Rogue
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Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Class Overview | |
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Role | Melee Poison |
Weapons | Dagger |
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Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Rogue Skills
These skills are unique to the Rogue class.
Active
Blade Dance — Unleashes a flurry of strikes around you.
- Max Level: 10
- Requires: Dagger, Sword
- Damage: 75% ATK per level
- +4% ATK per AGI per level
- Hits: 4
- Area: Large
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
Cloaking — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Cloaking
- Grants invisibility (detectable by bosses and shadow monsters)
- Move Speed: −25% + 5% per level
- Crit: +10 per level
- Duration: 10 + 4 seconds per level
Enchant Poison — A venomous sheen coats the blade, each strike delivering a silent death.
- Max Level: 5
- Element: Poison
- Cost: 20 mana
- Buff Applied: Enchant Poison
- Applies Poison on basic attacks; critical hits apply 2 stacks
- Duration: 60 seconds per level
- Debuff Applied: Poison
- Deals stacking damage over time
- Duration: 5 seconds
Lightning Reflexes — Movement becomes instinct, action becomes lightning.
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Lightning Reflexes
- Attack Speed: +6% per level
- Flee: +1 per level
- Duration: 60 seconds per level
Shadow Step — Teleports behind a target and strikes.
- Max Level: 10
- Damage: 50% ATK per level
- +3% ATK per AGI per level
- Hits: 2
- Cooldown: 2 seconds
- Cost: 5 + 2 mana per level
- Combo Finisher: +50% damage
Smoke Screen — Creates a blinding mist.
- Max Level: 5
- Cooldown: 10 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Elusive
- Chance to dodge attacks & targeted skills: +25%
- Duration: 2 seconds
Venom Strike — Strikes a target with a chance to inflict poison.
- Max Level: 10
- Element: Poison
- Damage: 100% + 20% ATK per level
- +2% ATK per AGI per level
- Combo Ready: 4 seconds
- Cost: 3 + 1 mana per level
- Debuff Applied: Poison
- Deals stacking damage over time
- Duration: 5 seconds
- Chance: 50% + 5% per level
Passive
Dagger Mastery — Enhances attack power of daggers and swords. Increases attack speed.
- Max Level: 10
- Dagger ATK: +2 per level
- Sword ATK: +2 per level
- Double Attack: +3% per level
Dual Wield Mastery — Unlocks the ability to wield a weapon in each hand.
- Max Level: 5
- Dual Wield ATK/MATK: 50% + 10% per level
Attributes
Primary Attributes | |
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INT | The core offensive stat for Summoners. Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. |
STR | A key damage stat that fuels Summoner skill power. Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds. |
AGI | Vital for enhancing pet performance. Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. |
VIT | The foundation of Summoner durability. Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. |
Secondary Attributes | |
DEX | Provides accuracy and contributes slightly to block chance through synergy with pets. Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond. |
LUK | Increases critical chance and critical damage, which pets can also benefit from in theory. Not commonly built for Summoners, but can appear in experimental crit-based pet setups. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Rogue Class: