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Scout

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Revision as of 12:40, 20 September 2025 by Eviand (talk | contribs)

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Scout


Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.

Class Overview
Role Ranged
Mobility
Weapons Bow
Attributes
STR 1
AGI 9
VIT 1
INT 9
DEX 12
LUK 1




A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.

Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.

As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active

 
Heal
Active

  • Max Level: 1
  • Element:   Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  •   INT Scaling: +1% MATK
  •   VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level

 
Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    •   AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level

 
Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive

 
Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level

 
Increased Health
Passive

  • Max Level: 5
  • HP: +100/level

 
Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level

 
Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level

 
Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Scout Skills

These skills are unique to the Scout class.

Active

  Arrow Shower — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.

  • Max Level: 10
  • Requires: Ranged
  • Damage: 30% ATK per level
  •   DEX Scaling: +1% ATK per level
  • Hits: 2
  • Duration: 2.5 + 0.5 seconds per level
  • Area: Medium
  • Cast Time: 1.5 seconds
  • Cooldown: 4 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage

  Force Shot — A powerful shot that knocks the target back on impact.

  • Max Level: 10
  • Requires: Ranged
  • Damage: 100% + 40% ATK per level
  •   DEX Scaling: +2% ATK per level
  • Cast Time: 0.5 seconds
  • Cooldown: 1 second
  • Cost: 3 + 1 mana per level
  • Combo Finisher: +50% damage
  • Debuff Applied: Knockback

  Mark Target — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.

  • Max Level: 5
  • Cost: 10 mana
  • Debuff Applied: Marked
    • Crit Def: −10% −2% per level
    • Total Flee: −10% −2% per level
    • Duration: 10 + 2 seconds per level

  Slow Trap — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.

  • Max Level: 5
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 10 + 5 mana per level
  • Combo Ready: 4 seconds
  • Debuff Applied: Slow
    • Move Speed: −50%
    • Cast Speed: −25%
    • Attack Speed: −25%
    • Duration: 1 second

  Sniper’s Nest — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.

  • Max Level: 5
  • Cooldown: 5 seconds
  • Cost: 20 mana
  • Buff Applied: Sniper’s Nest
    • Attack Speed: +4% per level
    • Ranged Damage: +4% per level
    • Cannot Move
    • Duration: 5 seconds

  Strafing Volley — Fires a rapid sequence of arrows at a single target.

  • Max Level: 10
  • Requires: Ranged
  • Damage: 100% + 20% ATK per level
  •   AGI Scaling: +2% ATK per level
  • Hits: 1 + 0.35 per level
  • Cost: 3 + 1 mana per level
  • Combo Ready: 4 seconds

  Volatile Bolt — An arrow that explodes on impact, dealing area damage around the target.

  • Max Level: 10
  • Requires: Ranged
  • Damage: 75% ATK per level
  •   DEX Scaling: +4% ATK per level
  • Area: Medium
  • Cast Time: 1 second
  • Cooldown: 4 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage

Passive

  Auto Strafe — Chance to autocast Strafing Volley when attacking.

  • Max Level: 10
  • Chance: +5% per level

  Precise Aim — Increases range and hit rate.

  • Max Level: 5
  • Range: +1 per level
  • Hit: +2 per level

  Steady Hands — Improves control and precision, enhancing dexterity-based actions.

  • Max Level: 10
  • Bow ATK: +2 per level
  •   DEX: +1 per level

Attributes

Primary Attributes

  DEX The core stat for Scouts.
Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
  AGI The speed engine for Scouts.
Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.

Secondary Attributes

  LUK This stat increases critical rate and critical damage.
Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
  VIT This stat increases maximum HP and DEF.
Scouts may take a small amount for survivability when playing in Sniper’s Nest, but it is not a primary focus.
  INT This stat increases magic power and MP pool.
INT has no use for Scouts, as all of their skills are physical and ranged-based.
  STR This stat increases melee ATK.
STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.


Additional Guides

Here is a full list of all build guides currently for the Scout Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting