Rogue
More actions
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
Active
editBlade Dance
Unleashes a flurry of strikes around you. Level 10 / 10 Damage Melee Element Neutral Hits 4 Target Enemy Combo Finisher (50%) Modifier Attack Damage 100% Scaling 4% Agility Range — Area Large (7) Cost 55 MP Cast Time — Cooldown 3s Duration — No Special Mechanics |
Cloaking
Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use. Level 5 / 5 Target Self Combo Ready (4s) Range — Area — Cost 20 MP Cast Time — Cooldown 3s Duration 26s No Special Mechanics | |
| Applies | Target – Cloaking (Chance: 100%) |
|---|---|
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered. Level 1 / 1 Target Ally Cast Target Range 10 Area — Cost 10 MP Cast Time — Cooldown — Duration — No Special Mechanics | |
| Removes | Status – 100% |
|---|---|
Enchant Poison
Imbue your weapon with the Poison element, converting your physical damage to Poison for the duration. Level 5 / 5 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 300s Requires Weapon | |
| Applies | Target – Enchant Poison (Chance: 100%) |
|---|---|
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork. Level 1 / 1 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 60s No Special Mechanics | |
| Applies | Target – Haste (Chance: 100%) |
|---|---|
| Removes | Status – 100% |
Heal
Channels holy energy to restore health to a target ally. Level 1 / 1 Damage Healing Element Holy Target Ally Cast Target Healing 75% Scaling 2% Intelligence 2% Vitality Range 10 Area — Cost 10 MP Cast Time — Cooldown 3s Duration — No Special Mechanics |
Lightning Reflexes
Movement becomes instinct, action becomes lightning. Level 5 / 5 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Lightning Reflexes (Chance: 100%) |
|---|---|
Shadow Step
Teleports behind a target and strikes. Level 10 / 10 Damage Melee Element Neutral Hits 2 Target Enemy Cast Target Combo Finisher (50%) Modifier Attack Damage 100% Scaling 3% Agility Range 10 Area — Cost 23 MP Cast Time — Cooldown 2s Duration — Teleport |
Smoke Screen
Creates a blinding mist. Level 5 / 5 Target Enemy Cast Ground Combo Ready (4s) Range — Area Large (7) Cost 20 MP Cast Time — Cooldown 6s Duration 9s No Special Mechanics | |
| Applies | Target – Blind (Duration: 1s, Chance: 100%) |
|---|---|
Venom Coating
A venomous sheen coats the blade, each strike delivering a silent death. Level 5 / 5 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 300s Requires Weapon | |
| Applies | Target – Venom Coating (Chance: 100%) |
|---|---|
Venom Strike
Strikes a target with a chance to inflict poison Level 10 / 10 Damage Melee Element Neutral Hits 4.15 Target Enemy Cast Target Combo Ready (4s) Modifier Attack Damage 100% Scaling 2% Agility Range — Area — Cost 12 MP Cast Time — Cooldown — Duration — No Special Mechanics | |
| Applies | Target – Poison (Duration: 5s, Chance: 100%) |
|---|---|
Passive
editDagger Mastery
Enhances attack power of daggers and swords. Level 10 / 10 Weapon Attack 20 Weapon Attack 20 Weapon Attack 20 Multistrike 50% |
Dual Wield Mastery
Unlocks the ability to wield a weapon in each hand. Level 5 / 5 Dual Wield 100% |
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed. Level 1 / 1 Free Cast While Moving 15% Free Cast While Attacking 50% |
Increased Flee
Improves evasion against physical attacks. Level 5 / 5 Flee 40 |
Increased Health
Increases maximum health. Level 5 / 5 Health Points 500 |
Increased Mana
Expands total mana capacity. Level 5 / 5 Mana Points 200 |
Increased Recovery
Accelerates mana regeneration. Level 5 / 5 Mana Regeneration 10 Max Mana Regeneration 100% |
Attributes
edit| Primary Attributes | |
|---|---|
| AGI | The defining stat for Rogues. Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. |
| DEX | Provides accuracy to reliably hit agile enemies with FLEE. Also grants a small amount of extra ASPD to support smoother rotations. |
| LUK | Increases both crit chance and crit damage. Helps amplify overall DPS, especially for crit-focused Rogue builds. |
| STR | Contributes to auto-attack power and physical scaling. Works alongside AGI to improve poison damage and basic attack pressure. |
| Secondary Attributes | |
| VIT | Enhances survivability by increasing HP and physical defense. Useful for Rogues who play aggressively or engage frequently in melee range. |
| INT | Expands MP for more frequent skill usage. A minor stat overall, but can improve comfort during longer encounters. |
Job Advancement
editUpon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
Additional Guides
editHere is a full list of all build guides currently for the Rogue Class: