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| Class Overview
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| Role
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Elemental Magic
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| Weapons
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Staff
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| Attributes
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STR
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1
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AGI
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9
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VIT
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1
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INT
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12
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DEX
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9
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LUK
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1
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“Placeholder”
Placeholder
General Skills
Wizard Skills
These skills are unique to the Wizard class.
Active
File:Fire Pillar.png Fire Pillar —
- Element:
Fire
- Max Level: 10
- Damage: 20% MATK per level
- +MATK per INT: +3% per level [+423% MATK]
- Hits: 2
- Duration: 5 seconds
- Area: Small
- Cast Time: 0.75 seconds
- Cost: 20 + 10 mana per level
File:Meteor.png Meteor — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
- Element:
Fire
- Max Level: 10
- Damage: 200% MATK per level
- +MATK per INT: +10% per level [+1410% MATK]
- Hits: 1 per level
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stun
- Cannot Attack or Move
- Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level
File:Chain Lightning.png Chain Lightning —
- Element:
Wind
- Max Level: 10
- Damage: 120% MATK per level
- +MATK per INT: +6% per level [+846% MATK]
- Chains: 1 + 0.5 per level
- Hits: 1 per level
- Effect: Knockback
- Cast Time: 0.7 seconds per level
- Cooldown: 1 second
- Cost: 30 + 15 mana per level
File:Tempest.png Tempest — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
- Element:
Wind
- Max Level: 10
- Damage: 50% MATK per level
- +MATK per INT: +3% per level [+423% MATK]
- Hits: 1 per level
- Effect: Knockback
- Duration: 5 seconds
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
File:Arcane Sigil.png Arcane Sigil — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
- Max Level: 10
- Cast Time: 0.75 seconds
- Cooldown: 10 seconds
- Cost: 20 mana
- Buff Applied: Mana Overload
- MATK: +3% per level
- MP Cost: +15% per level
- Duration: 1 second
File:Hydro Vortex.png Hydro Vortex — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
- Element:
Water
- Max Level: 10
- Damage: 30% MATK per level
- +MATK per INT: +2% per level [+282% MATK]
- Hits: 1
- Effect: Pull
- Duration: 2 + 0.3 seconds per level
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 30 + 15 mana per level
File:Freezing Field.png Freezing Field — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
- Element:
Water
- Max Level: 10
- Damage: 50% MATK per level
- +MATK per INT: +3% per level [+438% MATK]
- Hits: 1
- Duration: 5 seconds
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Soak
- Wind Resistance: −25%
- Duration: 2 + 1 seconds per level
- Debuff Applied: Frozen
- Cannot Attack or Move
- Flee Disabled
- Duration: 2 + 1 seconds per level
- Chance: 15% per level
File:Earth Wall.png Earth Wall — Creates an impassable area.
- Element:
Earth
- Max Level: 10
- Cast Time: 0.75 seconds
- Cost: 20 + 10 mana per level
File:Earthquake.png Earthquake —
- Element:
Earth
- Max Level: 10
- Damage: 50% MATK per level
- +MATK per INT: +3% per level [+438% MATK]
- Waves: 1 + 0.5 per level
- Hits: 1 per level
- Area: Medium
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stone
- Fire Resistance: −25%
- Duration: 2 + 0.5 seconds per level
- Debuff Applied: Stun
- Cannot Attack or Move
- Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
| Main Hand / Off-Hand
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| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Main Hand |
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| Off-Hand |
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| Piece |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Chest |
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}} |
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| Legwear |
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}} |
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| Shoes |
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}} |
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{{#if:|{{#if:|[18]}}{{#if:|{{#if:| }}[19]}}| }}
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| Slot |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Headgear |
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| Face |
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| Utility |
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| Accessory 1 |
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}} |
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| Accessory 2 |
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}} |
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| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Artifact |
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Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
| Main Hand / Off-Hand
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| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Main Hand |
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| Off-Hand |
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| Piece |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Chest |
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| Legwear |
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}} |
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| Shoes |
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}} |
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{{#if:|{{#if:|[53]}}{{#if:|{{#if:| }}[54]}}| }}
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| Slot |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Headgear |
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| Face |
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| Utility |
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| Accessory 1 |
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| Accessory 2 |
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| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Artifact |
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Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
| Main Hand / Off-Hand
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| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Main Hand |
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| Off-Hand |
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| Piece |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Chest |
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}} |
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| Legwear |
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}} |
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| Shoes |
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}} |
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| Slot |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Headgear |
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{{#if:|[[Maps#|]]|}} |
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}} |
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| Face |
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}} |
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| Utility |
{{#if:|[96]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
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{{#if:|{{#if:|[97]}}{{#if:|{{#if:| }}[98]}}| }}
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| Accessory 1 |
{{#if:|[99]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
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{{#if:|{{#if:|[100]}}{{#if:|{{#if:| }}[101]}}| }}
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| Accessory 2 |
{{#if:|[102]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
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{{#if:|{{#if:|[103]}}{{#if:|{{#if:| }}[104]}}| }}
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| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
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| Artifact |
{{#if:|[105]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
{{#if: |
}} |
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Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Wizard Class:
See Also