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Join the Playtest on Steam Now: SpiritVale

Revision as of 21:49, 12 December 2025 by Eviand (talk | contribs) (Knight Skills)

Join the Playtest on Steam Now: SpiritVale


Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

Knight Skills

These skills are unique to the Knight class.

Active

Air Cutter
Sweep your weapon in a swift arc, staggering enemies around you.
General
Max level5
ClassesKnight, Weaver
MonstersCactus King, Goblin King, Merman
Requirements
Required skillsImpale (Lv.1)
Required weaponsSpear, Sword, Mace
Type
Damage typeMelee
ElementNeutral
TargetEnemy
Cast typeNone
Mechanics
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.6
Resource costMP: Base 7, 3 / Lv
ComboType: Finisher, Bonus: 50%
Damage and scaling
Main damageDamage – Base 1%, 0.4% / Lv, ATK-based
ScalingVitality – 2%, ATK-based
Strength – 1%, ATK-based
Dexterity – 1%, ATK-based
Agility – 1%, ATK-based
Modifiers
FlagsCombat: Ignore Block
Special: Self Centered
Status effects
AppliesTarget – Stagger (Duration Base 4, Chance Base 1)
Counter Stance
Take a defensive stance and retaliate with a counter slash when struck.
General
Max level5
ClassesKnight
Requirements
Required skillsReflect Shield (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCooldown: Base 3
Resource costMP: Base 10
Status effects
AppliesTarget – Counter (Duration Base 2, Chance Base 1)
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingEffect Cast Time: 0.9
Resource costMP: Base 10
Status effects
RemovesPoison, Blind, Silence – Base 1
Endure
Prevents flinching from damage.
General
Max level5
ClassesKnight, Weaver
Requirements
Required skillsTaunt (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 10
Status effects
AppliesTarget – Endure (Duration 60 / Lv, Chance Base 1)
Fortify
Massively increases defensive capabilities.
General
Max level5
ClassesKnight, Weaver
SummonsCactus Boss
Requirements
Required skillsShield Mastery (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Fortify (Duration 60 / Lv, Chance Base 1)
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Haste (Duration 60 / Lv, Chance Base 1)
RemovesSlow – Base 1
Heal
Channels holy energy to restore health to a target ally.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
SummonsAngel Mage
MonstersAngel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.6
Resource costMP: Base 10, 5 / Lv
Damage and scaling
HealingYes
Main damageHealing – 0.5% / Lv
ScalingIntelligence – 1%
Vitality – 1%
Impale
Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
General
Max level5
ClassesKnight
SummonsCactus Boss
MonstersMerman
Requirements
Required skillsPiercing Flurry (Lv.1)
Required weaponsSpear, Sword, Mace
Type
Damage typeMelee
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
AreaSize: Small
Distance: Base 1
Effective: 1
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.2
Resource costMP: Base 7, 3 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsHits – Base 2
Damage and scaling
Main damageDamage – Base 1%, 0.4% / Lv, ATK-based
ScalingVitality – 2%, ATK-based
Strength – 1%, ATK-based
Dexterity – 1%, ATK-based
Agility – 1%, ATK-based
Modifiers
FlagsSpecial: Self Centered
Piercing Flurry
Lunge forward with rapid jabs, striking multiple enemies in a line.
General
Max level5
ClassesKnight
MonstersMerman
Requirements
Required skillsSpear Mastery (Lv.1)
Required weaponsSpear, Sword, Mace
Type
Damage typeMelee
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
AreaSize: Small
Distance: Base 2
Effective: 2
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.2
Resource costMP: Base 7, 3 / Lv
ComboType: Ready, Duration: 4
Special mechanicsHits – Base 3
Damage and scaling
Main damageDamage – Base 1%, 0.4% / Lv, ATK-based
ScalingVitality – 2%, ATK-based
Strength – 1%, ATK-based
Dexterity – 1%, ATK-based
Agility – 1%, ATK-based
Modifiers
FlagsSpecial: Self Centered
Reflect Shield
Enchants the target's shield with retaliatory force, reflecting a portion of damage back at attackers when they strike.
General
Max level5
ClassesKnight
Requirements
Required skillsFortify (Lv.1)
Required weaponsShield
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Reflect Shield (Duration 60 / Lv, Chance Base 1)
Spear Quicken
Increases offensive power when wielding a sword or spear.
General
Max level5
ClassesKnight
MonstersMerman
Requirements
Required skillsImpale (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Spear Quicken (Duration 60 / Lv, Chance Base 1)
Taunt
Forces affected targets to focus all basic attacks on you.
General
Max level5
ClassesKnight, Weaver
SummonsCactus Boss
Type
Damage typeNone
ElementNeutral
TargetEnemy
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCooldown: Base 1
Effect Cast Time: 0.8
Resource costMP: Base 10
Special mechanicsSkill Area – Base 10
Status effects
AppliesTarget – Taunt (Duration Base 5, 2 / Lv, Chance Base 1)
Notes
NotesWhile Taunt's status is active on enemy targets, they are forced to attack the user of the skill.
Weapon Throw
Hurl your weapon forward in a spinning path, damaging enemies as it returns.
General
Max level5
ClassesKnight
Requirements
Required skillsImpale (Lv.1)
Required weaponsSpear, Sword, Mace
Type
Damage typeRanged
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Small
Distance: Base 2
Effective: 2
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.3
Resource costMP: Base 7, 3 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsKnockback – Base 4
Damage and scaling
Main damageDamage – Base 1%, 0.3% / Lv, ATK-based
ScalingVitality – 1%, ATK-based
Strength – 1%, ATK-based
Dexterity – 1%, ATK-based
Agility – 1%, ATK-based
Status effects
AppliesTarget – Slow (Duration Base 4, Chance Base 1)

Passive

{Passive}

Attributes

Primary Attributes
STR The main source of a Knight’s physical power.
Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
VIT The backbone of Knight survivability.
Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
AGI A supportive stat that enhances mobility and tempo.
Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
Secondary Attributes
DEX Provides accuracy and block rate, giving a baseline benefit to all physical classes.
Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
INT Expands MP and slightly improves regeneration, offering situational support for skill uptime.
Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
LUK Increases critical chance and critical damage, which all classes benefit from in theory.
For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.


Job Advancement

Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Paladin ??? ???



Additional Guides

Here is a full list of all build guides currently for the Knight Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting