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Rogue

From SpiritVale Wiki
Revision as of 13:49, 20 September 2025 by Eviand (talk | contribs) (Attributes)

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Rogue


Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active

 
Heal
Active

  • Max Level: 1
  • Element:   Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  •   INT Scaling: +1% MATK
  •   VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level

 
Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    •   AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level

 
Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive

 
Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level

 
Increased Health
Passive

  • Max Level: 5
  • HP: +100/level

 
Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level

 
Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level

 
Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Rogue Skills

These skills are unique to the Rogue class.

Active

  Blade Dance — Unleashes a flurry of strikes around you.

  • Max Level: 10
  • Requires: Dagger, Sword
  • Damage: 75% ATK per level
  • +4% ATK per   AGI per level
  • Hits: 4
  • Area: Large
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage

  Cloaking — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.

  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 20 mana
  • Combo Ready: 4 seconds
  • Buff Applied: Cloaking
    • Grants invisibility (detectable by bosses and shadow monsters)
    • Move Speed: −25% + 5% per level
    • Crit: +10 per level
    • Duration: 10 + 4 seconds per level

  Enchant Poison — A venomous sheen coats the blade, each strike delivering a silent death.

  • Max Level: 5
  • Element:   Poison
  • Cost: 20 mana
  • Buff Applied: Enchant Poison
    • Applies   Poison on basic attacks; critical hits apply 2 stacks
    • Duration: 60 seconds per level
  • Debuff Applied:   Poison
    • Deals stacking damage over time
    • Duration: 5 seconds

  Lightning Reflexes — Movement becomes instinct, action becomes lightning.

  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Lightning Reflexes
    • Attack Speed: +6% per level
    • Flee: +1 per level
    • Duration: 60 seconds per level

  Shadow Step — Teleports behind a target and strikes.

  • Max Level: 10
  • Damage: 50% ATK per level
  • +3% ATK per   AGI per level
  • Hits: 2
  • Cooldown: 2 seconds
  • Cost: 5 + 2 mana per level
  • Combo Finisher: +50% damage

  Smoke Screen — Creates a blinding mist.

  • Max Level: 5
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Combo Ready: 4 seconds
  • Buff Applied: Elusive
    • Chance to dodge attacks & targeted skills: +25%
    • Duration: 2 seconds

  Venom Strike — Strikes a target with a chance to inflict poison.

  • Max Level: 10
  • Element:   Poison
  • Damage: 100% + 20% ATK per level
  • +2% ATK per   AGI per level
  • Combo Ready: 4 seconds
  • Cost: 3 + 1 mana per level
  • Debuff Applied:   Poison
    • Deals stacking damage over time
    • Duration: 5 seconds
    • Chance: 50% + 5% per level

Passive

  Dagger Mastery — Enhances attack power of daggers and swords. Increases attack speed.

  • Max Level: 10
  • Dagger ATK: +2 per level
  • Sword ATK: +2 per level
  • Double Attack: +3% per level

  Dual Wield Mastery — Unlocks the ability to wield a weapon in each hand.

  • Max Level: 5
  • Dual Wield ATK/MATK: 50% + 10% per level

Attributes

Primary Attributes

  AGI The core stat for Rogues.
Raises ASPD and FLEE and scales many Rogue skills, enabling faster hit cadence, more frequent poison applications, and stronger overall DPS.
  STR The primary damage amplifier after AGI.
Increases base melee ATK and weapon damage; most Rogue abilities scale with AGI rather than STR, so invest here second to push raw hit/skill numbers higher.
  VIT The survival backbone for Rogues.
Adds HP and DEF, improving durability during farming and boss fights where close-range combat and lighter AoE increase risk.
  LUK The crit tuner for Rogues.
Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal.

Secondary Attributes

  DEX Provides HIT, ranged ATK, block, and CTR bonuses.
Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds.
  INT Increases MATK, MP, and MDEF in general.
Usually low value for standard dagger/poison Rogues; however, it becomes relevant for autocast-focused builds that benefit from higher MATK/MP to support spell procs.


Additional Guides

Here is a full list of all build guides currently for the Rogue Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting