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Summoner

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Revision as of 12:40, 20 September 2025 by Eviand (talk | contribs)

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Summoner


Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.

Class Overview
Role Summoning
Dark Magic
Weapons Mace
Attributes
STR 1
AGI 9
VIT 9
INT 12
DEX 1
LUK 1




A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.

Their ability to bond with magical creatures makes them adaptable, able to empower allies, weaken enemies, or control the battlefield indirectly. While not as offensively overwhelming as a Mage, their versatility ensures they remain impactful in a wide range of encounters.

As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active

 
Heal
Active

  • Max Level: 1
  • Element:   Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  •   INT Scaling: +1% MATK
  •   VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level

 
Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    •   AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level

 
Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive

 
Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level

 
Increased Health
Passive

  • Max Level: 5
  • HP: +100/level

 
Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level

 
Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level

 
Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Summoner Skills

These skills are unique to the Summoner class.

Summon Skills

These skills are unique to the Summoner class, allowing them to call forth companions or command them directly.

  Summon Attack — Commands all active summons to converge on the chosen enemy, forcing them to attack your target.

  • Max Level: 1

  Summon Recall — Calls all active summons back to your side, halting their current actions and returning them to you.

  • Max Level: 1

  Summon Angel — A radiant healer who channels light into soothing magic and soul-searing strikes.

  • Max Level: 1
  • Cast Time: 2 seconds
  • Cooldown: 30 seconds
  • Cost: 30 mana
  • Restrictions: Cannot be used with Summon Cat, Summon Cactus, Summon Wolf
  • Skills:
    • Lv. 5: Heal
    • Lv. 15: Holy Light
    • Lv. 30: Dissonance Well
    • Lv. 40: Resonance Well
    • Lv. 50: Sacred Aegis
  • Stages:
    • Lv. 1: Angel
    • Lv. 25: Archangel
    • Lv. 50: Angel Mage

  Summon Cat — A nimble caster that darts between foes, blasting with lightning and wild flair.

  • Max Level: 1
  • Cast Time: 2 seconds
  • Cooldown: 30 seconds
  • Cost: 30 mana
  • Restrictions: Cannot be used with Summon Angel, Summon Cactus, Summon Wolf
  • Skills:
    • Lv. 5: Thunderbolt
    • Lv. 15: Lightning Strike
    • Lv. 30: Lightning Reflexes
    • Lv. 40: Thunder Storm
    • Lv. 50: Spell Echo
  • Stages:
    • Lv. 1: Cat Meow
    • Lv. 25: Cat Lightning
    • Lv. 50: Cat Bolt

  Summon Cactus — A spiny sentinel that soaks up hits and punishes attackers without flinching.

  • Max Level: 1
  • Cast Time: 2 seconds
  • Cooldown: 30 seconds
  • Cost: 30 mana
  • Restrictions: Cannot be used with Summon Angel, Summon Cat, Summon Wolf
  • Skills:
    • Lv. 5: Piercing Flurry
    • Lv. 15: Stomp
    • Lv. 30: Fortify
    • Lv. 40: Reflect Shield
    • Lv. 50: Taunt
  • Stages:
    • Lv. 1: Cacti
    • Lv. 25: Cactus
    • Lv. 50: Cactus King

  Summon Wolf — A fast, feral brawler that tears into enemies with raw strength and speed.

  • Max Level: 1
  • Cast Time: 2 seconds
  • Cooldown: 30 seconds
  • Cost: 30 mana
  • Restrictions: Cannot be used with Summon Angel, Summon Cat, Summon Cactus
  • Skills:
    • Lv. 5: Bash
    • Lv. 15: Shadow Step
    • Lv. 30: Axe Quicken
    • Lv. 40: Twin Cleave
    • Lv. 50: Blade Dance
  • Stages:
    • Lv. 1: Wolf Pup
    • Lv. 25: Wolf
    • Lv. 50: Werewolf

Active

  Banishment Field — Radiant spirits descend in silent judgment, severing the soul from grace. The afflicted find their healing turned against them, their essence exposed to the full weight of magical assault.

