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Knight

From SpiritVale Wiki
Revision as of 20:15, 8 September 2025 by Eviand (talk | contribs) (Knight Skills)

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Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Knight Skills

These skills are unique to the Knight class.

Active

Spear Quicken — Increases offensive power when wielding a sword or spear.

  • Max Level: WIP
  • Requires: Spear, Sword
  • Cost: 20 mana
  • Attack Speed: +5% per level
  • Hit: +8 per level
  • AGI Scaling: +2%
  • Duration: 60 seconds per level

Impale — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.

  • Max Level: WIP
  • Requires: Spear, Sword
  • Combo Finisher: +50% damage
  • Damage: 100% +40% ATK per level
  • VIT Scaling: +2% ATK
  • DEX Scaling: +1% ATK
  • Hits: 2
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level

Piercing Flurry — Lunge forward with rapid jabs, striking multiple enemies in a line.

  • Max Level: WIP
  • Requires: Spear, Sword
  • Combo Ready: 4 seconds
  • Damage: 100% +40% ATK per level
  • VIT Scaling: +2% ATK
  • STR Scaling: +1% ATK
  • Hits: 3
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level

Endure — Prevents flinching from damage.

  • Max Level: WIP
  • Cost: 10 mana
  • Effect: Immune to flinching
  • MDEF: +5 per level
  • Duration: 5 + 5 seconds per level

Taunt — Forces affected targets to focus all basic attacks on you.

  • Max Level: WIP
  • Cooldown: 1 second
  • Cost: 10 mana
  • Attack: +5% +2% per level
  • Damage From Melee: +5% +2% per level
  • Duration: 5 +2 seconds per level

Reflect Shield — Reflects damage when shield is equipped.

  • Max Level: WIP
  • Requires: Shield
  • Cost: 20 mana
  • Reflect Damage: +10% per level
  • Duration: 60 seconds per level

Counter Stance — Take a defensive stance and retaliate with a counter slash when struck.

  • Max Level: WIP
  • Cooldown: 3 seconds
  • Cost: 10 mana
  • Block: +100%
  • Crit: +100
  • Effect: Cannot Attack or Move, Flee Disabled
  • Duration: 2 seconds
  • Combo Finisher: +50% damage
  • Damage Reflected: 50% +10% per level
  • VIT Scaling: +1% ATK
  • Stun Effect: Cannot Attack or Move, Flee Disabled
  • Stun Duration: 1.5 seconds

Fortify — Massively increases defensive capabilities.

  • Max Level: WIP
  • Cost: 20 mana
  • HP: +4% per level
  • Healing Received: +4% per level
  • VIT: +2 per level
  • Duration: 60 seconds per level

Weapon Throw — Hurl your weapon forward in a spinning path, damaging enemies as it returns.

  • Max Level: WIP
  • Combo Finisher: +50% damage
  • Damage: 100% +30% ATK per level
  • VIT Scaling: +1% ATK
  • DEX Scaling: +1% ATK
  • Effect: Knockback
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff: Move Spd -50%, Cast Spd -25%, Atk Spd -25%
  • Debuff Duration: 3 seconds

Air Cutter — Sweep your weapon in a swift arc, staggering enemies around you.

  • Max Level: WIP
  • Requires: Spear, Sword
  • Combo Finisher: +50% damage
  • Damage: 100% +40% ATK per level
  • VIT Scaling: +2% ATK
  • STR Scaling: +1% ATK
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff: Block -100%, Damage From Melee +5% +2% per level
  • Debuff Duration: 3 seconds

Passive

Spear Mastery — Enhances attack power of spears and swords. Increases maximum health.

  • Max Level: WIP
  • Spear ATK: +2 per level
  • Sword ATK: +2 per level
  • HP: +35 per level

Shield Mastery — Improves block rate and defenses when equipping a shield.

  • Max Level: WIP
  • Block: +2% per level
  • DEF: +2 per level
  • MDEF: +2 per level

See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting