Scout
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Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.
| Class Overview | |
|---|---|
| Role | Ranged Mobility |
| Weapons | Bow |
| Attributes | |
| 1 | |
| 9 | |
| 1 | |
| 9 | |
| 12 | |
| 1 | |
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.
Scout Skills
editThese skills are unique to the Scout class.
Active
editArrow Shower | Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Scout |
| Requirements | |
| Required skills | Steady Hands (Lv.1) |
| Required weapons | Ranged |
| Type | |
| Damage type | Ranged |
| Element | Neutral |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 10 |
| Area | Size: Medium Distance: Base 5 Effective: 5 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.75 Cooldown: Base 4 Duration: Base 2.5, 0.5 / Lv |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Hits – Base 2 |
| Damage and scaling | |
| Main damage | Damage – 0.3% / Lv, ATK-based |
| Scaling | Dexterity – 1%, ATK-based |
Cure | Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 0.9 |
| Resource cost | MP: Base 10 |
| Status effects | |
| Removes | Poison, Blind, Silence – Base 1 |
Force Shot | A powerful shot that knocks the target back on impact. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Scout |
| Monsters | Bogbloom, Boxy Robot, Delivery Robot, Gripper Robot, Octopus King, Sting |
| Requirements | |
| Required skills | Strafing Volley (Lv.1) |
| Required weapons | Ranged |
| Type | |
| Damage type | Ranged |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Medium Distance: Base 3 Effective: 3 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.5 Cooldown: Base 1 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 3, 1 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Knockback – Base 4, 2 / Lv |
| Damage and scaling | |
| Main damage | Damage – Base 1%, 0.4% / Lv, ATK-based |
| Scaling | Dexterity – 2%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
Haste | A surge of energy rushes through the limbs, quickening reflexes and footwork. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Haste (Duration 60 / Lv, Chance Base 1) |
| Removes | Slow – Base 1 |
Heal | Channels holy energy to restore health to a target ally. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Summons | Angel Mage |
| Monsters | Angel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 0.6 |
| Resource cost | MP: Base 10, 5 / Lv |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 0.5% / Lv |
| Scaling | Intelligence – 1% Vitality – 1% |
Mark Target | Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Scout, Weaver |
| Requirements | |
| Required skills | Precise Aim (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 10 |
| Status effects | |
| Applies | Target – Marked (Duration Base 10, 2 / Lv, Chance Base 1) |
Slow Trap | Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Scout, Weaver |
| Requirements | |
| Required skills | Arrow Shower (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 10 |
| Area | Size: Medium Distance: Base 5 Effective: 5 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 4 Duration: Base 5, 1 / Lv |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Status effects | |
| Applies | Target – Slow (Duration Base 1, Chance Base 1) |
Sniper's Nest | Take a steady stance and ready your bow. While Sniper's Nest is active, your attack speed, and critical power rise, but your movement is hindered. Casting requires brief preparation. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Scout |
| Requirements | |
| Required skills | Mark Target (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | Aura |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Sniper Nest (Duration Base 1, Chance Base 1) |
Strafing Volley | Fires a rapid sequence of arrows at a single target. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Scout |
| Monsters | Boxy Robot, Delivery Robot, Gripper Robot, Octopus King, Snake Naga, Sting |
| Requirements | |
| Required skills | Steady Hands (Lv.1) |
| Required weapons | Ranged |
| Type | |
| Damage type | Ranged |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 3, 1 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Special mechanics | Hits – Base 1, 0.35 / Lv |
| Damage and scaling | |
| Main damage | Damage – Base 1%, 0.2% / Lv, ATK-based |
| Scaling | Dexterity – 2%, ATK-based |
Volatile Bolt | An arrow that explodes on impact, dealing area damage around the target. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Scout |
| Monsters | Cosmic Entity, Goblin Warlock, Snake Naga, Voidgazer |
| Requirements | |
| Required skills | Arrow Shower (Lv.1) |
| Required weapons | Ranged |
| Type | |
| Damage type | Ranged |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Medium Distance: Base 5 Effective: 5 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.75 Cooldown: Base 4 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Damage and scaling | |
| Main damage | Damage – 0.75% / Lv, ATK-based |
| Scaling | Dexterity – 4%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
Passive
editAuto Strafe | Grants a chance to automatically fire a volley when attacking, chaining ranged shots with fluid motion. |
|---|---|
| General | |
| Max Level | 5 |
| Requirements | |
| Required Skills | Strafing Volley (Lv.10) |
| Passive Effects | |
| Autocast on Attack | 5 / Lv, Strafing Volley |
Free Cast | Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed. |
|---|---|
| General | |
| Max Level | 1 |
| Passive Effects | |
| Free Cast While Moving | Base 15, 10 / Lv |
| Free Cast While Attacking | Base 50, 10 / Lv |
| Notes | |
| Notes |
|
Increased Flee | Improves evasion against physical attacks. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Flee | 8 / Lv |
Increased Health | Increases maximum health. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Health Points | 100 / Lv |
Increased Mana | Expands total mana capacity. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Mana Points | 40 / Lv |
Increased Recovery | Accelerates mana regeneration. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Mana Regeneration | 2 / Lv |
| Max Mana Regeneration | 0.2 / Lv |
Precise Aim | Increases attack range and hit rate, enhancing precision with ranged weapons. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Range | 1 / Lv |
| Hit Rate | 2 / Lv |
Steady Hands | Improves control and precision, enhancing dexterity-based actions. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Weapon Attack | 2 / Lv, Bow |
| Dexterity | 1 / Lv |
Attributes
edit| Primary Attributes | |
|---|---|
| DEX | The core stat for Scouts. Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. |
| AGI | The speed engine for Scouts. Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. |
| Secondary Attributes | |
| LUK | This stat increases critical rate and critical damage. Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. |
| VIT | This stat increases maximum HP and DEF. Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. |
| INT | This stat increases magic power and MP pool. INT has no use for Scouts, as all of their skills are physical and ranged-based. |
| STR | This stat increases melee ATK. STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. |
Additional Guides
editHere is a full list of all build guides currently for the Scout Class: