Priest
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Priest
Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.
| Class Overview | |
|---|---|
| Role | Healing Support Melee Holy |
| Weapons | Staff Mace |
| Attributes | |
| 1 | |
| 9 | |
| 12 | |
| 12 | |
| 9 | |
| 1 | |
How to Job Change
To advance into the Priest class, you must first meet the following requirements:
- Job Level 50 as an Acolyte
Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.
Where to find the Priest Master
- Sanctum of Light – Floor 1, near the Waypoint and Craftsman.
Priest Skills
These skills are unique to the Priest class.
Active
- Max Level: 10
- Cast Time: 1.0 seconds
- Cooldown: 1.5 seconds
- Cost: 30 + 10 mana per level
- +6% Healing per INT
- +4% Healing per VIT
- Effect: Single-target heal
- Max Level: 5
- Requires: High Heal Lv1, Status Recovery Lv1
- Cast Time: 3 seconds
- Cost: 60 + 30 mana per level
- Buff Applied: Divine Protection
- Healing Power: +5% per level
- Mana Cost: +20% per level
- Duration: 60 seconds
- Max Level: 10
- Cast Time: 2.5 seconds
- Cooldown: 5 seconds
- Cost: 45 + 15 mana per level
- Area: Large
- Effect: Regenerates HP for allies and damages Undead within area
- Duration: 10 seconds
- Max Level: 5
- Buff Applied: Sacred Ground
- Effect: −50% Ground Damage
- Duration: 60 seconds
- Max Level: 5
- Cast Time: 1.0 seconds
- Cooldown: 3 seconds
- Cost: 20 + 10 mana per level
- Effect: Cures all debuffs on target
- Max Level: 5
- Cast Time: 3.5 seconds
- Cooldown: 60 seconds
- Cost: 80 + 40 mana per level
- Effect: Revives one ally
- Restored HP: 20% + 10% per level
- Max Level: 5
- Cast Time: 1.0 seconds
- Cooldown: 2 seconds
- Cost: 30 mana
- Debuff Applied: Damnation
- Effect: −15% Holy Resistance, −10% Healing Received
- Duration: 6 seconds
- Max Level: 10
- Requires: Damnation Lv1
- Cast Time: 0.4 seconds per level
- Cooldown: 1 second
- Cost: 5 + 5 mana per level
- Damage: 777% to Undead or Shadow enemies
- Chance: 2% × Lv + (INT ÷ 5) + (LUK ÷ 5) + Missing HP% × 20
- Max Level: 5
- Requires: Zeal Lv1, Mace Mastery Lv1
- Cost: 40 + 20 mana per level
- Buff Applied: Holy Enchant
- Effect: Changes weapon element to Holy
- Duration: 60 seconds
- Element: Holy
- Max Level: 10
- Cast Time: 0.75 seconds
- Cooldown: 1.5 seconds
- Cost: 10 + 5 mana per level
- Damage: 120% + 40% per level
Passive
- Max Level: 5
- Effect: +5% Attack Speed, +5 Crit per level
- Max Level: 10
- Effect: +3 ATK, +2 MATK per level
- Max Level: 5
- Buff Applied: Fanaticism
- Attack Speed: +5% per level
- Crit: +5 per level
- Effect: Autocasts Smite on attack
- Duration: 60 seconds
Attributes
Priest is the advanced upgrade of Acolyte; healing scales primarily with INT and VIT.
| Primary Attributes | |
|---|---|
| INT | Core stat for spell power and mana pool. Increases MATK and MDEF; greatly improves healing potency. |
| VIT | Main survivability and healing co-scaler. Raises HP and defenses; many Priest heals scale with VIT. |
| DEX | Casting responsiveness and reliability. Reduces cast time (CTR); helps with Block when using shields. |
| Secondary Attributes | |
| AGI | Shortens post-cast delay for smoother rotations; ASPD/FLEE are minor for casters. |
| STR | Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close. |
| LUK | General crit chance/damage. May influence Turn Undead success chance and secondary melee builds. |
Additional Guides
Here is a full list of all build guides currently for the Priest Class: