Shinobi
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Class Overview | |
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Role | Autocast Clones |
Weapons | Daggers Swords |
Attributes | |
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9 |
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12 |
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1 |
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9 |
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Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.
How to Job Change
edit edit sourceTo advance into the Shinobi class, you must first meet the following requirements:
- Job Level 50 as a Rogue
Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.
Where to find the Shinobi Master
- Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.
Shinobi Skills
edit edit sourceThese skills are unique to the Shinobi class.
Active
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- Max Level: 5
- Effect: Creates 1 clone (1 HP, 20% of ATK/MATK)
- Penalty: Clones reduce your max mana by 50% (you cannot have lower than 100 mana)
- Cooldown: 8 − 1 seconds per level
- Cost: 10 + 5 mana per level
- Combo Ready: 4 seconds
- Effect: Backslide
- Buff Applied: Elusive Feint
- Perfect Dodge: +100%
- Spell Dodge: +100%
- Duration: 1 second

- Element:
Fire
- Max Level: 10
- Damage: 75% MATK per level
- +4% MATK per
AGI
- Hits: 1 per level
- Area: Medium
- Cast Time: 1 second
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Buff Applied: Fire Release
- Effect: Chance to autocast Firebolt when attacking (+3% per level)
- Duration: 10 seconds

- Element:
Water
- Max Level: 10
- Damage: 25% MATK per level
- +1% MATK per
AGI
- Hits: 2
- Duration: 3 seconds
- Area: Medium
- Cast Time: 1 second
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Buff Applied: Ice Release
- Effect: Chance to autocast Icebolt when attacking (+3% per level)
- Duration: 10 seconds

- Element:
Wind
- Max Level: 10
- Damage: 75% MATK per level
- +4% MATK per
AGI
- Hits: 1 per level
- Cast Time: 1 second
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Buff Applied: Lightning Release
- Effect: Chance to autocast Thunderbolt when attacking (+3% per level)
- Duration: 10 seconds

- Max Level: 5
- Effect: Permanently copy the last skill casted by a target player
- Level of Copied Skill: 1 per level
- Cost: 20 mana

- Requires: Dagger, Sword
- Max Level: 10
- Damage: 100% ATK + MATK per level
- +5% ATK + MATK per
AGI
- +3% ATK + MATK per
STR
- Hits: 1
- Effect: Triggers Autocasts
- Area: Medium
- Cast Time: 1 second
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage

- Max Level: 5
- Effect: Creates 1 clone per level (1 HP, 20% of ATK/MATK)
- Penalty: Clones reduce your max mana by 50% (you cannot have lower than 100 mana)
- Cooldown: 10 seconds
- Cost: 10 + 5 mana per level
- Combo Ready: 4 seconds

- Requires: Dagger, Sword
- Max Level: 10
- Damage: 25% ATK + MATK per level
- +1% ATK + MATK per
AGI
- Hits: 3
- Effect: Triggers Autocast
- Duration: 3 seconds
- Area: Medium
- Cast Time: 1 second
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
Passive
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- Max Level: 10
- MATK: +1% per level
- Max MP: +2% per level
- Skill Bonus: Skills gain
INT scaling (+0.2% per level)

- Max Level: 10
- Perfect Dodge: +1% per level
- Move Speed: +2% per level
- Spell Dodge: +3% per level
Attributes
edit edit sourceShinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.
Primary Attributes | |
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Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion. |
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Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling. |
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Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery. |
Secondary Attributes | |
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Provides additional scaling for Shadow Release and increases physical damage contribution. |
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Adds survivability by increasing HP and defenses, helping maintain uptime in fights. |
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Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi. |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Shinobi Class: