10
TimingDuration: 5s
Resource CostMP: 25
ComboType: Finisher, Bonus: 50%
Special MechanicsChains: 3
Reflect Damage150% Attack
Scaling1% Attack Per Vitality
Vitality Aura
Emit a gentle divine presence that strengthens the body, increasing vitality and restoring health over time.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Aura
Required SkillsFaith (Lv.1)
AreaDistance: 7
Size: Large
Resource CostMP: 20
FlagsSpecial: Exclusive
AppliesTarget – Vitality (Duration: 1s, Chance: 100%)
Faith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them.
General
Max Level5
Passive Effects
Damage to Element5 / Lv, Undead
Damage to Element5 / Lv, Shadow
Damage Taken from Element5 / Lv, Undead
Damage Taken from Element5 / Lv, Shadow

Paladin is the advanced upgrade of Knight; a hybrid frontline class that uses INT and VIT for holy damage, and STR for physical skills.

Primary Attributes
VIT Core stat for survivability and frontline presence.
Raises HP and defenses, and is a key damage stat for many Paladin skills that scale with VIT.
INT Core magical damage stat for Paladin’s holy abilities.
Together with VIT, it increases the power of hybrid spells and support skills.
STR Core physical stat for weapon skills.
Boosts melee ATK and strengthens Paladin abilities that scale with STR.
Secondary Attributes
DEX Important for landing hits reliably.
Improves accuracy and provides a small boost to ASPD for smoother attack strings.
AGI Allows the Paladin to attack faster.
Raises ASPD and helps with more aggressive or evasive frontline builds.
LUK Supports physical-oriented builds.
Improves crit-related effects and can enhance certain offensive Paladin setups.

Additional Guides

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Guides:Paladin Builds

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
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