Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Revision as of 21:43, 21 December 2025 by Eviand (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)



Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1


A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

Active

edit

Air Cutter

 
Air Cutter
Requirements
Required Skills
Impale (Lv.1)
Required Weapons
Spear, Sword, Mace
Sweep your weapon in a swift arc, staggering enemies around you.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Melee
Element
Neutral
Target
Enemy
Combo
Finisher (50%)
Modifier
Attack
Damage
100%
Scaling
1% Vitality
1% Strength
1% Dexterity
1% Agility
Range
Area
Medium (4)
Cost
19 MP
Cast Time
Cooldown
3s
Duration
Ignore Block
AppliesTarget – Stagger (Duration: 4s, Chance: 100%)

Counter Stance

 
Counter Stance
Requirements
Required Skills
Reflect Shield (Lv.1)
Take a defensive stance and retaliate with a counter slash when struck.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
2s
No Special Mechanics
AppliesTarget – Counter (Chance: 100%)

Cure

 
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Endure

 
Endure
Requirements
Required Skills
Taunt (Lv.1)
Prevents flinching from damage.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
10 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Endure (Chance: 100%)

Fortify

 
Fortify
Requirements
Required Skills
Shield Mastery (Lv.1)
Massively increases defensive capabilities.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Fortify (Chance: 100%)

Haste

 
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

 
Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Impale

 
Impale
Requirements
Required Skills
Piercing Flurry (Lv.1)
Required Weapons
Spear, Sword, Mace
Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Melee
Element
Neutral
Hits
2
Target
Enemy
Cast
Target
Combo
Finisher (50%)
Modifier
Attack
Damage
100%
Scaling
1% Vitality
1% Strength
1% Dexterity
1% Agility
Range
Area
Small (1)
Cost
19 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Piercing Flurry

 
Piercing Flurry
Requirements
Required Skills
Spear Mastery (Lv.1)
Required Weapons
Spear, Sword, Mace
Lunge forward with rapid jabs, striking multiple enemies in a line.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Melee
Element
Neutral
Hits
3
Target
Enemy
Cast
Target
Combo
Ready (4s)
Modifier
Attack
Damage
100%
Scaling
1% Vitality
1% Strength
1% Dexterity
1% Agility
Range
Area
Small (2)
Cost
19 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Reflect Shield

 
Reflect Shield
Requirements
Required Skills
Fortify (Lv.1)
Required Weapons
Shield
Enchants the target's shield with retaliatory force, reflecting a portion of damage back at attackers when they strike.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Reflect Shield (Chance: 100%)

Spear Quicken

 
Spear Quicken
Requirements
Required Skills
Impale (Lv.1)
Increases offensive power when wielding a sword or spear.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Spear Quicken (Chance: 100%)

Taunt

 
Taunt
Notes
While Taunt's status is active on enemy targets, they are forced to attack the user of the skill.
Forces affected targets to focus all basic attacks on you.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Enemy
Range
Area
Large (10)
Cost
10 MP
Cast Time
Cooldown
1s
Duration
13s
Skill Area
Taunt: 10
AppliesTarget – Taunt (Chance: 100%)

Weapon Throw

 
Weapon Throw
Requirements
Required Skills
Impale (Lv.1)
Required Weapons
Spear, Sword, Mace
Hurl your weapon forward in a spinning path, damaging enemies as it returns.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Ranged
Element
Neutral
Target
Enemy
Cast
Target
Combo
Finisher (50%)
Modifier
Attack
Damage
100%
Scaling
1% Vitality
1% Strength
1% Dexterity
1% Agility
Range
10
Area
Small (2)
Cost
19 MP
Cast Time
Cooldown
3s
Duration
Knockback
4
AppliesTarget – Slow (Duration: 4s, Chance: 100%)

Passive

edit

Free Cast

 
Free Cast
Notes
At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
Level 1 / 1
Free Cast While Moving
15%
Free Cast While Attacking
50%

Increased Flee

 
Increased Flee
Improves evasion against physical attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Flee
40

Increased Health

 
Increased Health
Increases maximum health.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Points
500

Increased Mana

 
Increased Mana
Expands total mana capacity.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Points
200

Increased Recovery

 
Increased Recovery
Accelerates mana regeneration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Regeneration
10
Max Mana Regeneration
100%

Increased Regeneration

 
Increased Regeneration
Improves natural health recovery over time.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Regeneration
25
Max Health Regeneration
100%

Shield Mastery

 
Shield Mastery
Improves block rate and defences when equipping a shield.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Shield Block
5%
Defense Multiplier
5%
Magic Defense Multiplier
5%

Spear Mastery

 
Spear Mastery
Enhances attack power of spears and swords. Increases maximum health.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Weapon Attack
20
Weapon Attack
20
Weapon Attack
20
Health Points
350

Twohand Parry

 
Twohand Parry
Requirements
Notes
While this passive is learned the player will be able to block attacks while wielding a weapon with both hands.
Required Stances
Two Handed
Allows two-handed weapons to block attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Block Chance
30%

Attributes

edit
Primary Attributes
  STR The main source of a Knight’s physical power.
Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
  VIT The backbone of Knight survivability.
Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
  AGI A supportive stat that enhances mobility and tempo.
Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
Secondary Attributes
  DEX Provides accuracy and block rate, giving a baseline benefit to all physical classes.
Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
  INT Expands MP and slightly improves regeneration, offering situational support for skill uptime.
Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
  LUK Increases critical chance and critical damage, which all classes benefit from in theory.
For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.


Job Advancement

edit

Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

Template:/Doc


Additional Guides

edit

Here is a full list of all build guides currently for the Knight Class:


See Also

edit
Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special