  • Max Level: 5
  • Damage: 60% ATK + MATK per level
  • +2% ATK + MATK per   INT
  • +1% ATK + MATK per   STR
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 0.75 seconds
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Effect: Knockback
  • Debuff Applied: Curse
    • Healing Effects: Converted to damage
    • Damage from Magic: +15%
    • Duration: 3 seconds per level
    • Chance: 10% per level

  Dissonance Well — A field of spiritual interference thrums with jagged tension, stalling thought, movement, and will.

  • Max Level: 5
  • Damage: 60% ATK + MATK per level
  • +2% ATK + MATK per   INT
  • +1% ATK + MATK per   STR
  • Area: Medium
  • Duration: 2.5 + 0.5 seconds per level
  • Cast Time: 1.5 seconds
  • Cooldown: 4 seconds
  • Cost: 15 + 7 mana per level
  • Debuff Applied: Slow
    • Move Speed: −50%
    • Cast Speed: −25%
    • Attack Speed: −25%
    • Duration: 2 seconds

  Fury Bond — You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses.

  • Max Level: 5
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Buff Applied: Fury Bond
    • Attack Speed: +5% per level
    • Cast Speed: +5% per level
    • Duration: 60 seconds per level

  Guardian Bond — You and your companion become a shield for one another. While linked, a protective aura surrounds you both, mending wounds and hardening resolve, so long as you remain close.

  • Max Level: 5
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Buff Applied: Guardian Bond
    • Block: +5% per level
    • Defense: +5% per level
    • Magic Defense: +5% per level
    • Duration: 60 seconds per level

  Resonance Well — A tranquil hum radiates outward, harmonizing body and spirit. Beneath its gentle shimmer, vitality stirs and clarity takes root.

  • Max Level: 5
  • Element:   Holy
  • Damage: 20% ATK + MATK per level + 20 per level
  • +1% ATK + MATK per   INT
  • +1% ATK + MATK per   STR
  • Area: Medium
  • Duration: 2.5 + 0.5 seconds per level
  • Cast Time: 1.5 seconds
  • Cooldown: 4 seconds
  • Cost: 15 + 7 mana per level
  • Effect: Knockback

  Soul Strike — Launches a shard of sanctified essence that pierces the veil between life and death, striking a single enemy with spectral force.

  • Max Level: 10
  • Damage: 50% ATK + MATK per level
  • +3% ATK + MATK per   INT
  • +1% ATK + MATK per   STR
  • Hits: 0.5 + 0.5 per level
  • Cast Time: 0.5 seconds
  • Cooldown: 1 second
  • Cost: 10 + 5 mana per level

  Suppression Field — A ghostly presence descends in silence. Within its reach, the air thickens and thought falters, all sound swallowed by stillness.

  • Max Level: 5
  • Damage: 60% ATK + MATK per level
  • +2% ATK + MATK per   INT
  • +1% ATK + MATK per   STR
  • Area: Medium
  • Cast Time: 0.75 seconds
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Effect: Pull
  • Debuff Applied: Silence
    • Effect: Cannot cast skills
    • Duration: 3 seconds per level
    • Chance: 10% per level

Passive

  Essence Flow — Your healing flows with the essence of life, soothing both flesh and soul.

  • Max Level: 5
  • Summon Health Regen: +10% per level
  • Summon Healing Received: +10% per level

  Soul Resonance — Your attacks stir echoes from beyond, releasing spectral force on impact.

  • Max Level: 5
  • Chance to Autocast Soul Strike: +10% per level
  • Soul Strike Damage: +2% per level

  Summoner’s Pact — Strengthens the link between summoner and summon. All summons inherit a portion of your power.

  • Max Level: 5
  • All Stats Shared to Summons: +10% per level

Attributes

Primary Attributes

  INT The core offensive stat for Summoners.
Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
  STR A key damage stat that fuels Summoner skill power.
Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds.
  AGI Vital for enhancing pet performance.
Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
  VIT The foundation of Summoner durability.
Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.

Secondary Attributes

  DEX Provides accuracy and contributes slightly to block chance through synergy with pets.
Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond.
  LUK Increases critical chance and critical damage, which pets can also benefit from in theory.
Not commonly built for Summoners, but can appear in experimental crit-based pet setups.


Additional Guides

Here is a full list of all build guides currently for the Summoner Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting