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Knight

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Revision as of 13:44, 20 September 2025 by Eviand (talk | contribs) (Attributes)

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Knight


Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active

 
Heal
Active

  • Max Level: 1
  • Element:   Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  •   INT Scaling: +1% MATK
  •   VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level

 
Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    •   AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level

 
Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive

 
Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level

 
Increased Health
Passive

  • Max Level: 5
  • HP: +100/level

 
Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level

 
Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level

 
Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Knight Skills

These skills are unique to the Knight class.

Active

  Spear Quicken — Increases offensive power when wielding a sword or spear.

  • Max Level: 5
  • Requires: Spear, Sword
  • Cost: 20 mana
  • Buff Applied: Spear Quicken
    • Attack Speed: +5% per level
    • Hit: +8 per level
    • +2% ATK per   AGI
    • Duration: 60 seconds per level

  Impale — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.

  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per   VIT
  • +1% ATK per   DEX
  • Hits: 2
  • Area: Small
  • Combo Finisher: +50% damage
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level

  Piercing Flurry — Lunge forward with rapid jabs, striking multiple enemies in a line.

  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per   VIT
  • +1% ATK per   STR
  • Hits: 3
  • Area: Small
  • Combo Ready: 4 seconds
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level

  Endure — Prevents flinching from damage.

  • Max Level: 5
  • Cost: 10 mana
  • Buff Applied: Endure
    • Effect: Immune to flinching
    • MDEF: +5 per level
    • Duration: 5 + 5 seconds per level

  Taunt — Forces affected targets to focus all basic attacks on you.

  • Max Level: 5
  • Cooldown: 1 second
  • Cost: 10 mana
  • Debuff Applied: Taunt
    • Attack: +5% +2% per level
    • Damage From Melee: +5% +2% per level
    • Duration: 5 + 2 seconds per level

  Reflect Shield — Reflects damage when shield is equipped.

  • Max Level: 5
  • Requires: Shield
  • Cost: 20 mana
  • Buff Applied: Reflect Shield
    • Reflect Damage: +10% per level
    • Duration: 60 seconds per level

  Counter Stance — Take a defensive stance and retaliate with a counter slash when struck.

  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 10 mana
  • Buff Applied: Counter
    • Block: +100%
    • Crit: +100
    • Negative Effect on Player: Cannot Attack or Move, Flee Disabled
    • Duration: 2 seconds
  • Special Attack: Counter Slash
  • Combo Finisher: +50% damage
  • Damage Reflected: 50% + 10% per level
  • +1% ATK per   VIT
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 1.5 seconds

  Fortify — Massively increases defensive capabilities.

  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Fortify
    • HP: +4% per level
    • Healing Received: +4% per level
    • +2   VIT per level
    • Duration: 60 seconds per level

  Weapon Throw — Hurl your weapon forward in a spinning path, damaging enemies as it returns.

  • Max Level: 5
  • Damage: 100% + 30% ATK per level
  • +1% ATK per   VIT
  • +1% ATK per   DEX
  • Effect: Knockback
  • Area: Medium
  • Combo Finisher: +50% damage
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff Applied: Slow
    • Effect: Move Spd −50%, Cast Spd −25%, Atk Spd −25%
    • Duration: 3 seconds

  Air Cutter — Sweep your weapon in a swift arc, staggering enemies around you.

  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per   VIT
  • +1% ATK per   STR
  • Area: Medium
  • Combo Finisher: +50% damage
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff Applied: Stagger
    • Effect: Block −100%, Damage From Melee +5% +2% per level
    • Duration: 3 seconds

Passive

  Spear Mastery — Enhances attack power of spears and swords. Increases maximum health.

  • Max Level: 10
  • Spear ATK: +2 per level
  • Sword ATK: +2 per level
  • HP: +35 per level

  Shield Mastery — Improves block rate and defenses when equipping a shield.

  • Max Level: 5
  • Block: +2% per level
  • DEF: +2 per level
  • MDEF: +2 per level

Attributes

Primary Attributes

  STR The main source of a Knight’s physical power.
Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
  VIT The backbone of Knight survivability.
Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
  AGI A supportive stat that enhances mobility and tempo.
Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.

Secondary Attributes

  DEX Provides accuracy and block rate, giving a baseline benefit to all physical classes.
Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
  INT Expands MP and slightly improves regeneration, offering situational support for skill uptime.
Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
  LUK Increases critical chance and critical damage, which all classes benefit from in theory.
For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.


Additional Guides

Here is a full list of all build guides currently for the Knight Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting