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Join the Playtest on Steam Now: SpiritVale

Revision as of 15:29, 12 September 2025 by Eviand (talk | contribs) (Attributes)

Join the Playtest on Steam Now: SpiritVale


Rogue


Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

General Skills

These skills are available to all classes.

Active

 
Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
 
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
 
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element:   Holy
  • Healing: 50% per level
  • +1% per   INT
  • +1% per   VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level

Passive

 
Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
 
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
 
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
 
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
 
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

Rogue Skills

These skills are unique to the Rogue class.

Active

  Blade Dance — Unleashes a flurry of strikes around you.

  • Max Level: 10
  • Requires: Dagger, Sword
  • Damage: 75% ATK per level
  • +4% ATK per   AGI per level
  • Hits: 4
  • Area: Large
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage

  Cloaking — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.

  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 20 mana
  • Combo Ready: 4 seconds
  • Buff Applied: Cloaking
    • Grants invisibility (detectable by bosses and shadow monsters)
    • Move Speed: −25% + 5% per level
    • Crit: +10 per level
    • Duration: 10 + 4 seconds per level

  Enchant Poison — A venomous sheen coats the blade, each strike delivering a silent death.

  • Max Level: 5
  • Element:   Poison
  • Cost: 20 mana
  • Buff Applied: Enchant Poison
    • Applies   Poison on basic attacks; critical hits apply 2 stacks
    • Duration: 60 seconds per level
  • Debuff Applied:   Poison
    • Deals stacking damage over time
    • Duration: 5 seconds

  Lightning Reflexes — Movement becomes instinct, action becomes lightning.

  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Lightning Reflexes
    • Attack Speed: +6% per level
    • Flee: +1 per level
    • Duration: 60 seconds per level

  Shadow Step — Teleports behind a target and strikes.

  • Max Level: 10
  • Damage: 50% ATK per level
  • +3% ATK per   AGI per level
  • Hits: 2
  • Cooldown: 2 seconds
  • Cost: 5 + 2 mana per level
  • Combo Finisher: +50% damage

  Smoke Screen — Creates a blinding mist.

  • Max Level: 5
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Combo Ready: 4 seconds
  • Buff Applied: Elusive
    • Chance to dodge attacks & targeted skills: +25%
    • Duration: 2 seconds

  Venom Strike — Strikes a target with a chance to inflict poison.

  • Max Level: 10
  • Element:   Poison
  • Damage: 100% + 20% ATK per level
  • +2% ATK per   AGI per level
  • Combo Ready: 4 seconds
  • Cost: 3 + 1 mana per level
  • Debuff Applied:   Poison
    • Deals stacking damage over time
    • Duration: 5 seconds
    • Chance: 50% + 5% per level

Passive

  Dagger Mastery — Enhances attack power of daggers and swords. Increases attack speed.

  • Max Level: 10
  • Dagger ATK: +2 per level
  • Sword ATK: +2 per level
  • Double Attack: +3% per level

  Dual Wield Mastery — Unlocks the ability to wield a weapon in each hand.

  • Max Level: 5
  • Dual Wield ATK/MATK: 50% + 10% per level

Attributes

Primary Attributes

  STR The core stat for Rogues.
Increases melee ATK and directly scales the damage of dagger skills and ambush abilities, forming the foundation of Rogue burst and sustained DPS.
  AGI The speed engine for Rogues.
Raises ASPD and FLEE to increase hit frequency and poison application while reinforcing the class’s evasive playstyle.
  VIT The survival backbone for Rogues.
Adds HP and DEF, improving durability during farming and boss fights where close-range combat and AoE attacks increase risk.
  LUK The crit tuner for Rogues.
Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal.

Secondary Attributes

  DEX Provides HIT, ranged ATK, block, and CTR bonuses.
Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds.
  INT Increases MATK, MP, and MDEF in general.
Not valuable for Rogues, whose damage comes from physical dagger skills and poisons that scale with STR/AGI rather than INT.

Early Game Leveling

Levels 1–10

Content here.

Recommended Maps:

Stat Priority:


Levels 10–30

Content here.

Recommended Maps:

Stat Priority:


Levels 30–40

Content here.

Recommended Maps:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Mid Game Leveling

Levels 40–60

Content here.

Recommended Map:

Stat Priority:

Levels 60–80

Content here.

Recommended Map:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Late Game Leveling

Levels 80–100

Content here.

Stat Priority:

Levels 100+

Content here.

Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Endgame Overview

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Tips and Tricks

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Additional Guides

Here is a full list of all build guides currently for the Rogue Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting