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Join the Playtest on Steam Now: SpiritVale

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Join the Playtest on Steam Now: SpiritVale



Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.

Class Overview
Role Healing
Support
Melee Holy
Weapons Staff
Mace
Attributes
STR 1
AGI 9
VIT 12
INT 12
DEX 9
LUK 1




Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.

How to Job Change

To advance into the Priest class, you must first meet the following requirements:

  • Job Level 50 as an Acolyte

Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.

Where to find the Priest Master

Priest Skills

These skills are unique to the Priest class.

Active

 
High Heal — "Restores a large amount of HP to a single ally, scaling with INT and VIT."
  • Max Level: 10
  • Cast Time: 1.0 seconds
  • Cooldown: 1.5 seconds
  • Cost: 30 + 10 mana per level
  • +6% Healing per   INT
  • +4% Healing per   VIT
  • Effect: Single-target heal
 
Divinity — "Enters a transcendent state of grace, amplifying healing and protection."
  • Max Level: 5
  • Requires: High Heal Lv1, Status Recovery Lv1
  • Cast Time: 3 seconds
  • Cost: 60 + 30 mana per level
  • Buff Applied: Divine Protection
    • Healing Power: +5% per level
    • Mana Cost: +20% per level
    • Duration: 60 seconds
 
Sanctuary — "Creates a blessed field that heals allies and damages undead over time."
  • Max Level: 10
  • Cast Time: 2.5 seconds
  • Cooldown: 5 seconds
  • Cost: 45 + 15 mana per level
  • Area: Large
  • Effect: Regenerates HP for allies and damages Undead within area
  • Duration: 10 seconds
 
Sacred Ground — "Reduces ground damage for allies standing within its blessing."
  • Max Level: 5
  • Buff Applied: Sacred Ground
    • Effect: −50% Ground Damage
    • Duration: 60 seconds
 
Status Recovery — "Removes all harmful status effects from a single ally."
  • Max Level: 5
  • Cast Time: 1.0 seconds
  • Cooldown: 3 seconds
  • Cost: 20 + 10 mana per level
  • Effect: Cures all debuffs on target
 
Salvation — "Revives a fallen ally with a portion of HP restored."
  • Max Level: 5
  • Cast Time: 3.5 seconds
  • Cooldown: 60 seconds
  • Cost: 80 + 40 mana per level
  • Effect: Revives one ally
  • Restored HP: 20% + 10% per level
 
Damnation — "Inflicts holy retribution on shadow-aligned foes, reducing their resistances."
  • Max Level: 5
  • Cast Time: 1.0 seconds
  • Cooldown: 2 seconds
  • Cost: 30 mana
  • Debuff Applied: Damnation
    • Effect: −15% Holy Resistance, −10% Healing Received
    • Duration: 6 seconds
 
Turn Undead — "Chance to instantly smite undead and shadow foes with divine judgment."
  • Max Level: 10
  • Requires: Damnation Lv1
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Damage: 777% to Undead or Shadow enemies
  • Chance: 2% × Lv + (INT ÷ 5) + (LUK ÷ 5) + Missing HP% × 20
 
Radiance — "Blesses a weapon with holy light, converting attacks to Holy element."
  • Max Level: 5
  • Requires: Zeal Lv1, Mace Mastery Lv1
  • Cost: 40 + 20 mana per level
  • Buff Applied: Holy Enchant
    • Effect: Changes weapon element to Holy
    • Duration: 60 seconds
 
Smite — "Strikes an enemy with divine energy, dealing holy damage."
  • Element:   Holy
  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cooldown: 1.5 seconds
  • Cost: 10 + 5 mana per level
  • Damage: 120% + 40% per level

Passive

 
Zeal — "Increases attack speed and critical rate through unwavering faith."
  • Max Level: 5
  • Effect: +5% Attack Speed, +5 Crit per level
 
Mace Mastery — "Increases ATK and MATK when wielding a mace."
  • Max Level: 10
  • Effect: +3 ATK, +2 MATK per level
 
Fanaticism — "Greatly enhances speed and fervor, automatically casting Smite while attacking."
  • Max Level: 5
  • Buff Applied: Fanaticism
    • Attack Speed: +5% per level
    • Crit: +5 per level
    • Effect: Autocasts Smite on attack
    • Duration: 60 seconds

Attributes

Priest is the advanced upgrade of Acolyte; healing scales primarily with INT and VIT.

Primary Attributes
  INT Core stat for spell power and mana pool.
Increases MATK and MDEF; greatly improves healing potency.
  VIT Main survivability and healing co-scaler.
Raises HP and defenses; many Priest heals scale with VIT.
  DEX Casting responsiveness and reliability.
Reduces cast time (CTR); helps with Block when using shields.
Secondary Attributes
  AGI Shortens post-cast delay for smoother rotations; ASPD/FLEE are minor for casters.
  STR Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
  LUK General crit chance/damage.
May influence Turn Undead success chance and secondary melee builds.

Additional Guides

Here is a full list of all build guides currently for the Priest Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting