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Revision as of 21:59, 12 December 2025 by Eviand (talk | contribs) (Shinobi Skills)
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Shinobi



Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.

Class Overview
Role Autocast
Clones
Weapons Daggers
Swords
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




Masters of deception and elemental trickery, Shinobi weave shadows, clones, and deadly ninjutsu into a style that overwhelms foes before they can strike back.

How to Job Change

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Shinobi Master

To advance into the Shinobi class, you must first meet the following requirements:

  • Job Level 50 as a Rogue

Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.

Where to find the Shinobi Master

  • Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.

Shinobi Skills

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These skills are unique to the Shinobi class.

Active

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Elusive Feint
Granting a brief moment of perfect evasion against all attacks, leaving behind a shadowy double as you slide backward out of danger.
General
Max level5
ClassesShinobi
MonstersSolar Turtle
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCooldown: Base 8, -1 / Lv
Resource costMP: Base 10, 5 / Lv
ComboType: Ready, Duration: 4
Special mechanicsClone – Base 1
Backslide – Base 10
Status effects
AppliesTarget – Elusive Feint (Duration Base 1, Chance Base 1)
 
Fire Release
Summons a blazing whale of flame that leaps skyward before crashing down, engulfing enemies in fire.
General
Max level10
ClassesShinobi
MonstersSolar Turtle
Type
Damage typeMagic
ElementFire
TargetEnemy
Cast typeGround
Mechanics
Range9
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCast Time: Base 0.5
Cooldown: Base 3
Effect Cast Time: 1.2
Damage Delay: 0.75
Resource costMP: Base 10, 5 / Lv
Special mechanicsHits – 1 / Lv
Damage and scaling
Main damageDamage – 1% / Lv, MATK-based
ScalingAgility – 5%, MATK-based
Intelligence – 1%, MATK-based
Modifiers
FlagsSpecial: Self Centered
Status effects
AppliesSelf – Fire Release (Duration Base 10, Chance Base 1)
 
Ice Release
Calls forth a spectral pufferfish that spits shards of ice, piercing foes and leaving them slowed.
General
Max level10
ClassesShinobi
MonstersFestive Bear, Hydro Turtle, Ice Bear, Mega Ice Golem, Turtle Champion
Type
Damage typeMagic
ElementWater
TargetEnemy
Cast typeGround
Mechanics
Range9
AreaSize: Medium
Distance: Base 5
Effective: 5
Autocast multiplier1
TimingCast Time: Base 0.5
Cooldown: Base 3
Duration: Base 3
Effect Cast Time: 1
Resource costMP: Base 10, 5 / Lv
Special mechanicsHits – Base 2
Damage and scaling
Main damageDamage – 0.45% / Lv, MATK-based
ScalingAgility – 2%, MATK-based
Intelligence – 1%, MATK-based
Status effects
AppliesTarget – Slow (Duration Base 1, Chance Base 1)
Self – Ice Release (Duration Base 10, Chance Base 1)
 
Lightning Release
Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path.
General
Max level10
ClassesShinobi
SummonsCat Bolt
MonstersCat Bolt, Dragonfly Swift, Storm Turtle, Stormcoil
Type
Damage typeMagic
ElementWind
TargetEnemy
Cast typeGround
Mechanics
Range9
AreaSize: Small
Distance: Base 2.5
Effective: 2.5
Autocast multiplier1
TimingCast Time: Base 0.5
Cooldown: Base 3
Duration: Base 0.75
Effect Cast Time: 0.2
Resource costMP: Base 10, 5 / Lv
Special mechanicsVelocity – Base 30
Hits – 1 / Lv
Damage and scaling
Main damageDamage – 1% / Lv, MATK-based
ScalingAgility – 5%, MATK-based
Intelligence – 1%, MATK-based
Modifiers
FlagsCombat: Pierce
Special: Self Centered
Status effects
AppliesSelf – Lightning Release (Duration Base 10, Chance Base 1)
 
Mimic Seal
Copies the essence of a target's magic, allowing you to cast their spell as your own.
General
Max level5
ClassesShinobi
Type
Damage typeNone
ElementNeutral
TargetAny
Cast typeTarget
Mechanics
Range9
Autocast multiplier1
Resource costMP: Base 20
Special mechanicsSpell Copy – 1 / Lv
 
Shadow Release
Launches a whirling blade of darkness that carves toward a target, cutting through with shadow force.
General
Max level10
ClassesShinobi
SummonsWerewolf
MonstersCosmic Entity, Death Mage, Goblin Warblade, Spider Queen, Voidgazer, Werewolf
Type
Damage typeRanged
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range9
AreaSize: Medium
Distance: Base 3
Effective: 3
Autocast multiplier1
TimingCast Time: Base 0.5
Cooldown: Base 3
Duration: Base 0.33
Effect Cast Time: 0.6
Resource costMP: Base 10, 5 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsVelocity – Base 30
Hits – Base 1
Damage and scaling
Main damageDamage – 1.5% / Lv, ATK-based, MATK-based
ScalingAgility – 8%, ATK-based, MATK-based
Strength – 3%, ATK-based, MATK-based
Modifiers
FlagsCombat: Pierce, Trigger Hit
Special: Hybrid, Self Centered
 
Shadow Seal
Forms a seal of shadows that splits your presence, summoning multiple clones to fight alongside you.
General
Max level5
ClassesShinobi
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCooldown: Base 10, -1 / Lv
Resource costMP: Base 10, 5 / Lv
ComboType: Ready, Duration: 4
Special mechanicsClone – Base 3
 
Shuriken Fan
Hurls a massive enchanted shuriken that spins in place, striking nearby enemies in rapid succession before fading.
General
Max level10
ClassesShinobi
MonstersStorm Turtle
Type
Damage typeRanged
ElementNeutral
TargetEnemy
Cast typeGround
Mechanics
Range9
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCooldown: Base 3
Duration: Base 3
Effect Cast Time: 0.4
Resource costMP: Base 10, 5 / Lv
ComboType: Ready, Duration: 4
Special mechanicsHits – Base 3
Damage and scaling
Main damageDamage – 0.45% / Lv, ATK-based, MATK-based
ScalingAgility – 2%, ATK-based, MATK-based
Strength – 1%, ATK-based, MATK-based
Modifiers
FlagsCombat: Trigger Hit
Special: Hybrid, Self Centered

Passive

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Ninjutsu Mastery
Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques.
General
Max Level10
Passive Effects
Magic Attack Multiplier1 / Lv
Mana Multiplier2 / Lv
 
Shadow Mastery
Hones one's instincts in darkness, granting bursts of speed, uncanny evasions, and the ability to slip even past spells.
General
Max Level10
Passive Effects
Perfect Dodge1 / Lv
Movement Speed2 / Lv
Spell Dodge3 / Lv

Attributes

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Shinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.

Primary Attributes
  AGI Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion.
  INT Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling.
  DEX Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery.
Secondary Attributes
  STR Provides additional scaling for Shadow Release and increases physical damage contribution.
  VIT Adds survivability by increasing HP and defenses, helping maintain uptime in fights.
  LUK Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi.


Additional Guides

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Here is a full list of all build guides currently for the Shinobi Class:


See Also

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Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting