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Revision as of 22:00, 12 December 2025 by Eviand (talk | contribs) (Priest Skills)
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Priest



Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.

Class Overview
Role Healing
Support
Melee Holy
Weapons Staff
Mace
Book
Attributes
STR 1
AGI 9
VIT 12
INT 12
DEX 9
LUK 1




Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.

How to Job Change

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Priest Master

To advance into the Priest class, you must first meet the following requirements:

  • Job Level 50 as an Acolyte

Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.

Where to find the Priest Master

  • Port Town , southeast of the map, in front of the church.

Priest Skills

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These skills are unique to the Priest class.

Active

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Damnation
Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable.
Level Select
Level 5 / 5
TypeMagic
ElementHoly
TargetEnemy
Cast TypeTarget
Required SkillsSalvation (Lv.1)
Required WeaponsMace, Staff, Book
Range10
AreaDistance: 3
Size: Medium
TimingCooldown: 3s
Resource CostMP: 35
Main Damage500% Attack/Magic Attack
Scaling3% Attack/Magic Attack Per Intelligence
1% Attack/Magic Attack Per Vitality
FlagsCombat: Critical Hits, Trigger Hit
Special: Hybrid, No Copy
AppliesTarget – Damnation (Duration: 5s, Chance: 100%)
 
Divinity
Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Required SkillsStatus Recovery (Lv.1), High Heal (Lv.1)
TimingCast Time: 3s
Resource CostMP: 210
AppliesTarget – Divinity (Duration: 300s, Chance: 100%)
TriggersOn Completion → Divine Protection
 
Enchant Holy
Blesses a weapon with holy light, converting its attacks to Holy element.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Required SkillsMace Mastery (Lv.1), Zeal (Lv.1)
Range10
Resource CostMP: 20
AppliesTarget – Enchant Holy (Duration: 300s, Chance: 100%)
 
Exorcism
Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath.
Level Select
Level 10 / 10
TypeMagic
ElementHoly
TargetEnemy
Cast TypeGround
Required SkillsTurn Undead (Lv.3)
Range10
AreaDistance: 7
Size: Large
TimingCast Time: 5s
Cooldown: 6s
Duration: 10s
Resource CostMP: 240
Special MechanicsHits: 2
Pull: 1.5
Main Damage600% Magic Attack
Scaling3% Magic Attack Per Intelligence
1% Magic Attack Per Vitality
 
Fanaticism
Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Required SkillsSmite (Lv.3)
Required WeaponsMace, Staff, Book
Range10
Resource CostMP: 20
AppliesTarget – Fanaticism (Duration: 300s, Chance: 100%)
 
High Heal
Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost.
Level Select
Level 10 / 10
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Range10
TimingCast Time: 2s
Cooldown: 10s
Resource CostMP: 360
Healing1000% Healing
Scaling5% Healing Per Intelligence
1% Healing Per Vitality
 
Sacred Ground
Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle.
Level Select
Level 5 / 5
TypeNone
ElementHoly
TargetAlly
Cast TypeGround
Required SkillsSanctuary (Lv.1)
Range10
AreaDistance: 7
Size: Large
TimingCast Time: 5s
Cooldown: 6s
Duration: 7s
Resource CostMP: 140
AppliesTarget – Sacred Ground (Duration: 1s, Chance: 100%)
 
Salvation
Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeNone
AreaDistance: 10
Size: Large
TimingCast Time: 5s
Cooldown: 60s
Resource CostMP: 400
Special MechanicsRevive: 20%
 
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
Level Select
Level 10 / 10
TypeHealing
ElementHoly
TargetAlly
Cast TypeGround
Required SkillsDivinity (Lv.3)
Range10
AreaDistance: 7
Size: Large
TimingCast Time: 5s
Cooldown: 6s
Duration: 10s
Resource CostMP: 240
Special MechanicsKnockback: 6
Sanctify - Skill Area + 7
Healing150% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
AppliesTarget – Sanctuary (Duration: 1s, Chance: 100%)
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.
 
Smite
Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force.
Level Select
Level 10 / 10
TypeMagic
ElementHoly
TargetEnemy
Cast TypeTarget
Required SkillsEnchant Holy (Lv.1)
Required WeaponsMace, Staff, Book
Range10
AreaDistance: 3
Size: Medium
TimingCooldown: 3s
Resource CostMP: 37
Main Damage500% Attack/Magic Attack
Scaling3% Attack/Magic Attack Per Intelligence
1% Attack/Magic Attack Per Vitality
FlagsCombat: Critical Hits, Trigger Hit
Special: Hybrid
AppliesTarget – Stun (Duration: 1.5s, Chance: 30%)
 
Status Recovery
Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Required SkillsDamnation (Lv.1)
Range10
TimingCooldown: 3s
Resource CostMP: 10
RemovesStun, Frozen – 100%
 
Turn Undead
Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20
Level Select
Level 10 / 10
TypeMagic
ElementHoly
TargetEnemy
Cast TypeTarget
Required SkillsDamnation (Lv.1)
Range10
TimingCast Time: 1s
Cooldown: 3s
Resource CostMP: 240
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
1% Magic Attack Per Vitality
NotesThis skill's chance to deal 777% damage to Undead and Shadow is based upon:
* The skill's level (2% per level, up to 20% max)
* The player's Intelligence (1% per 5 Int)
* The player's Luck (1% per 5 Luk)
* The percentage of health the target has lost (up to 20%)
 
Zeal
Inspires an ally with fervent conviction, boosting all damage for a duration.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Required SkillsDamnation (Lv.1)
Range10
Resource CostMP: 210
AppliesTarget – Zeal (Duration: 300s, Chance: 100%)

Passive

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Mace Mastery
Enhances attack power when using maces and books.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Mace
Weapon Attack2 / Lv, Book
Weapon Attack2 / Lv, Wand
Attack Speed1 / Lv

Attributes

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Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.

Primary Attributes
  INT Core stat for spell power and mana pool.
Increases MATK and MDEF; significantly improves healing potency.
  VIT Just as important as INT for healing output.
Raises HP, defenses, and contributes directly to Priest healing power.
  DEX Improves casting responsiveness.
Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
Secondary Attributes
  AGI Excellent for melee-oriented Priests.
Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
  STR Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
  LUK General crit chance/damage.
May influence Turn Undead success chance and secondary melee builds.

Additional Guides

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Here is a full list of all build guides currently for the Priest Class:


See Also

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Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting