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Revision as of 21:59, 12 December 2025 by Eviand (talk | contribs) (Shinobi Skills)
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Shinobi



Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.

Class Overview
Role Autocast
Clones
Weapons Daggers
Swords
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




Masters of deception and elemental trickery, Shinobi weave shadows, clones, and deadly ninjutsu into a style that overwhelms foes before they can strike back.

How to Job Change

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Shinobi Master

To advance into the Shinobi class, you must first meet the following requirements:

  • Job Level 50 as a Rogue

Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.

Where to find the Shinobi Master

  • Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.

Shinobi Skills

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These skills are unique to the Shinobi class.

Active

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Elusive Feint
Granting a brief moment of perfect evasion against all attacks, leaving behind a shadowy double as you slide backward out of danger.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Self
Cast Type
None
TimingCooldown: 3s
Resource CostMP: 35
ComboType: Ready, Duration: 4s
Special MechanicsBackslide: 10
Clone: 1
AppliesTarget – Elusive Feint (Duration: 1s, Chance: 100%)
 
Fire Release
Summons a blazing whale of flame that leaps skyward before crashing down, engulfing enemies in fire.
Level Select
Level 10 / 10
Type
Magic
Element
Fire
Target
Enemy
Cast Type
Ground
Range9
AreaDistance: 4
Size: Medium
TimingCast Time: 0.5s
Cooldown: 3s
Resource CostMP: 60
Special MechanicsHits: 10
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Agility
1% Magic Attack Per Intelligence
FlagsSpecial: Self Centered
AppliesSelf – Fire Release (Duration: 10s, Chance: 100%)
 
Ice Release
Calls forth a spectral pufferfish that spits shards of ice, piercing foes and leaving them slowed.
Level Select
Level 10 / 10
Type
Magic
Element
Water
Target
Enemy
Cast Type
Ground
Range9
AreaDistance: 5
Size: Medium
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 3s
Resource CostMP: 60
Special MechanicsHits: 2
Main Damage450% Magic Attack
Scaling2% Magic Attack Per Agility
1% Magic Attack Per Intelligence
AppliesTarget – Slow (Duration: 1s, Chance: 100%)
Self – Ice Release (Duration: 10s, Chance: 100%)
 
Lightning Release
Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path.
Level Select
Level 10 / 10
Type
Magic
Element
Wind
Target
Enemy
Cast Type
Ground
Range9
AreaDistance: 2.5
Size: Small
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 0.75s
Resource CostMP: 60
Special MechanicsHits: 10
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Agility
1% Magic Attack Per Intelligence
FlagsCombat: Pierce
Special: Self Centered
AppliesSelf – Lightning Release (Duration: 10s, Chance: 100%)
 
Mimic Seal
Copies the essence of a target's magic, allowing you to cast their spell as your own.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Any
Cast Type
Target
Range9
Resource CostMP: 20
Special MechanicsSpell Copy: 5
 
Shadow Release
Launches a whirling blade of darkness that carves toward a target, cutting through with shadow force.
Level Select
Level 10 / 10
Type
Ranged
Element
Neutral
Target
Enemy
Cast Type
Target
Range9
AreaDistance: 3
Size: Medium
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 0.33s
Resource CostMP: 60
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 1
Main Damage1500% Attack/Magic Attack
Scaling8% Attack/Magic Attack Per Agility
3% Attack/Magic Attack Per Strength
FlagsCombat: Pierce, Trigger Hit
Special: Hybrid, Self Centered
 
Shadow Seal
Forms a seal of shadows that splits your presence, summoning multiple clones to fight alongside you.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Self
Cast Type
None
TimingCooldown: 5s
Resource CostMP: 35
ComboType: Ready, Duration: 4s
Special MechanicsClone: 3
 
Shuriken Fan
Hurls a massive enchanted shuriken that spins in place, striking nearby enemies in rapid succession before fading.
Level Select
Level 10 / 10
Type
Ranged
Element
Neutral
Target
Enemy
Cast Type
Ground
Range9
AreaDistance: 4
Size: Medium
TimingCooldown: 3s
Duration: 3s
Resource CostMP: 60
ComboType: Ready, Duration: 4s
Special MechanicsHits: 3
Main Damage450% Attack/Magic Attack
Scaling2% Attack/Magic Attack Per Agility
1% Attack/Magic Attack Per Strength
FlagsCombat: Trigger Hit
Special: Hybrid, Self Centered

Passive

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Ninjutsu Mastery
Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques.
Max Level10
Magic Attack Multiplier1 / Lv
Mana Multiplier2 / Lv
 
Shadow Mastery
Hones one's instincts in darkness, granting bursts of speed, uncanny evasions, and the ability to slip even past spells.
Max Level10
Perfect Dodge1 / Lv
Movement Speed2 / Lv
Spell Dodge3 / Lv

Attributes

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Shinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.

Primary Attributes
  AGI Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion.
  INT Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling.
  DEX Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery.
Secondary Attributes
  STR Provides additional scaling for Shadow Release and increases physical damage contribution.
  VIT Adds survivability by increasing HP and defenses, helping maintain uptime in fights.
  LUK Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi.


Additional Guides

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Here is a full list of all build guides currently for the Shinobi Class:


See Also

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Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting