Scout
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Class Overview | |
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Role | Ranged Mobility |
Weapons | Bow |
Attributes | |
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9 |
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12 |
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Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Scout Skills
These skills are unique to the Scout class.
Active
Arrow Shower — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
- Max Level: 10
- Requires: Ranged
- Damage: 30% ATK per level
DEX Scaling: +1% ATK per level
- Hits: 2
- Duration: 2.5 + 0.5 seconds per level
- Area: Medium
- Cast Time: 1.5 seconds
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
Force Shot — A powerful shot that knocks the target back on impact.
- Max Level: 10
- Requires: Ranged
- Damage: 100% + 40% ATK per level
DEX Scaling: +2% ATK per level
- Cast Time: 0.5 seconds
- Cooldown: 1 second
- Cost: 3 + 1 mana per level
- Combo Finisher: +50% damage
- Debuff Applied: Knockback
Mark Target — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
- Max Level: 5
- Cost: 10 mana
- Debuff Applied: Marked
- Crit Def: −10% −2% per level
- Total Flee: −10% −2% per level
- Duration: 10 + 2 seconds per level
Slow Trap — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
- Max Level: 5
- Cast Time: 1 second
- Cooldown: 10 seconds
- Cost: 10 + 5 mana per level
- Combo Ready: 4 seconds
- Debuff Applied: Slow
- Move Speed: −50%
- Cast Speed: −25%
- Attack Speed: −25%
- Duration: 1 second
Sniper’s Nest — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.
- Max Level: 5
- Cooldown: 5 seconds
- Cost: 20 mana
- Buff Applied: Sniper’s Nest
- Attack Speed: +4% per level
- Ranged Damage: +4% per level
- Cannot Move
- Duration: 5 seconds
Strafing Volley — Fires a rapid sequence of arrows at a single target.
- Max Level: 10
- Requires: Ranged
- Damage: 100% + 20% ATK per level
AGI Scaling: +2% ATK per level
- Hits: 1 + 0.35 per level
- Cost: 3 + 1 mana per level
- Combo Ready: 4 seconds
Volatile Bolt — An arrow that explodes on impact, dealing area damage around the target.
- Max Level: 10
- Requires: Ranged
- Damage: 75% ATK per level
DEX Scaling: +4% ATK per level
- Area: Medium
- Cast Time: 1 second
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
Passive
Auto Strafe — Chance to autocast Strafing Volley when attacking.
- Max Level: 10
- Chance: +5% per level
Precise Aim — Increases range and hit rate.
- Max Level: 5
- Range: +1 per level
- Hit: +2 per level
Steady Hands — Improves control and precision, enhancing dexterity-based actions.
- Max Level: 10
- Bow ATK: +2 per level
DEX: +1 per level
Attributes
Primary Attributes | |
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The core stat for Scouts. Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. |
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The speed engine for Scouts. Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. |
Secondary Attributes | |
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This stat increases critical rate and critical damage. Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. |
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This stat increases maximum HP and DEF. Scouts may take a small amount for survivability when playing in Sniper’s Nest, but it is not a primary focus. |
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This stat increases magic power and MP pool. INT has no use for Scouts, as all of their skills are physical and ranged-based. |
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This stat increases melee ATK. STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. |
Additional Guides
Here is a full list of all build guides currently for the Scout Class: