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Wizard



Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1


A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.

Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.

How to Job Change

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Wizard Master

To advance into the Wizard class, you must first meet the following requirements:

  • Job Level 50 as a Mage

Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.

Where to find the Wizard Master

Arcane Sigil

Arcane Sigil
Creates a Magic zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Range
Area
Medium (4)
Cost
20 MP
Cast Time
Cooldown
6s
Duration
11s
Max Instances
1
AppliesTarget – Mana Overload (Duration: 4s, Chance: 100%)

Chain Lightning

Chain Lightning
Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Wind
Hits
9
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
6% Intelligence
Range
12
Area
Cost
165 MP
Cast Time
4.5s
Cooldown
1s
Duration
5s
Chains
5.5
Knockback
9
AppliesTarget – Earth Exposure (Duration: 10s, Chance: 100%)

Earth Wall

Earth Wall
Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Target
Enemy
Cast
Ground
Range
12
Area
Medium (5)
Cost
110 MP
Cast Time
Cooldown
Duration
11s
Max Instances
3
Wall
1
AppliesTarget – Fire Exposure (Duration: 10s, Chance: 100%)

Earthquake

Earthquake
Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Earth
Hits
9
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
3% Intelligence
Range
12
Area
Medium (3)
Cost
220 MP
Cast Time
7.2s
Cooldown
6s
Duration
3s
Pierce
Instances
5.5
AppliesTarget – Stun (Duration: 3s, Chance: 100%)
Target – Fire Exposure (Duration: 10s, Chance: 100%)

Fire Pillar

Fire Pillar
Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Fire
Hits
2
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
3% Intelligence
Range
12
Area
Medium (3)
Cost
110 MP
Cast Time
0.25s
Cooldown
Duration
5s
Max Instances
3
AppliesTarget – Water Exposure (Duration: 10s, Chance: 100%)

Freezing Field

Freezing Field
Unleashes a flurry of jagged ice, freezing and battering enemies in its wake.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Water
Hits
1
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
4% Intelligence
Range
12
Area
Large (7)
Cost
220 MP
Cast Time
7.2s
Cooldown
6s
Duration
5s
No Special Mechanics
AppliesTarget – Frozen (Duration: 11s, Chance: 100%)
Target – Wind Exposure (Duration: 10s, Chance: 100%)

Hydro Vortex

Hydro Vortex
Unleashes a violent spiral of water, dragging enemies into its raging current.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Water
Hits
1
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
3% Intelligence
Range
12
Area
Large (7)
Cost
165 MP
Cast Time
5.4s
Cooldown
6s
Duration
4.7s
Pull
3
AppliesTarget – Wind Exposure (Duration: 10s, Chance: 100%)

Meteor

Meteor
Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Fire
Hits
9
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
15% Intelligence
Range
12
Area
Large (7)
Cost
220 MP
Cast Time
7.2s
Cooldown
6s
Duration
No Special Mechanics
AppliesTarget – Stun (Duration: 3s, Chance: 100%)
Target – Water Exposure (Duration: 10s, Chance: 100%)

Tempest

Tempest
A furious gale tears across the battlefield, scattering and striking all caught in its path.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Wind
Hits
9
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
4% Intelligence
Range
12
Area
Large (7)
Cost
220 MP
Cast Time
5.4s
Cooldown
6s
Duration
5s
Knockback
6
AppliesTarget – Earth Exposure (Duration: 10s, Chance: 100%)

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes
INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

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Here is a full list of all build guides currently for the Wizard Class:


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